The City Beautiful - (Over)

Elans are not reincarnated, they are remade while still alive.
Monk techinques are the decended form a single monestary that formed 500 hundred (aprox) years ago, in what is now Tauresci. It was eventually destroyed (in the Mage Wars), but since monks are nearly impossible to kill, many escaped. they scattered everywhere. Each teacher developing variations on the orginal philsophy. A school or style that allowed mixing of mental (psionic) and physical skills would be fine.

As for the Barbarian/Warlock - he would need a good reason to want to stay in the city, or a strong bond with one or more other PCs
 
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Evilhalfling said:
Elans are not reincarnated, they are remade while still alive.
Monk techinques are the decended form a single monestary that formed hundreads of years ago, It was eventually destroyed, but since monks are nearly impossible to kill, many escaped. Each teacher developing variations on the orginal philsophy. A school or style that allowed mixing of mental (psionic) and physical skills would be fine.

As for the Barbarian/Warlock - he would need a good reason to want to stay in the city, or a strong bond with one or more other PCs

Hey Evilhalfling!

Thanks for the quick reply. When you say Elans are remade, is it a new soul that enters the human host, or do they just become a new being after the ceremony?

For the second concept, you're right. I think rogue/warlock would be better.

What alignments would you prefer us to have?
I'll have my final concept and complete the character tonight.

Cheers,

SG
 

Evilhalfling said:
Someone:
looks good - except your base will save is +3 not +2
I ment to say that there are 4 councils. Not that each has 4 human members - the number on each is probably 8-12. this probably doesnt change anything - just more families on the council

the points on your stats are labled wrong, but they come out to the right amount.
you start at 8 : so S-2pts, D-4pts, C-6pts, I-13pts W&Ch- 4pts each

Ah, thanks -as you can guess, it´s a "reused" sheet, so it was bound to have some mistakes (it wasbound anyway, I always let them pass even when I proofread it several times) I´ll change it at once.
 

SG -
since Elan lose memories and skills it is more like becoming a new being, than being replaced by and old one.
It looks like we have 2 good characters so lg,ng,cg,cn,n would work. Since both have problems with the existing systems LN is boarderline.
 

well, after some struggle, here's my character proposal. i lost my first copy just as i was about to finish it after an hour of work. so this is the brief version. let me know if i left anything out. i can certainly add to it or change anything as necessary.

Thaimon Clyspinnetra

Class: Sorceror 1/Rogue 1
Race: Elf
Gender: Male
Age: 121
Height: 4'9
Weight: 90
Alignment: Chaotic Good
Medium Humanoid; CR 2;

Str 10(+0),
Dex 18(+4),
Con 8(-1),
Int 16(+3),
Wis 11(+0),
Cha 15(+2);

HD 1d4+1d6-2;
hp 6;
Init +4;
Spd 30 ft/x4;
AC 16 (+2 leather armor, +4 dex)
touch 14, flat-footed 12;
Spell Failure: 10%
Encumbrance: Light Load

Base Atk/Grapple +0/+0;

Full Atk +4 Two-handed (1d8;19-20/x2, Light Crossbow),
+0 One-handed (1d6;18-20/x2, Rapier),
+0 One-handed (1d4;19-20/x2, Dagger),
+0 Two-handed (1d8;20/x3, Spear);

SV Fort -1, Ref +6, Will +2;

Skills abil, mod=abil, ranks, misc
Climb STR*+6=0+3+3
Concentration CON+2=-1+3+0
Disable Device INT+4=3+1+0
Gather Information CHA+5=2+3+0
Hide DEX*+6=4+0+2
Knowledge (arcana)INT+5=3+2+0
Knowledge (history)INT+4=3+1+0
Knowledge (local)INT+5=3+2+0
Knowledge (nobilty)INT+4=3+1+0
Listen WIS+5=0+1+4
Move Silently DEX*+8=4+2+2
Open Lock DEX+5=4+1+0
Ride DEX+5=4+1+0
Search INT+5=3+0+2
Spellcraft INT+5=3+2+0
Spot WIS+4=0+0+4
Swim STR**+1=0+1+0
Tumble DEX*+5=4+1+0
Use Magic Device CHA+3=2+1+0

Feats: Stealthy

–– RACE ABILITIES ––
• -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence
• Base land speed of 30 feet.
• Low-Light Vision
• Immunity to sleep effects
• +2 racial bonus on saving throws against Enchantment spells or
effects.
• +2 racial bonus on Listen, Search, and Spot checks
• Automatic Searching: Passing within 5 feet of a secret or concealed
door entitles you to a free Search check, as if you were actively
looking for it
• Proficient with rapier.
• Favored Class: Wizard
–– CLASS ABILITIES ––
• Proficient in light armor
• Proficient with all simple weapons, and with Composite Longbow, Composite Shortbow, Hand Crossbow, Longbow, Longsword, Rapier, Sap, Short Sword, Shortbow.
• Sneak Attack:
• Trapfinding
• Familiar: Lizard as a magical companion, name: Gado
Alertness feat while familiar is within arms reach

Languages: Common, Draconic, Elven, Hairfeet, Sylvan

Possessions:
Light Crossbow, 20 Bolts, Rapier, Daggers, 2, Spear, Leather Armor, Spell Component Pouch, Thives' Tools, Rope, Silk 50'
Money: 2gp
Spells Per Day/ Save DC:
Level 0: 5/12
Level 1: 4/13

Spells: Detect Magic, 0
Open/Close, 0
Read Magic, 0
Resistance, 0
Shield, 1
True Strike, 1

Background:

Thaimon looks about at the decaying remains of his life and wonders where to go next.

Everything had seemed so promising and normal. He came from a good family. His father, Thaylin, was a renowned diviner, politician and historian, respected for the depth of his knowledge and wisdom. His mother, a songstress featured at every festival and gathering. His uncle was a captain of the Elite Protectors. His own magical abilities manifested themselves at a young age, and he had joined the Protectors, hoping to follow his uncle's footsteps.

Then everything went wrong.

First, his mother died of a mysterious illness, an evil disease that none of the City's priests could identify or cure. Then his father was arrested and convicted of conspiracy and practicing dark magic. His punishment: exile from the city. He disappeared into the western wilderness. His uncle, Estraish, despite having been the one who turned Thaylin into the authorities, became implicated in the plot as well. Thaimon helped his uncle into hiding, to avoid prosecution from the authorities.

But despite his own earnestness, the stigma to his family could not be washed away. Once popular among his peers and the elders, Thaimon found himself shunned by society. He maintained his old residence in the city, but with the servants having abandoned their positions, it was beginning to fall into disrepair. Even the Protectors no longer trusted him, and dismissed him from service.

He maintained contact with his Uncle, who continued his training as much as was possible. Thaimon wanted nothing more than to uphold the ideals and traditions of their palatial city. But he found that his faith in everything he held dear had been hopelessly shaken, and he wondered what possible good he could ever do.

Thaimon still practiced swordplay and sorcery, perhaps out of habit. He was trained as a sentinel, as a messenger, as a spy. The Elite Protectors fulfilled all these roles and more. They acted as body guards for the most important elders, they helped maintain the peace inside the city, they escorted dignitaries and important caravans to neighboring lands. But his training was hopelessly incomplete, and his Uncle could only act as a tutor and mentor.

He now spends most of his days exploring the city, learning it's secrets, uncovering its mysteries. And he finds himself more and more often wandering the outskirts of Avordel, wondering if perhaps his destiny might only be fulfilled somewhere on the outside.
 
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Lotuseater: you dont have enough skills - holy cow you started as a sorcerer and took cross class skills? you have climb and jump but not balance or tumble? Im used to not min/maxing everything, but still this is pretty unfocused. You should at least drop the ride & swim skill, few would be trained in riding. (unless part of your job was to leave the city and visit/patrol the surounding towns.) - and both can be done untrained.
hmm carrying lockpicks is just asking for trouble, as you cant pick locks untrained.

You also dont have all the bows automatically, or longsword prof- thats what rapier (only) means in the elf description, elves have abandoned bows for magic, using rapiers as a point of pride. Of course you still get shortbow from rogue.


Is anyone using city skills? or did it get lost in the intro?
Each city resident may select 1 of the following as an additional class skill:
Skills –Craft (any) Spellcraft, Appraisal, Gather Information

a whole group without gather info in a city game is going to have trouble.
Kn (local) will cover some of it ....

Mavnn's psi warrior looks like your muscle so far.
 


Evilhalfling said:
Is anyone using city skills? or did it get lost in the intro?
Each city resident may select 1 of the following as an additional class skill:
Skills –Craft (any) Spellcraft, Appraisal, Gather Information

a whole group without gather info in a city game is going to have trouble.
Kn (local) will cover some of it ....

Mavnn's psi warrior looks like your muscle so far.

OK, here is my character.
I decided to go with a rogue psion. I chose telepath for the skills, but I won't take any real telepathic disciplines not to step on Someone's feet.

I still need to do the weapons, the equipment and the history. Being an elan, I'm not too worried about the history. This guy is going to be a two weapon fighter, and with his psi powers activated and the frequent use of bluff in combat, he should be a decent fighter.

Evilhalfling, do we have a rogue's gallery?

Thanks and cheers,

SG


Ralan
Rogue 1 / psion 1

Str 14 (+2) (cost: 6pts)
Dex 15 (+2) (cost: 8pts)
Con 13 (+1) (cost: 5pts)
Wis 10 (+0) (cost: 2pts)
Int 14 (+2) (cost: 6pts)
Cha 12 (+1) (cost: 6pts)

Feats
Up the walls (psion 1), 2 weapon fighting (level 1)

Initiative: +2 (dex)
AC: 15 or 19 (+2 dex, + 3 armor +4 with Force Screen)
HP: 11 (6 rogue +3 psion +2 con)

Saves:
Fortitude: +1 (0 base, +1 con)
Reflex: +4 (2 base, +2 dex)
Will: +2 (2 base)

Special abilities

Elan abilities:
• Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.

• Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.

• Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.

• Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours.

Rogue abilities
Sneak attack 1d6, trapfinding

Psion abilities:
Power points: 5 (2 psion 1, 2 Elan, 1 int 14)
Powers:
Level 1(3): Force Screen; Prescience, Offensive, Conceal Thoughts

Skills:
Bluff 4 rogue : + 5 [ 4 Ranks + 1 (Cha) ]
Concentration 2 Psion : + 3 [ 2 Ranks + 1 (Con) ]
Diplomacy 4 rogue : + 5 [ 4 Ranks + 1 (Cha) ]
Disguise 1 rogue : + 2 [ 1 Ranks + 1 (Cha) ]
Gather information All 4 All : + 7 [ 4 Ranks + 1 (Cha) + 2 Knowledge (local) synergy bonus ]
Hide 4 rogue : + 6 [ 4 Ranks + 2 (Dex) ]
Intimidate rogue : + 1 [ 0 Ranks + 1 (Cha) ]
Jump 4 rogue : + 6 [ 4 Ranks + 2 (Str) ]
Knowledge (local) 1 Psion 4 rogue : + 7 [ 5 Ranks + 2 (Int) ]
Move silently 4 rogue : + 6 [ 4 Ranks + 2 (Dex) ]
Ride : + 2 [ 0 Ranks + 2 (Dex) ]
Search rogue : + 2 [ 0 Ranks + 2 (Int) ]
Sense motive 4 rogue : + 4 [ 4 Ranks + 0 (Wis) ]
Sleight of hand 3 rogue : + 5 [ 3 Ranks + 2 (Dex) ]
Spot 4 rogue : + 4 [ 4 Ranks + 0 (Wis) ]
Tumble 4 rogue : + 6 [ 4 Ranks + 2 (Dex) ]
Use Rope rogue : + 2 [ 0 Ranks + 2 (Dex) ]
 
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