Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
I'm surprised by Monk, the Monk seems pretty cool in 5e.
Yeah, we've got a monk player that really enjoys his monk.
I'm surprised by Monk, the Monk seems pretty cool in 5e.
5E definitely has tiers, but the gap between martial and spellcasters is much smaller than it was in 3E, especially with the concentration mechanic. So that's a welcome change from the days of CoDzilla.
We probably should do another thread here, but "tier 5", does this even apply in 5e?
Also a subject for a different thread that's been done more than once (and tons of times in the 3.x era).The bigger problem with Fighters is they're not even that great at their main function: combat.
But, the fighter's thing is not combat, which, for instance would include combat spells. Rather, the 5e Fighter design goal is 'best at fighting,' and was clarified as specifically fighting with weapons and without magic. So the monk can be better than the fighter at fighting without weapons, and any given caster can be better than the fighter at fighting with magic.Paladins are better combatants and more versatile. Rangers are really close to Fighters in combat, AND they're a ton more versatile.
Sure, just like the Snake River canyon is a lot smaller than the Grand Canyon. Still wouldn't want to make like Eivel Kenieval with any of those gaps.5E definitely has tiers, but the gap between martial and spellcasters is much smaller than it was in 3E
Concentration is a limitation on certain spells, not very many, but some of them particularly good buff spells to drop on non-casters. So it's not that painful a limitation, and that pain isn't limited to the casters, themselves...with the concentration mechanic. So that's a welcome change from the days of CoDzilla.
Also a subject for a different thread that's been done more than once (and tons of times in the 3.x era).
But, the fighter's thing is not combat, which, for instance would include combat spells. Rather, the 5e Fighter design goal is 'best at fighting,' and was clarified as specifically fighting with weapons and without magic. So the monk can be better than the fighter at fighting without weapons, and any given caster can be better than the fighter at fighting with magic.
Take magic out of the equation, and without Smite or Hunter's Mark, the Paladin & Ranger are no better than the fighter, in fact each has only a subset of the Combat Styles available to the Fighter. So, fighters in general can be said to be better at fighting with weapond, since they can be better archers than Paladins and better protectors than rangers.
I'm not say'n that's 'balanced' for every definition of the word, but it's consistent with design goals.
You're correct, the ups and downs of Fighters are a different thread altogether. I was just taking a guess as to why people might not want to play Fighters.
But I stand by the idea that BA oviates the lowest Tiers, as it's simply trivial for even the worst character imaginable to contribute in virtually any situation where a check might be called for.