D&D (2024) The Cleric should be retired

Heck, I'd make it even easier: just talk to my DM.

Me: "Hey, so I'm thinking about picking up the Arcane Trickstster subclass..."
DM: "I sense a 'but' coming."
Me: "heh...but I want to use healing magic. Can I pick spells from the cleric list instead of wizard?"
DM: "Sure, I think that's a fun idea. Let's try it out for a few games and see if it breaks anything. We might want to look at the other features too, while we're at it...maybe the 'Mage Hand Legerdemain' ability could be used for healing spells and Medicine checks instead of pickpocketing and such."
Me: "Oh man, I didn't even think of that! That's a cool idea!"
DM: "'Magical Ambush' is probably okay but...hey you know what? Let's chat about it offline after the game."

No new rules required! Just a cool idea and a chat with the DM, and I'm off to the races.
In what sense is my player asking me to do design work preferable to paying someone else to do design work? Perhaps if I was particularly concerned with how an ability might function inside the broader game or the worldbuilding or flavor implications of a power, etc, but that's not in and of itself a good.
 

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In what sense is my player asking me to do design work preferable to paying someone else to do design work?
If you just like doing design work for it's own sake? That's the hobbyist side of the line, I guess. Game doesn't quite work? Needs some fixing up? Sounds like a challenge!

I remember having that attitude. ;) Well, that level of energy. ;(
 



That gatekeeping sounds noninclusive toward reallife players.

D&D is for everyone, from any culture.

The pain points are obvious and easy to resolve. Also, session zero can doublecheck anything more specific to help players at the table to feel more comfortable.
I'm with @MGibster on this one.

If your personal religious belief are making problems in a game with make believe gods, then I will not un-invite you, I will just un-invite myself from that table.
 

I'll tolerate almost anything but intolerance, or anything to do with harming kids or rape in my games. Those are my three lines when it comes to gaming or media.

Having issues with fictional religions in the game can swing either way on the intolerance scale, so its kind of a case by case thing, imho.
 

But they’re not uncomfortable with the setting which I think is the salient point here. If someone is uncomfortable with fictional religions and gods, they should choose a different game.
In my experience, no one felt uncomfortable about a D&D setting. The discomfort is the core class whose rules require roleplaying worship of a D&D god.

Players who expessesd discomfort at my tables include American Orthodox Jew, Lebanese Muslim, American Baptist Christian, Indian Hindu, and Norwegian Secular.

The Jewish player comes from a halakhic tradition that forbids both the worship of other gods and the appearance of the worship of other gods. For the Muslim, it is similarly forbidden. For the Christian, there is clear distress. For the Hindu there is discomfort at how D&D portrays polytheism. For the Norwegian, there is frustration with how D&D culturally misrepresents Norse traditions.

None of them care that other people worship D&D gods. No one cares that Lolth is a demon who some creatures worship.

The problem is the Cleric class. It lacks reallife cultural sensitivity.

Meanwhile, all D&D settings refer to core rules. Not all D&D settings have gods. Even settings that do, such as Theros handle the concept differently and more sensitively than Forgotten Realms does, and is a choosable setting.

I feel Eberron has the most helpful approach for a roleplaying game by highlighting the cultural relativity of sacred traditions.

The Playtest Cleric helps by emphasizing the Divine magic comes from the Astral Plane itself, a mindscape, rather than from any worship. This plane keeps the flavor traditional D&D, and the mindscape is easy enough to accommodate in other settings. It is a realm of archetypal ideals.
 



I don't think that's quite true. the White Mage is explicitly bad with weaponry, and pretty exclusively casts spells, while the cleric has this "casts some spells, then uses a mace" thing going on, in addition to the armor point.
Clerics are behind valor bards and bladesingers, so I'd rate them about White Mage tier heh. I really wish they got some weapon cantrips to better fulfill the archetype, because they're pretty bad at mace swinging currently.
 

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