"We should anoint your crossbow with the blood of that elf that kept shooting me and...pretty much everyone. I bet it would impart some sort of sympathetic enchantment."
Woe leads the way down the stairs, eyes peeled for more traps, but the rest of the stairway is safe. After four left turns, there is a level section, ending in a heavy wooden door. Through the door can be heard the faint sound of chanting, too muffled to make out any details.
OOC: We could do it special forces CQB style, with you three guys stacked to the side of the door. We pick the lock (if necessary), then open the door. Palindrome lays down a couple of area effects, maybe a daily. Woe and Atreus dash in and mix it up. Then, Tander follows with an area effect or crossbow.
Skill checks...
Perception on and about the door for traps, et al. (1d20+4=12) [Ugh! Let's make that an assist...]
Arcana for magical auras.(1d20+10=17)
Perception for sounds behind door. (1d20+4=20)
Dungeoneering for probable size of room based on sounds. (1d20+7=14)
"If we're really lucky, maybe they're trying to sacrifice a virgin with rich parents in there. We rescue her and put her in a safe house. Then the 'cultists' send a ransom demand. We get the ransom, then we return the girl to the family telling them that we killed the cultists and kept her in a safe place until the 'hunt' died down. Then, we get a reward for returning her."
Palindrome finds no traps on the door, nor can he detect any magic auras nearby that he's not already familiar with. Listening at the door, he still cannot pick out details of the chanting; the sound is too muffled. However, he does notice that the sound is slowly rising in pitch.
ooc: Plans are good; it helps me to know your general intentions. But until someone says in character that they're kicking in the door, I can't tell if you're done planning or not yet. Just sayin'....