The coolest campaign idea (you never used)

My last unused campaign idea was of a kingdom that sits astride a trade route. It was recently (5-10yrs)taken over by a new king, an ex-adventure with a pair of flying boots. He will occasionally fly off by himself to right some terrible wrong. He is a shapechange gold dragon. His big problem is that he is great against the big evils, demons, invasions beasties etc...
but cant get a handle on human scale evils, thieves, corruption, murders in the heat of passion etc.
So his responise is to found an order of paladins to take care of the lawbreakers and corrupt judges in his kingdom.
these are one enemy.
The PC's are a thieves guild that looks out for the locals, targets travleing merchants and handles small town problems. Thier kindly mentor is the head of the guild and he is less principled than the players, but hides it.
Then a traveling mage is killed, threating to blow the guilds cover.
A deep earth race such as drow, Duegar something other than MFs is responsible. The race was previously unknown, and the players must deal with them and the overzealous paladin order.
 

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There was a bronze age game I never got to run -The world is a continent in the center of a circular sea, which is in turn surronded by mountains.

Beyond these mountains are the lands of the giants, dragons, and gods, as well as the lands of the dead. The idea being that rather than a seperate plane for the gods as is the D&D norm you could travel betond the world's edge to go to a very physical place, and in fact if you wanted to have somebody raised from the dead you had to travel to the realms of the dead and negotiate with the god of the underworld. (The realms of the dead being underground, below the lands outside the world, and girdled by a river, with three more rvers running toward its center.)

The Auld Grump
 

Y'know...sitting back and thinking, I never got to use my Shaarmid/Shining South campaign write ups.

Or Impiltur.

Or my Lake of Steam ideas.

Or...

...

...

...oh hell, what am I saying?
 

These aren't really fully fleshed out plots so much as genre/settings I've wanted to run.

Not fantasy but (I could do it through D20 Modern)... I've always been fascinated with organized crime. I'd love to run a current day game with characters that start out as friends of friends and work their way up in the ranks of a crime family in aa fairly realistic fashion.

I've also recently been thinking of doing a faantasy western. Most "fantasy" games have similarities (technlogy, lifestyle, whatever) to a period in real world history but take place in a fantasy world; while the few western games I've seen take place in the real world or an alternate version of the real world. I'd love to do a western campaign setting with just as much excitement and flavor as some of the d20 fantasy settings available out there.
 

Sigh so many campaign ideas, so little time:
-A fey focused setting revolving around the anicent struggle between the Seelie and Unseelie courts.
-A game where the PCs are young Aesir living in a asguard-like city state. The characters would either be gestault, or would be a limited selection of classes + spell casting as a sorcerer. They have to prove their worth by going on quests for their chief god. Once they interacted with mortals i was going to introduce a as yet unwriten set of mechanics for worshipers.
- A Midnight meets Call of Cthulu where in most of the world has been conqured by a mindflayer empire led by a colossal para-illitihid green half-dragon. Maybe actually using psionics for the first time in our games.
- An ice age game where the PCs are all from the same village. The tribal shaman has seen a vision of a great evil coming in from the ice and X number of youth from the tribe must be sent out to defeat it.
-A d20 Modern game revolving around the secret wars of the nephilim, using a In Nomine style spell casting system.

OK, thats enough for now. There are more ratteling around in here, but maybe they should ripen a littel more for now.
 



I was going to send the FR into massive turmoil with a huge war in Faerun, and run some counterparts to historical wars and battles (my group at the time didn't include any history buffs like me, so they never recognized any of the historical based adventures I slipped into my campaign). The war is touched off by the Zhentarim, who gain a massive treasure horde from one of the lost empires from Faerun's past (sorry, the name escapes me at the moment). They use the funds to draw up a massive mercenary army to invade Cormyr (elephants over the mountains, as with Hannibal). Like the 2nd Punic war, Cormyr/Rome fares badly at first, but eventually gains the upper hand by sheer dogged perseverence and wins. Along the way, the PCs would get to:
fight in a besieged frontier fort (Rorke's Drift) against thousands of goblins.
evacuate settlers from the forested areas and hold off the enemies' own woodsmen and foresters (Last of the Mohicans).
take part in a huge amphibious invasion in the Lake of Dragons to relieve the siege of Suzail (D-Day).
The finale of the campaign would be a huge Waterloo battle, where two Cormyr armies are trying to unite to defeat the enemy's last massive army, and it would be a near run thing...
I should point out that my players rather liked Battlesystem and big army clashes, so I designed up this campaign to suit them....
 

A series of single mountains around the planet are the source of magic. And the farther away from one you get, the less magic you can use.

The only magic component are the bones of scavengers who have fed on the body of a god.

The PCs live in a (rather large) tree. Dragons are eating the roots and forcing the PCs to do something. Yes- not very original ;)

The PCs are doppelgangers that are forced into the sewers of a great city. The surface dwellers have magic that reveals them instantly.

The cities of man are under siege from elemental golems. Wizards, in summoning elementals for so long, have angered the rulers of those planes.

A much more evil idea based on the above is the planes are taking back what is theirs- the whole planet is slowly evaporating.

Minions from Bastion have secret eaters- clerics who eat certain memories and knowledge. The one type of knowledge I was thinking of them eating was arcane spellcraft. Another was the fact that the humans are cattle for aboleths.

Not my idea, but still cool- the PCs are parasites inside a metal god. The get food and water from veins that look like pipes and no one has broken through the skin yet. I found this on rpg.net.

Something has degenerated humanoids back into a very primitive state. Now with the brains of an early man, the PCs have to figure out what happened.

Spirits of the Land are very important and active- all druids answer to them. Now a cabal of wizards are trying to use magic from other planes to break the power of the Spirits.

Fiend binder is a PrC from Dragon. Suddenly dozens of fiend binders are converting all the mammalian wildlife in a kingdom.

A major war with necromancers has been won after a few centuries. The undead are now simply dead. The major problem for the PCs are the animals that evolved to prey on the dead. The necrovorous template from Silverthorne's Book of Templates (DE) and that Fell eating stag from Midnight make good examples.

Good has won over evil. Now what?

More later.
 

I want to run a medieval supers game, like Marvel's 1602. I'm this:
|| <--- imagine my fingers close together
close to comboing this successfully in my mind with my need to run an Eberron campaign featuring the rakshasa maharajahs, and their desire to escape from their bondage under Khyber. They don't look like humanoid tigers, though, more like big tentacally elder gods from hellboy or cthulhu.

Mmmph. Must browbeat my buddies into playing this. I can't decide whether to use close-to-stock D&D or Mutants and Masterminds, though.
 

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