The coolest campaign idea (you never used)

Slife said:
The main villian isn't the person; it's his weapon/cloak/hat. No matter how many times you kill the evil wizard/knight/cleric, he keeps coming back. For added fun, let the PCs loot their kill. In addition to it's evil possesing properties, it's also a cloak of CHA +3, or something equally valuable.

Oooh. I like that one. Like a devil trapped in an intelligent sword or something and desperately seeks a way to escape, manipulating its' users and insinuating its' will onto them. And when the PCs get ahold of the weapon...

Consider this idea stolen for a future plotline in my Eberron game. :D
 

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Loosely adapted from a adventure seed in En Route (Atlas):

The PCs are among the third generation of their race- the gods recently demoted their last worshippers into animals and replaced them. The old races' ruins are still around and full of alien tools, materials, writing etc. The campaign is set around the idea of discovering what the old races were and what caused their downfall. Personally I would have humans/dwarves/elves as the old races and humanoid rats/racoons/pigs as the new. And only NPC classes.

Using some Mythos creatures from CoC in a very un-CoC campaign:

The Elder Things controlled South America when humans crossed the land bridge and encountered them moving south about 9000 years ago. They tried diplomacy, but the primitive humans were much too agressive for any meaningful relationship. So the ETs killed most of them off and genetically engineered the rest into a slave race (along with many of the animals the died off after the last Ice Age IRL). Fast forward to 1600. Europeans have discovered the new land and send ships to colonize it. The ETs observe this and are deciding what to do when a priest casts a spell. ETs fear magic- they have little defenses against it and send armies of slaves to crush the invaders both in the Americas and overseas.

The PCs are sucked through a mirror into a realm of shadow where the only people who exist are reflections of those in the "real world." The reflections only exist near mirrors and only when the real world person is near the linking mirror. Things of shadow also exist, but are fleeting and seem harmless.

An alliance of technology using gnomes and goblins have the rest of the races fleeing for their lives.

An invasion from space- using When the Sky Falls, meteors fall and destroy most of the surface cities. Ethergaunts with illithid slaves march out of the meteors to conquer. Or will'o'wisps inspect the whole planet. Or plague survivors seeking help and in their insanity, spread the disease.

A desert campaign where gnomes rule. They have capped wells, springs and oasi (sp?) and distribute water as they please. They are very serious about keeping their monopoly on technology.

For Alternity, but still useful here:
http://alternity.net/onlineforums/index.php?act=ST&f=26&t=302&
 

redmetal said:
The players find themselves leaders of a band of stranded people left on a completely strange world full of deadly monsters and strange beasts. No magic exists from their homeland but remnants of ancient civilizations can be found documenting a completely new form of magic. One or two players would be slowing discovering the magic as the campaign progressed, moving the campaign from no magic to eventual high magic.

The players soon discover that they are not the only people on this world. Not only are their millions of other exiled peoples, their are the remaining few of the ancient civilization, who chose to stay and face the oncoming armageddon.

Can the PC's find how to stop the demons from destroying their new home? can they keep the exiles safe? can they survive the unknown?

As previously noted, adding the fear of the unknown to the players is a great thing

I like this one, too -- and would recommend Bad Axes' Grim Tales for
the magic system. I tried this (temporarily) on my players last night b/c they
were in a "sealed" demi-plane, and the look of horror at the cost
of casting spells was priceless!
 

Armeggedon, and Dammit Good Won!

A campaign idea I've had yet haven't had a chance to run yet is an evil campaign. The players are part of a massive evil army. It was the end time, the great evil lord rose up and swept his army across the land to meet the army of the good on the plains of Androth. There they met, and the evil army was destroyed when their evil lord was smited. It's now the second day after the fall of the great evil lord. The players are stuck on the edges of the plain of Androth. THe good army is riding around finishing off the remnants of the evil army. These wayward evil souls are forced to band together to escape the rampaging army of good paladins, wizards, etc. and march their way back to their evil homeland. There they have to come up with some way of bringing back their evil lord, or finding a new one. As well as somehow reconstituting his evil army. The idea has always seemed like a lot of fun, but I could never get enough players to buy in. It would be a real dangerous game with a handful of evil creatures trying to march out of good controlled territory without bringing the good army down on their heads.
 

Mouseferatu said:
I love this idea. I have no idea when/if I'll ever have the chance to run it, but if I ever do, consider it well and truly yoinked. :D

Well, thank you!
As it so happens, I'm in the early planning stages of this right now. You know, the really fun part where the plate is still clean and everything is wide open. I'm looking for someone to bounce ideas back and forth with. I know you're a busy mouse and all, but if you're interested, let me know.
 

A d20 Modern campaign fashioned after Stephen King's Dark Tower novels. The players, all from present day Earth, are flung into an alternate reality where they learn that reality is decaying, ripping holes in the fabric of time and space. They then begin to traverse through various alternate worlds (a world ruled by Nazis is a given at this point ;) ) in an effort to find out the cause of the problem. Along the way, they meet other travelers either seeking the same thing or looking for a way home, agents of some 'otherworldly' demonic force, and the inhabitants of the other realities (mutant Soviets, Nazis, despondent survivors of a nuclear holocaust, etc.).

A d20 Future campaign modeled after a bit of Cowboy Bebop, Firefly, and Outlaw Star. Throw in some space-faring Illithids and an intergalactic war and you've got a campaign. :)
 

I have this great idea for a campaign, where everyone is actually descendents of an ancient, space-faring race...

Oh, wait. Nevermind. :)

I've been wanting to run a "cop drama" for a long time. Whether it's 3.5 "PC's are part of the city militia" or it's d20 Modern actual cops, I'd love to do something that deals with the ethical dilemmas created by the tension between law and morality.

My favorite BBEG was called "The Horsemen". Basically a hive-mind undead spirit-force demon. It can't be killed. It can inhabit/animate essentially an unlimited number of corpses within a limited range. I had originally created this BBEG as the background for a PC, but I think it would be a great world-threatening enemy for a campaign. Think "army of very smart zombies," and you're getting warm.

Then there was the ancient-egyptian, supervillian, supergenius, Hitleresque mummy-clone sci-fi necromancer I came up with for a Spycraft campaign. He was cool. So cool, in fact, that I won't reveal too many of his secrets (in the hopes that one day we might pick that campaign back up...and knowing that one of my players is now a mod on EnWorld.)

Spider
 

An FR campaign involving the still-aware, still-sentient petrified form of Kharsis buried benieth the sands of Anauroch who eventually gathers the PCs to him and sends them back to ancient Netheril to prevent him from commiting his Great Mistake.
 

Munin said:
Well, thank you!
As it so happens, I'm in the early planning stages of this right now. You know, the really fun part where the plate is still clean and everything is wide open. I'm looking for someone to bounce ideas back and forth with. I know you're a busy mouse and all, but if you're interested, let me know.

Tell you what. I'm more than happy to have you shoot me the occasional e-mail on the topic, as long as you promise not to take it personally if you happen to catch me at a point where I just don't have time to give much in the way of feedback. As a freelancer, my schedule fills and empties faster than a toilet at a ball game. If you happen to catch me at a low point, I'm happy to exchange ideas; if I'm busier, you'll probably get a "Gee, I'd love to go into this, but I just can't right now."

Fair enough? :)
 

Another thread reminded me of another NPC I never got to expound upon:
Evil mutant doppelganger child borne of 2 druids who mated while wildshaped. Of course, this BBEG was the child of one of the male PC's, who never even knew of his existence...

Spider
 

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