The coolest campaign idea (you never used)

Sejs said:
An FR campaign involving the still-aware, still-sentient petrified form of Kharsis buried benieth the sands of Anauroch who eventually gathers the PCs to him and sends them back to ancient Netheril to prevent him from commiting his Great Mistake.

Unbeliveable!
This fantastic idea will be the perfect conclusion to my current epic campaign in the Realms. After the PC's have defeated Ashardalon in 5 levels time, this will be the ultimate climax.
I was already planning that the next campaign would be a alternate FR where the golden age is now. Lots of Magitech a la Eberron and Iron Kingdoms (minus steam I think), maybe even some Dragonstar and Arsenal/Factory from Perpetrated Press. No retreat of the elves, no 'the old days were mightier', no Anauroch - green lands and Netheril more powerful than ever.
It will still be the realms, but vastly different. And this idea is the background for it still being about 1371 DR.
THANKS!
 

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One of the most amazing starts for a campaign, I sit down at a table, am handed a Pregen Char sheet - the game begins
"3 days after the sun was swallowed by a gaint pyramid your band is hired to guard a shipment of weapons to the frontline of an on going war."

The lack of sun ment it was dark (as night, with the moon providing more light in the night, and cold - as winter, but slowly growing colder)

the priesthood of fire working with others was eventually able to create a ball of fire to hang in the sky and keep the plants alive, but it didnt set, and was neither as warm or as bright as the original.

we played once a month and it lasted only 3 sessions. We and had lots of trouble with the wagons full of weapons, but never found out the fate of the sun. This has always formed my beliefs about what living in a fantasy world is like - something enormous is happening - which you cant understand or effect . You can only hope for heros.
 

Mouseferatu said:
Fair enough? :)

Deal. I never take anything personally, unless you talk about my mother, in which case I'll be forced to kick you in the knee.

I yanked your email addy off of your site, so I'll send something your way in a couple of days.
 

Thanks for all the great ideas, everyone!

Another idea that has been brewing in my head for some time now is the affect of a truly gigantic metropolis (I'm talking a million+ residents) on a standard fantasy campaign world.
Some ideas include a techno-religion (similar to the Hammerites of the Thief series of video games) capable of building medieval skyscrapers, massive underground sewage and water treatment plants, and processed food to feed the masses.
Just the existence of such a city would be a source of strife between it and other, more environmentally sensitive, societies.
 

Munin said:
Another idea that has been brewing in my head for some time now is the affect of a truly gigantic metropolis (I'm talking a million+ residents) on a standard fantasy campaign world.

I've done the beginning stages of planning a campaign around a very similar concept, actually. :) Didn't mention it earlier because I haven't thought about it in a while, and I'm still hoping to do something with it some day.

In a very brief nutshell, though, the city is (or is at least believed to be) the only bastion of human society left in the world, and the people's religion has developed to where exile from the city is almost akin to being banished to Hell itself. The city, which has multiple millions of inhabitants, is larger than some states and is still overcrowded. A small tent city of the exiled exists around the city's walls, as people remain close in hopes of avoiding the horrors of the wilderness. The city guards, and the priests who stand on the walls, are assailed by their pleas constantly. In exchange for constant blessings by the priests--blessings that supposedly keep the folks in the tents safe from monsters, by spiritually "extending" the city's protection to them--those outside hunt and cut lumber for the people in the city. A large amount of farmland exists inside the city walls, too, but they'd run out without this outside source. As it is, shortages are all too common.

Most people never leave the section of the city in which they are born, and class distinctions are rigid and (in some instances) brutal. Many social customs have evolved to match the needs of a mostly closed environment. For instance, while tradition demands that dead nobles be buried in finery with jewels and the like, it's an open secret that thieves break into crypts, steal the jewels, and sell them back to the original families who placed them there in the first place.

Damn, I'm getting myself psyched about this again, and I really don't have time to work on it right now. :\
 

Munin said:
Thanks for all the great ideas, everyone!

Another idea that has been brewing in my head for some time now is the affect of a truly gigantic metropolis (I'm talking a million+ residents) on a standard fantasy campaign world.

Heh. Urbis has many cities with a million+ people - 13 are mentioned by name so far, and more will be added as soon as I can think of new ones... ;)
 

The PCs are servants-

Of a wizard that has them collect all his spell and alchemical components.

Are all familiars trying to keep their masters safe from other spell casters.

Are bouncers for a bar. With all they overhear, they use their adventuring skills at night (or during the day if they work at night).

Are slaves to a necromancer who has them rob graves found all over the planet. As long as they bring back what he wants, they have free reign over their activities.

A kingdom has a election every 5 generations to replace the dynasty and reduce the chances of degradation of the blood line. The PCs work for another nation bent on picking the successor line through social engineering. The PCs have to create and distribute propoganda and make sure their bloodline wins.
 

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