Lord Zardoz
Explorer
Closest idea I have handy
I have never come up with a campaign scope adventure that I have never used. Mostly because I always seem to come up wiht my ideas within the scope of the game I am currently running.
I have, however, had several ideas for adventures that I have never gotten around to running.
The best idea that I have which has been floating around in my skull would be this one.
Early in the campaign, the players hear legends of a distant 'lost' city. The players hear of it in songs and rumors, Perhaps even going on adventures to find it that come up empty. The 'Golden City' has its streets paved with gold and bejeweled walls, really cheesy opulence. The players then come accross the pieces of a map to this lost city, and learn it can only be reached once every 17 years on the anniversary of the fall of the golden city.
Obviously, with a setup like that, the players find it. They would journey through the harshest desert that the campaign has to offer to do it. (I always imagine the city to be middle eastern in character). And they would find its high walls gleaming in the sunlight, with the gate firmly sealed, and a single golden tower rising majestically from the cities center, visible from some distance away. Up close, the gate has an inscription on its arch that reads "Welcome to Paradise. A guest for a day shall be a citizen for life"
Once inside the city, you would tell them how beautiful and perfect the city is. Polished white stone buildings, lush groves of fruit bearing trees, plenty of drinkable water flowing out of ornate fountains. And as they travel deeper inside the city, they would find things to be beyond their wildest dreams of avarice. While the roads are not literally paved in gold, they would find rich tapestries, golden hanging lamps that are unlit, and golden bas reliff's with embedded gems. Armories full of masterwork grade weapons still as sharp as the day they were forged. Of course, the art and the gold would be pretty scarce near the outer edges of the city. But the deeper they journey into the city, the more riches they discover. And this is a huge city, enough for a population of at least 100 000. So the players would find all sorts of material riches. So the players are now inside a huge beautful civic paradies that is perfectly maintained, and completely empty.
No monsters.
No traps.
Just lots of beautiful art and fountains and a golden tower in the center.
Once the players reach the tower, they would find riches are a scale that is truly retarded. Every surface would be gold or silver lined. There would be a banquet table with a great feast set, food in place, as warm as if it were just served. The food would taste heavenly should any of the players choose to eat any of it. And on the upper floors of the tower, which again has locked doors (made of gold) , but no traps, they would then find a throne room with a bas-relif that shows the city the players are in. And great ornate tablets that tell the tale of the city.
While the players examine the tablet, a voice that sounds like its coming from 100 000 years ago will ask the players "Would you like me to translate?"
The players then get to meet the lord of the city, who appears to the players as a pit fiend / Balor / Whatever. This is just a talking image of the lord of the city, so the players dont get to kill him.
"The citizens of this city made a deal, propsperity, wealth, and immortality for one year in exchange for each life given to me, as long as that life is not a citizen of the city. But if they fail to grant any sacrifices, they are all tormented in Hell. You represent the best chance for the citizens of this city to have a few more years of prosperity. If you die in this city, your soul is mine. If you are still in this city at sundown, then you become a citizen."
And since its been such a long day, the sun is starting to set. And the bells of the great temple start to ring. And now the citizens show them selves.
I figure that putting all those treasures in front of the players with no opposition will have the players driving them selves insane within 10 minutes of reaching the city. I have kept a group busy with an elaborately described door for a half hour. If I could sell the description of this lost city that well, my players will scare them selves shitless.
END COMMUNICATION
I have never come up with a campaign scope adventure that I have never used. Mostly because I always seem to come up wiht my ideas within the scope of the game I am currently running.
I have, however, had several ideas for adventures that I have never gotten around to running.
The best idea that I have which has been floating around in my skull would be this one.
Early in the campaign, the players hear legends of a distant 'lost' city. The players hear of it in songs and rumors, Perhaps even going on adventures to find it that come up empty. The 'Golden City' has its streets paved with gold and bejeweled walls, really cheesy opulence. The players then come accross the pieces of a map to this lost city, and learn it can only be reached once every 17 years on the anniversary of the fall of the golden city.
Obviously, with a setup like that, the players find it. They would journey through the harshest desert that the campaign has to offer to do it. (I always imagine the city to be middle eastern in character). And they would find its high walls gleaming in the sunlight, with the gate firmly sealed, and a single golden tower rising majestically from the cities center, visible from some distance away. Up close, the gate has an inscription on its arch that reads "Welcome to Paradise. A guest for a day shall be a citizen for life"
Once inside the city, you would tell them how beautiful and perfect the city is. Polished white stone buildings, lush groves of fruit bearing trees, plenty of drinkable water flowing out of ornate fountains. And as they travel deeper inside the city, they would find things to be beyond their wildest dreams of avarice. While the roads are not literally paved in gold, they would find rich tapestries, golden hanging lamps that are unlit, and golden bas reliff's with embedded gems. Armories full of masterwork grade weapons still as sharp as the day they were forged. Of course, the art and the gold would be pretty scarce near the outer edges of the city. But the deeper they journey into the city, the more riches they discover. And this is a huge city, enough for a population of at least 100 000. So the players would find all sorts of material riches. So the players are now inside a huge beautful civic paradies that is perfectly maintained, and completely empty.
No monsters.
No traps.
Just lots of beautiful art and fountains and a golden tower in the center.
Once the players reach the tower, they would find riches are a scale that is truly retarded. Every surface would be gold or silver lined. There would be a banquet table with a great feast set, food in place, as warm as if it were just served. The food would taste heavenly should any of the players choose to eat any of it. And on the upper floors of the tower, which again has locked doors (made of gold) , but no traps, they would then find a throne room with a bas-relif that shows the city the players are in. And great ornate tablets that tell the tale of the city.
While the players examine the tablet, a voice that sounds like its coming from 100 000 years ago will ask the players "Would you like me to translate?"
The players then get to meet the lord of the city, who appears to the players as a pit fiend / Balor / Whatever. This is just a talking image of the lord of the city, so the players dont get to kill him.
"The citizens of this city made a deal, propsperity, wealth, and immortality for one year in exchange for each life given to me, as long as that life is not a citizen of the city. But if they fail to grant any sacrifices, they are all tormented in Hell. You represent the best chance for the citizens of this city to have a few more years of prosperity. If you die in this city, your soul is mine. If you are still in this city at sundown, then you become a citizen."
And since its been such a long day, the sun is starting to set. And the bells of the great temple start to ring. And now the citizens show them selves.
I figure that putting all those treasures in front of the players with no opposition will have the players driving them selves insane within 10 minutes of reaching the city. I have kept a group busy with an elaborately described door for a half hour. If I could sell the description of this lost city that well, my players will scare them selves shitless.
END COMMUNICATION