I've explained this.
The issue is that
Wizards of the Coast designed 5E with FOUR of their 13 classes Charisma based and made FOUR of their five Social Skills be Charisma Based while having every character in this team game have FOUR to SIX skills trained. And the default rules of 5e has most social encounters be single rolls.
I have never play a game of 5e with 4 or more people without a Charisma Class.
"Well you aren't going to out roll the bard" Well unless you ban classes there is a high chance there will be a bard, paladin, sorcerer, or warlock. or arcane trickster. Or a Single Ability Dependent build of cleric, druid, or wizard.
Minigiant, I agree with everything you say here, with the exception of social challenges being one roll. I have seen it done with single rolls and multiple rolls, so I can't speak for most tables. But what I can speak to is it doesn't matter that you have a paladin or warlock or bard at the table with you. The roll, especially social rolls, are determined by who says what. Our bard tonight rolled zero social rolls. Our ranger rolled two. That's because while roleplaying, he was the one that prompted the DM to ask for the rolls. I believe our paladin rolled one too.
It's like I was saying, at your table, do the players determine who rolls or the DM? If it's the players, I get the confusion we have with one another. If it is the DM, then I don't understand the problem with their being multiple charisma-based characters - because the DM determines the roll based on
who says what.
Sure they do.
Again none of this matters.
Because without my many houserules a fighter or barbarian can't use their 16 Charisma that they trading off from in combat.
Can you explain why they can't use their 16 charisma? I am sorry, I am a little confused.
And without Cha saving throw proficiency, 14 CHA doesn't do much in the roll. And isn't not WOTC made many CHA save spells.
This is literally what people are explaining to you about combat. 16 doesn't mean that much compared to 14. It is the same as you saying 14 doesn't mean that much in the big picture of the roll.
A fighter with 14 Strength and 16 Charisma using Core Rules isn't getting much in out of their Charisma in combat and can be easily overshadowed by a bard, paladin, sorcerer, warlock. or arcane trickster in Charisma checks in social interaction.
Not to beat a dead horse, they are getting something out of the 16 charisma, saving throws, stronger roleplay skills, and a possible multiclass later on that might prove beneficial.
But, speaking for the record, I never said the fighter trades his best skill for charisma. They don't trade their best skill for intelligence. They just happen to take a 14 or 15 strength to start with and have a different ability higher. Remember, we are talking about a +1, and maybe a +2 by eighth level difference.