"There shouldn't be any traps--I've been up here for a long time hiding--with the Wild Magic in the workshop, and the Astral stuff up near the Crux and the top where Sin is sealed, I've found that here is the most comfortable place to hide just because of the weirdness though, you know?"
(OOC: Nobody is going to use any of the magic items you just got? Okay then. I think Bront is still semi-away, so
*Vanitri takes the lead, heading to the stairs upwards, but as they ascend, there is a blue flash, and everything gets weird...*
(OOC: Okay, several things happen--it's Astral-ish but not completely Astral: First of all, while you can continue walking, you can also make the gravity subjective and float at your normal base speed, or walk on the walls or ceiling if you like. Second, your base mental stats replace your base physical stats as follows--Int is quickness of thought and replaces Dex, Cha is force of personality and replaces Str, Wis is endurance of the mind and replaces Con. This is only your base scores (including stat raises or inherent bonuses but not enhancement bonuses from items, penalties, or ability damage). Then you add enhancement bonuses, penalties, etc for the physical stats as normal--so if you have 16 Int normally and a +4 Int item, you have 16 Dex, but if you have 16 Int and a +4 Dex item, you have 20 Dex. And if you have 10 Cha normally but are drained to 5, you still have 10 Str.
Okay, that's it. Continuing upwards?)