D&D (2024) The D&D Direct 2024 Watch Thread

Watch D&D Direct 2024 live today (Tuesday August 27th) at 10am PDT (5pm BST)!

Watch D&D Direct 2024 live today (Tuesday August 27th) at 10am PDT (5pm BST)!

We can’t wait to share all the exciting updates coming soon to Dungeons & Dragons! Hear from our game design team about what’s new in the 2024 Player’s Handbook, the 2024 Dungeon Master’s Guide, and the 2024 Monster Manual. Learn more about building new adventures with Project Sigil, explore our exciting new partnerships, and get a sneak peek at upcoming releases in 2025 by tuning in to this year’s D&D Direct.

 

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Didn't really get to watch this live, as I'm getting used to a new job on the overnight shift, but very much not surprised that we're finally getting a proper Forgotten Realms setting guide (or rather, two).

SCAG was getting pretty long in the tooth, and the 50th anniversary game edition update seemed as good a time as any to give FR a refresh too. Wouldn't be shocked if the FR player's guide updates some of the older SCAG subclasses and/or options that had to be cut from the '24 PHB for space, like cleric domains and wizard schools.

I don't begrudge anyone who like the Forgotten Realms, but it's never really been my setting of choice - though I'm perfectly happy to pilfer it for mechanics and ideas - so I'm really looking forward to what they have cooking for 2026, once the new edition core books and FR setting guides aren't blocking the proverbial pipeline anymore.

Dragon Anthology could be neat, but I'll need to see specifics on the adventures inside. Likewise with the new starter set.
 


Von Corellon

Adventurer
Two things:
• Eberron book on designer’s desk 👀
• Project Sigil on “PC,” a word I dread as a Mac user. This must be cross-platform, right?? They did say they want to be everywhere- including fridge - but does this include Macs?
 


So, in recent years WOTC has been trying to get away from the idea that humanoid creatures are by default evil antagonists. The goal it seems is to add nuance and complexity to interactions with humanoid creatures, and to avoid potentially problematic stereotypes. Hence the retraction of Volo's, for example. Whatever you think of this trend, it seems at odds with a starter set based on the Keep of the Borderlands--a frontier west fantasy with various groups of humanoid monsters as antagonists and orc baby morality problems. The result could be interesting, especially if it accounts for player choice, but it's very odd for them to use that setup if they want to get away from certain problematic elements of dnd-past.
 

cranberry

Adventurer
So, in recent years WOTC has been trying to get away from the idea that humanoid creatures are by default evil antagonists. The goal it seems is to add nuance and complexity to interactions with humanoid creatures, and to avoid potentially problematic stereotypes. Hence the retraction of Volo's, for example. Whatever you think of this trend, it seems at odds with a starter set based on the Keep of the Borderlands--a frontier west fantasy with various groups of humanoid monsters as antagonists and orc baby morality problems. The result could be interesting, especially if it accounts for player choice, but it's very odd for them to use that setup if they want to get away from certain problematic elements of dnd-past.
They will likely update it to be in line with current sensibilities.
 

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A competitive card game for 2-5 players
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