The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!

The day has finally come! WotC has just announced a Dungeon Master's Guild. "There’s a new way to buy and share D&D adventures. With the Dungeon Master’s Guild, you’ll be able to self-publish material set in the Forgotten Realms using monsters, spells, characters, and locations." You can self-publish D&D materials, and buy, sell, and share it. It's a partnership between WotC and OBS (the company which runs DTRPG and RPGNow) and they take 50% of the revenue. The guild is only accepting 5E material set in the Forgotten Realms. Not only that, but there's also a new SRD (System Reference Document) for use with the Open Gaming License (OGL)!

The day has finally come! WotC has just announced a Dungeon Master's Guild. "There’s a new way to buy and share D&D adventures. With the Dungeon Master’s Guild, you’ll be able to self-publish material set in the Forgotten Realms using monsters, spells, characters, and locations." You can self-publish D&D materials, and buy, sell, and share it. It's a partnership between WotC and OBS (the company which runs DTRPG and RPGNow) and they take 50% of the revenue. The guild is only accepting 5E material set in the Forgotten Realms. Not only that, but there's also a new SRD (System Reference Document) for use with the Open Gaming License (OGL)!

So the store, called the Dungeon Master's Guild, is here. It already has some stuff in it. The System Reference Document is here. I'm sure that over the coming days, there will be plenty of in-depth analysis of what all this means. The SRD is an enormous 360-page PDF containing the rules of the game - as yet I haven't had chance to look closely art what's there and what's not. You have two options - publish under the OGL using the SRD, or publish in the Dungeon Master's Guild. The former lets you do more varied stuff, while the latter has tempting nuggets like the possibility of publication by WotC. The OGL route - as far as I can see at first glance - doesn't offer a way to indicate compatibility, or any kind of logo you can use.

There's a bunch of information on the DG (I'll call it that for the moment, because typing out the whole thing is already getting arduous - we need an acronym, and DMG is already taken!), and here are the salient points as far as I can tell:

  • You can use a bunch of WotC's IP, including brand names and other vital stuff.
  • It's affiliated with DTRPG, and if you charge money it costs you 50% of your revenue (DTRPG normally charges 40% or so).
  • There are resources - templates stock art, et. you can use.
  • Your work has to be set in the Forgotten Realms. Additional settings may open up later. [UPDATE - you can publish setting agnostic stuff, but if it's in a setting, that setting must be FR]
  • You have to agree to a Community Content Agreement (below).
  • You cannot sell your stuff elsewhere. It's an exclusive deal.
  • You keep ownership of your own IP, but others can use it.
  • Your work might be selected for use in an official D&D product or video game.
  • There's no approval process, but they reserve the right to withhold payment and pull your content if you break the content guidelines.



DMsGuild-Logo.png


[h=4]The Community Content Agreement[/h]
For those having trouble finding it, here it is:

This Community Content Agreement (this “Agreement”) is a binding agreement between you, the individual identified by your customer account on this website or the legal entity you represent, and OneBookShelf, Inc. (“OBS”) the parent company of website marketplaces including DriveThruRPG, RPGNow and more.


This Agreement covers your participation in and use of the Dungeon Masters Guild and the website, www.DMsGuild.com (the “Program”).
1. Acceptance
You accept this Agreement by clicking “I Agree” to set up and submit a new title (the “Work”) to OBS.


2. Intellectual Property Definitions
(a) Hasbro, Inc. d/b/a Wizards of the Coast LLC (collectively, the “Owner”) has granted OBS the right to use elements of Owner’s Dungeons & Dragon tabletop roleplaying game (“Owner’s IP”) and sublicense certain limited rights to you under the terms of this Agreement.
Owner’s IP includes any and all Dungeons & Dragons tabletop roleplaying materials and content made available to you through the Program including, but not limited to:
Dungeons & Dragons rule sets
Portions and elements of Dungeons & Dragons campaign settings
Artwork and other graphic templates and materials
Owner’s IP may be amended at any time and for any reason whatsoever without liability to you. However, any Work published in the Program prior to the removal of Owner’s IP will not require the removal or amendment of that Work.
(b) “Program IP” shall be defined as any User Generated Content (defined, below) distributed by the Program.
(c) “User Generated Content” shall be defined as the copyrightable elements included in your Work, such as original characters, scenes, locations and events. Per the terms of this Agreement, you expressly agree that your User Generated Content, once submitted to the Program will become Program IP and useable by other members of the Program as well as the Owner as described in this Agreement.

3. Account Information; Account Suspension.

(a) Account Information; No Multiple Accounts. You must have an active user account in order to participate in the Program. You must ensure that all information you provide in connection with establishing your account, such as your name, address and email, is accurate when you provided it, and you must keep it up to date as long as you use the Program. You may maintain only one account at a time. You will not use false identities or impersonate any other person or use a username or password you are not authorized to use. You also consent to our sending you emails related to the Program and other publishing opportunities. This consent regarding contacting you by email takes precedence over any contrary directions you may have given us, including through a Wizards website.
(b) Account Security. You are solely responsible for safeguarding and maintaining the confidentiality of your account username and password and are responsible for all activities that occur under your account, whether or not you have authorized the activities. You may not permit any third party to use the Program through your account and will not use the account of any third party. You agree to immediately notify OneBookShelf.com of any unauthorized use of your username, password or account.
(c) Account Suspension. We may suspend your account or your participation in the Dungeon Masters Guild at any time. You acknowledge that if we do so, you may be prevented from accessing communications and content on the Dungeon Masters Guild. If we suspend your account, you must stop using all Dungeon Masters Guild accounts and you will not create any new accounts.

4. Rights Granted to You.

(a) Subject to your compliance with the terms of this Agreement, OBS grants you the limited, nonexclusive, nontransferable, personal, worldwide and revocable right to use and otherwise incorporate Owner’s IP and Program IP into your Work(s) for distribution through the Program or other platforms and channels at the sole discretion of Owner.
(b) Except for short promotional excerpts used to promote your Work, you may not display, recreate, publish, distribute or sell your Work (or derivatives thereof) outside of the Program administered on OBS websites or through other platforms or channels authorized or offered by Owner.

5. Rights You Grant to OBS

(a) No Reversion. Due to our licensing arrangement with the Owner and the collaborative nature of the Program, you are granting us broad licenses in your Work and your User Generated Content included in your Work, and the rights to your Work will not be reverted once it is published in the Program. You will have the ability through online tools at OBS websites to stop public display and sale of your Work on OBS marketplaces, but not to stop the sale of works of other authors in the Program even when such works use your User Generated Content that you originally created in your Work and thereby became part of the Program IP for other authors to use.
(b) Exclusive License to your Work. Effective as of the date you setup your Work through the Program on OBS’s website, you grant us the exclusive, irrevocable license for the full term of copyright protection available (including renewals), to develop,
license, reproduce, print, publish, distribute, translate, display, publicly perform and transmit your Work, in whole and in part, in each country in the world, in all languages and formats, and by all means now known or later developed, and the right to prepare derivative works of your Work.
(c) Exclusive License to all User Generated Content in your Work. Effective as of the date we first make your Work available through the Program, you grant us the exclusive, irrevocable license for the full term of copyright protection available (including renewals), to all User Generated Content included in your Work. You agree that the User Generated Content is available for unrestricted use by us without any additional compensation, notification or attribution, including that we may allow other Program authors, the Owner and other third parties to use the User Generated Content.
6. Waiver of Claims; Waiver of Moral Rights.
In order to prevent legal claims that could be disruptive to the Program participants or impede the ability of you and other Program authors to participate in the Program, you irrevocably waive any legal claim you may have under any theory of law in any territory that your rights were infringed due to any use of your User Generated Content by us, the Owner or its affiliates, licensees and sublicensees, and/or any other Program authors, including copyright infringement. This waiver does not apply to royalty payments we may owe you under Section 7. You also irrevocably waive any moral rights in your Work and agree not to assert any moral rights in your Work against us, the Owner, and/or other Program authors. If, under any applicable law, this waiver of moral rights is not effective, you acknowledge that your Work is subject to the licenses you grant in Section 4 without any credit obligation, that you intend for your Work to be used in this way, and that this form of use will not be contrary to your moral rights.

7. Royalties and Payments

(a) Royalties. As full consideration of the rights you grant us under this Agreement, we will pay you a 50% royalty of the price paid on digital download format sales of your Work, and a 50% royalty on the print margin of print-on-demand sales of your Work. Print Margin is the amount paid less the print cost to physically manufacture the book as listed on OBS websites.
(b) Sales taxes and freight charges are not considered part of the price paid.
(c) No royalties accrue on sales resulting in consumer refunds, charge backs, or fraud.
(d) Royalties are computed in US dollars.
(e) Royalties are paid via PayPal. You shall have access on OBS websites to a webpage that allows you to withdraw accumulated royalties to your PayPal account. OBS may deduct a fee of $2 or PayPal’s prevailing fee for its MassPay service from each payment to you.
(f) OBS or Owner may send complimentary copies of your work for reasonable promotional and administrative purposes. No royalties shall be paid to you on such copies.
(g) You shall set the sale price of your Work. OBS may include your Work in site promotional sales events at discounts up to 40% off your normal sale price.
(h) Royalties on a sale of your Work shall be eligible for your withdrawal 60 days after the sale.

8. Representations, Warranties and Indemnity.

You represent and warrant that:
(a) You are old enough to form a legally binding contract.
(b) If you are accepting this Agreement on behalf of a company or other legal entity, you represent that you have the legal authority to bind that company or legal entity.
(c) Excluding the Owner’s IP and Program IP which we license to you, you are the sole owner of all rights in your Work.
(d) Your Work does not contain material that is libelous; that violates the copyrights or trademarks of another party; that violates the law; or that the general public would classify as pornography.
You will indemnify and hold OBS and Owner harmless from any liability or cause of action arising from any breach of your representations and warranties including all reasonable attorneys’ fees and costs.

9. No Obligation to Make Available or Sell. You acknowledge that we have no obligation to market, distribute, or offer for sale your Work, or to continuing marketing, distributing or selling your Work after we have started doing so. We may remove your Work from the Program and cease further exploitation at any time in our sole discretion without notice to you.

10. Disclaimers; Limitation of Liability. THE PROGRAM IS PROVIDED "AS IS." WE AND THE OWNER WILL IN NO EVENT BE LIABLE FOR ANY LOSS OF DATA, LOSS OF PROFITS, COST OF COVER OR OTHER SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, EXEMPLARY OR RELIANCE DAMAGES ARISING FROM OR IN RELATION TO THIS AGREEMENT, OR FOR ANY EQUITABLE REMEDY OF DISGORGEMENT OR OTHERWISE, HOWEVER CAUSED AND REGARDLESS OF THEORY OF LIABILITY. IN NO EVENT WILL OUR (OR OWNER) LIABILITY UNDER THIS AGREEMENT EXCEED THE GREATER OF (I) THE AMOUNT OF FEES DUE AND PAYABLE BY US TO YOU UNDER THIS AGREEMENT FOR THE TWELVE-MONTH PERIOD PRECEDING THE CLAIM AND (II) FIFTY DOLLARS ($50.00). WE SPECIFICALLY DISCLAIM, WITH RESPECT TO ALL SERVICES, SOFTWARE, CONTENT OR PRODUCTS PROVIDED BY OR ON BEHALF OF US IN CONNECTION WITH THIS AGREEMENT OR THE PROGRAM, ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. YOU AGREE THAT WE CANNOT ENSURE THAT EDITIONS OF YOUR USER GENERATED CONDITIONS WILL BE PROTECTED FROM THEFT OR MISUSE OR THAT CUSTOMERS WILL COMPLY WITH ANY CONTENT USAGE RULES. ONEBOOKSHELF WILL HAVE NO LIABILITY ARISING FROM A FAILURE OF ANY SECURITY SYSTEM OR PROCEDURE OR OF ANY CUSTOMER TO COMPLY WITH ANY CONTENT USAGE RULES. WE CANNOT GUARANTEE THAT OUR SYSTEMS WILL ALWAYS BE AVAILABLE, AND WE WILL HAVE NO LIABILITY ARISING FROM SYSTEM OR PROCESS FAILURES, INTERRUPTIONS, INACCURACIES, ERRORS OR LATENCIES.
SOME JURISDICTIONS DO NOT ALLOW THE DISCLAIMER OF IMPLIED WARRANTIES; AS SUCH THE FOREGOING DISCLAIMER MAY NOT APPLY TO YOU IN ITS ENTIRETY.

11. Execution of Further Agreements and Documents. Protection of rights sometimes requires formal filings of paper documents and it may be helpful for us to have physical signed versions of this Agreement or other documents. You agree to sign and deliver to us any further documents that we may reasonably request to confirm your grant of rights to us (and Owner) under this Agreement, following all instructions we provide for signature and return (“Additional Documents”). If you do not complete and return any such Additional Documents within 30 days after we request them, you agree that we can sign the Additional Documents on your behalf and, to make your agreement legally enforceable, you hereby irrevocably appoint us as your attorney-in-fact with full power to execute, acknowledge and deliver the Additional Documents as required to confirm our rights. In legal terms, your appointment is a power coupled with an interest.

12. No Rescission or Injunctive Relief. All rights granted to us (and Owner) under this Agreement are irrevocably vested. No breach by us (or Owner) of this Agreement will entitle you to equitable relief, whether injunctive or otherwise, against or with respect to your User Generated Content or any other works produced pursuant to the rights granted under this Agreement or their exploitation. If the rights granted to OBS (or Owner) under this Agreement should revert to you under any copyright law or similar law, and if you are at any time thereafter prepared to enter an agreement with a third party for the license, exercise or other disposition of all or any of those rights, you will, before entering into the agreement, give OBS and Owner notice of the proposed terms (and all modifications of the terms) and the party involved. In each case, both OBS and Owner will then have 10 business days in which to elect to acquire the rights involved on the terms you offered to that third party.

13. General Provisions.
(a) This Agreement constitutes the entire agreement between the parties with respect to its subject matter. If any provision of this Agreement is held invalid by a court or other tribunal with jurisdiction over the parties to this Agreement, that provision will be deemed to be restated to reflect as nearly as possible the original intentions of the parties in accordance with applicable law, and the remainder of this Agreement will remain in full force and effect. The failure of either party to enforce any provision of this Agreement does not waive the party's rights to subsequently enforce the provision.
(b) The parties are independent contractors with respect to each other. This Agreement does not constitute and shall not be construed as constituting a partnership or joint venture among the parties hereto, or an employee/employer relationship.
(c) This Agreement will be binding upon, inure to the benefit of and be enforceable by the parties and their respective successors and assigns.
(d) You agree that all matters relating to your access to or use of the Program, including all disputes, will be governed by the laws of the United States and by the laws of the State of Washington without regard to its conflicts of laws provisions. You agree to the personal jurisdiction by and venue in the state and federal courts in King County, Washington, and waive any objection to such jurisdiction or venue. The preceding provision regarding venue does not apply if you are a consumer based in the European Union. If you are a consumer based in the European Union, you may make a claim in the courts of the country where you reside. Any claim under this Agreement must be brought within one (1) year after the cause of action arises, or such claim or cause of action is barred. You expressly acknowledge and agree that no recovery may be sought or received for damages other than out-of-pocket expenses, except that the prevailing party will be entitled to costs and attorneys’ fees. In the event of any controversy or dispute between us and you arising out of or in connection with your use of the Program, the parties shall attempt, promptly and in good faith, to resolve any such dispute. If we are unable to resolve any such dispute within a reasonable time (not to exceed thirty (30) days), then either party may submit such controversy or dispute to mediation. If the dispute cannot be resolved through mediation, then the parties shall be free to pursue any right or remedy available to them under applicable law.
Changelog


We will update this section if/when we make updates to this Agreement.
 

log in or register to remove this ad

Iosue

Legend
That's a direct contradiction of this bit from the DMGuild FAQ:

Is the FAQ wrong, or is it another case of Mearls not knowing his own rules?

The FAQ is broad. Per the podcast, eventually decades of published material will be available, but like D&D Classics, they're going to open things up slowly but steadily.
 

log in or register to remove this ad

Jeremy E Grenemyer

Feisty
Supporter
I hope I misheard Mike, and that the Realms really is wide open.

It'd be a real pain in the neck to deal with a "this Realms content is OK to use, that's not OK to use" scenario for the foreseeable future, and one that is always in flux.

But if not, not worries. I will just have to focus on the areas listed in the Sword Coast Adventurer's Guide and do my best.

I'll also have to lobby like crazy for WotC to include the map to the adventure Lashan's Fall in the next map pack release (as found in the Old Grey Box, and in Elminster's Guide to the Forgotten Realms).

I have an adventure of my own devising that uses repurposed content from Lashan's Fall, and that makes use of story elements from Umberto Eco's The Name of the Rose, that I'd like to convert to 5E
 

Henry

Autoexreginated
I think it's a fantastic measure of good will to the community, which probably would have never come about if 5E were not as successful as it has been; it gives exactly what's needed for publishers to fill the space left by desire for more material. Just the release of the monster stats and magic items alone gives us the breathing room for publishers to make their publications in line with what wotc's been turning out.

At least gasoline is cheaper now, so i can better afford all these micropurchases i'll be making in the future. :)
 


Mark CMG

Creative Mountain Games
I hope I misheard Mike, and that the Realms really is wide open.

It'd be a real pain in the neck to deal with a "this Realms content is OK to use, that's not OK to use" scenario for the foreseeable future, and one that is always in flux.


For those working with the OGL and SRD only, it's a good idea to get out of the mindset that you're using 5E to create stuff and not refer to the books. I'd imagine for those working with the DMGuild, it would be wise to stop thinking about FR-related ideas and start keeping an eye on the list of what is available and let that be your guide. Folks thinking of FR ideas and THEN referring to the list of available IP are going to be one of the biggest complain generating machines of the coming year. Make a mental note each time it comes up.
 

Kris

Adventurer
Is it possible to use public domain art (for example, art where copyright has lapsed) in DMs Guild products?

The way I'm reading it is that artwork is treated exactly the same as the text (so you'll have to own the piece in question*, and you'll be sharing it exclusively with the DMsGuild).

Or as they put it:

"You're free to choose from the library of art and maps that we'll be providing, or you can create or commission your own. Paying for art and maps that you commission is your responsibility. All such art and maps must also adhere to our content guidelines and Community Content Agreement."

*so I'm guessing you also couldn't buy/licence some 'publisher art' from RPGNow for example, and then use it in a DMsGuild product.
 
Last edited by a moderator:

Looking through the Guild, I think my biggest problem is that publishers cannot be seen. This is a HUGE problem, as it means you cannot search by known names or follow the world of reliable publishers. Everything is just "DM Guild".
 

Iosue

Legend
Public domain artwork would definitely be a good way to go, because the rights are totally cleared. While your work with that artwork would be copyrighted (and exclusively licensed to DMGuild), the artwork by itself would not be. It remains in public domain.

The only possible pitfall is that it'd have to be public domain in the US. Some things are public domain in other countries but not the US, and vice versa.
 

Jeremy E Grenemyer

Feisty
Supporter
I'd imagine for those working with the DMGuild, it would be wise to stop thinking about FR-related ideas and start keeping an eye on the list of what is available and let that be your guide.
This is good advice.

I'm sure you can imagine the frustration, however, when the marketplace is billed as a place where all of the Realms is open to play with, only to see that it aint so.

It's not so much pulling the rug out from underneath, as pulling the whole planet out, minus one slice of one continent.

Folks thinking of FR ideas and THEN referring to the list of available IP are going to be one of the biggest complain generating machines of the coming year.
Complaining for the sake of complaining is always bad, in my book.

But complaining that not enough Realms material is open for use, well to me that's a good thing. I hope people raise hell, constructively.

How? By demanding (if that's not too strong a word) that Wizards of the Coast make it as simple as possible for Guild Member to figure out what is open to use and what isn't.

Consider the Sword Coast Adventurer's Guide. It's open for use, per the podcast, and Baldur's Gate is certainly on the Sword Coast. The SCAG gives it about a page and a half of treatment.

Yet in that same podcast Mearls corrects (Christopher) Lindsay by saying that content from a novel set in Baldur's Gate isn't open for use, right after Lindsay waxed enthusiastic about gamers deciding to share something on the Guild website that they were originally inspired to create because they read a Realms novel set in Baldur's Gate.

What?

Are content creators really supposed to zero in on all the lore, to differentiate between an idea they had ten years ago and one they had the other day? This doesn't jive with WotC's selling point about people being able to convert their best campaign material into salable content. And how are WotC's staff, who review the content and look for the cream of the crop, supposed to tell? Not everyone has encyclopedic Realmslore knowledge.

Presumably, Murder in Baldur's Gate isn't allowed to be used, but I imagine a lot of new-to-D&D gamers only know Baldur's Gate through that adventure. But, if it inspired you to add on to the adventure or send your campaign in a new direction, tough luck.

Giving a list of allowed books isn't sufficient for content creators.

And on a different note: one side effect of the Guild program seems to be that people are purchasing the core rulebooks that might not otherwise. I don't own them, so the head of a game company I write for is sending me a set, as the SRD has some big holes in it and we want a full grasp of the rules.
 
Last edited by a moderator:

77IM

Explorer!!!
Supporter
Regarding the timing of this announcement: I'm not sure they planned it this way, but this timing is very shrewd.
  • Wizards has released a major product every few months to keep up the buzz. But it's been a while since OotA dropped and excitement is starting to die down. Maybe the next adventure isn't ready to be announced yet?
  • It's after the holidays. Imagine this announcement before the holidays; suddenly a deluge of questionable-quality material is competing with official releases for people's Christmas budget, and may be confusing to non-players trying to buy gifts for their D&D friends.
  • They waited over a year to open the floodgates, and in that year they focussed efforts on Adventurer's League and adventure paths. They spent that year establishing a new, unified baseline for what the D&D play experience is supposed to be like. Now people submitting things to DM's Guild are going to be thinking things like, "How will my product be most useful to people playing PotA or OotA or HotDQ or whatever Wizards releases next?" If they had opened the floodgates right away when 5E launched, many OGL authors would be thinking, "How will my products be most useful to PF/4E players?" because that's what everybody was back then.
 

Related Articles

Remove ads

Remove ads

Top