Chun-tzu
First Post
There's been a lot of talk lately about which archery-focused PrCs are better, and how they stack up to each other. So let's take a closer look, shall we? (Sorry about the length of this post, but it's unavoidable.)
The four contenders are the Arcane Archer (DMG), Order of the Bow Initiate (S&F), Deepwood Sniper (MotW), and Peerless Archer (Silver Marches).
Minimum Level of Entry: Supposedly a rough indicator of a PrC's power, in this case I'd say they were inaccurate:
Hit Dice:
Armor
Saves
Stealth & scouting
Penetrating Cover and Concealment
Other Attack Bonuses
Damage Bonuses:
Other Range Modifiers
Any other notes?
Who comes out on top? Let the arguing commence.
Edit - Colors changed to maximize readability. Some corrections by Rackhir and drnuncheon.
The four contenders are the Arcane Archer (DMG), Order of the Bow Initiate (S&F), Deepwood Sniper (MotW), and Peerless Archer (Silver Marches).
Minimum Level of Entry: Supposedly a rough indicator of a PrC's power, in this case I'd say they were inaccurate:
- AA - minimum 8th level (typical path: Fighter or Ranger 6/Wizard or Sorcerer 1)
- OBI - minimum 6th level (typical path: Fighter 5)
- DS - minimum 6th level (typical path: Ranger 5)
- PA - minimum 8th level (typical path: Fighter or Ranger 7)
Hit Dice:
- AA - d8
- OBI - d10
- DS - d8
- PA - d10
Armor
- AA - armor check penalties to Hide, Move Silently; arcane spell failure may apply (Note: Many AA's will have only access to level 1 spells, and True Strike has no somatic component so ASF does not apply.)
- OBI - OBI's skills and class abilities are not hindered significantly by any armor
- DS - many skills affected by armor
- PA - several class abilities restrict PA to light armor
Saves
- AA - good Fort/Ref
- OBI - good Ref/Will
- DS - good Ref
- PA - good Fort
Stealth & scouting
- AA - hide, move silently, listen, spot (4 pts/level)
- OBI - spot (2 pts/level)
- DS - hide, move silently, listen, spot (4 pts/level)
- PA - hide, spot (2 pts/level)
Penetrating Cover and Concealment
- AA - Seeker Arrow 1/day, completely negates cover and concealment (except for total cover), Phase Arrow 1/day - negates all cover, even total, and concealment and armor modifiers
- OBI - none
- DS - concealment reduction 30%
- PA - reduce cover and concealment by up to 3 steps (e.g., from nine-tenths cover to one-quarter)
Other Attack Bonuses
- AA - +5 enhancement bonus to all arrows; True Strike 1+ times/day (Note: True Strike is not part of AA's abilities, but ties in directly with AA's requirements, so virtually all AA's will take True Strike. A 1st level Sorcerer with Cha 14 can cast True Strike 4 times/day.)
- OBI - superior weapon focus (+1 that stacks with weapon focus), zen archery (if taken in addition to the zen archery feat, add Wis modifier as well as Dex modifier to attacks)
- DS - take aim (+4 to attack, requires full round to aim); reroll failed attack rolls (must take second roll) 3/day; true strike 1/day; magic weapon (+1) 1/day
- PA - none
Damage Bonuses:
- AA - +5 enhancement bonus (important for defeating damage resistance)
- OBI - superior weapon specialization (+2, stacks with weapon specialization); ranged sneak attacks +5d6; can make banked shots if target within 20 ft of wall, virtually guaranteeing sneak attack damage (req full round)
- DS - all arrows keen (double threat range); does x5 instead of x3 on critical hit; magic weapon (+1) 1/day; may safely use poison
- PA - ranged sneak attack +4d6; can power attack using bow and arrows (i.e., up to +20 on damage but -20 on attack)
Other Range Modifiers
- AA - none
- OBI - does not provoke AoO
- DS - range increments increased by 100 feet
- PA - threatens nearby areas with bow
Any other notes?
- AA - Elves and half-elves only. Imbue Arrow. Hail of Arrows 1/day.
- OBI - When allies make AoO, OBI gets free attack as well.
- DS - none
- PA - Can craft magic arrows (must pay gold and XP)
Who comes out on top? Let the arguing commence.
Edit - Colors changed to maximize readability. Some corrections by Rackhir and drnuncheon.
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