You keep repeating this like it is true when it is demonstrably not so.That's how the book you cited in the OP told people to run them.
You keep repeating this like it is true when it is demonstrably not so.That's how the book you cited in the OP told people to run them.
Would you tell if a human DM was giving you a random answer? There plenty of occasions a player will ask me something I don't know the answer to so I just say something random. Like the troll question, which I would have been perfectly happy to let the player answer themselves.Talk to a chat bot for a while. After a while, you'll be able to tell whether it's giving you a random answer or a reasoned one. The more you know about how they work, the faster you can pin it down.
The same thing would happen even faster if you put a chat bot type "intelligence" in charge of your dungeon.
It says that in the RULES section, but the example dungeon you praise so highly TEACHES the opposite (You might almost think more than one person worked on the book).You keep repeating this like it is true when it is demonstrably not so.
Unless you're a certain ex-Google employee, no one believes that AI actually "thinks" in any way that we would consider it thinking. Without that it will never feel "real".
Over time, you can tell the difference between a DM using judgment and a DM just giving random answers, if for no other reason than consistency.Would you tell if a human DM was giving you a random answer?
Would you tell if a human DM was giving you a random answer?
I was actually thinking being able to run a group of players througha module sufficient to entertain them, not become sentient or be a perfect simulacra of a decent human DM. I don't think most players have that high of expectations of the game and therefore if they had to choose between "no game" and "Alexa as DM" they would choose the latter.AI can emulate simple conversations because it has a databank of questions and responses gleaned from some source. An AI could be taught to learn the rules of D&D, just like it's been taught to learn chess. But holding a real conversation? You'll hit limits. Actually creating entire campaigns from scratch? Logically responding to what the PCs do with the flexibility that a DM can? Nope. I don't see it happening any time soon.
An AI could store it's answers and regurgitate them. A human forgets. My memory is terrible, and I write too slowly to make detailed notes.With a sample set of one, no. But I could then ask you more questions about that answer to see if you were self-consistent in your answer, which, being a human you could achieve if you tried. An AI like we have now can't be.
In what way? Be specific.It says that in the RULES section, but the example dungeon you praise so highly TEACHES the opposite (You might almost think more than one person worked on the book).
It has a dungeon. With rooms. Containing monsters. It doesn't suggest any way to interact with the monsters other than fighting them. If you have zero hit points, you die. If you fail a poison save, you die.In what way? Be specific.