Hussar
Legend
Folks really, REALLY need to stop getting hung up on the number here.
If it helps, think of it this way - would the game be better if the DM spoke less than he or she currently does? Calling this "onetruewaysism" or "backhanded ways to give players more narrative control" really misses the point. No one is "forcing" anyone to do anything.
Good grief, if the advice doesn't sound helpful to you, why are you bothering to post? For some of us, we'd actually like to get the players talking more. I remember way, way back when I ran VTT games without voice, only text, I used to give XP bonuses based on the number of times someone's name showed up in the chat. I would just take the saved chat, do a quick search for a name, and that would be the amount of xp you got for the session. Speak 300 times? Get 300 xp. Speak 20 times, get 20 xp. Worked fantastic. Got players to be really engaged in the game and stopped people from wall flowering.
I'm just sick and tired of playing with players who figure that just showing up and rolling dice is enough. If I can replace a player with a dice bot and not really notice the difference, then I don't want to game with that player anymore. This whole idea of the DM "does all the work" needs to die in a fire, AFAIC. Pony up players and take an active role or go find someone else's table because I'm tired of passive consumer players.
If it helps, think of it this way - would the game be better if the DM spoke less than he or she currently does? Calling this "onetruewaysism" or "backhanded ways to give players more narrative control" really misses the point. No one is "forcing" anyone to do anything.
Good grief, if the advice doesn't sound helpful to you, why are you bothering to post? For some of us, we'd actually like to get the players talking more. I remember way, way back when I ran VTT games without voice, only text, I used to give XP bonuses based on the number of times someone's name showed up in the chat. I would just take the saved chat, do a quick search for a name, and that would be the amount of xp you got for the session. Speak 300 times? Get 300 xp. Speak 20 times, get 20 xp. Worked fantastic. Got players to be really engaged in the game and stopped people from wall flowering.
I'm just sick and tired of playing with players who figure that just showing up and rolling dice is enough. If I can replace a player with a dice bot and not really notice the difference, then I don't want to game with that player anymore. This whole idea of the DM "does all the work" needs to die in a fire, AFAIC. Pony up players and take an active role or go find someone else's table because I'm tired of passive consumer players.