The dumbest place you have seen a trap.

pogre said:
Dumbest by far I have experienced was one time when my PC took a lady of the evening up to his room and found out she was trapped....

This reminds me of when I Roleplayed as a teen...The group I was in back then rotated DMs, we had a rule that we avoided any attractive female when this one guy was DMing. Cause she was either a vampire/assasin/doppelganger/or something nasty. It created something like this...

DM: This pretty barmaid seems interested in you
Player: I tell her to @#&* off and go about my business.
 

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Maybe I haven't encounter any outrageously stupid trap yet. But I hate any trap that is placed in the middle of nowhere such as a random tile on the floor, as if those who use the place would always remember it. :\
 

Kmart Kommando said:
My current party checks every door for traps, even if someone just ran through it, or there is heavy traffic. Even if we find a trap, it goes off anyway, no matter what the search or disable roll is.
Sounds like you should stop searching for traps and start searching for a new DM. :p


glass.
 

I ran an adventure in a freshly built tomb trapped to the teeth that my party thought was pretty stupid, or at least annoying. By the end they were cursed, drained, and hurt...badly...repeatedly. Didn't help that the party rogue was a 'face' rogue, and pretty much ate every trap he was able to find.

Stupid traps that I've seen are similare to many posted above. Traps in toilets (how droll), pressure plates and trip-lines in high traffic areas, things like that. My favorite stupid trap is the collapsing staircase, waterpark slide into a cell with a trapped monster...in my case, a dragon. OK, the cell is completely sealed, no way in or out besides the slide, no food or water, no waste, in an ancient ruined complex (no caretakers or evidence thereof). First thing I did was attempt to disbelieve the illusion, and the DM was offended! I said it either had to be an illusion or undead. (we were also way too low level to be facing a dragon, even a youngish one, in mono-y-draco combat.

I want to include a swarm pit trap (thank you Secrets of Xendrik) in a dungeon that the party is investigating, but just can't bring myself to do it because I don't know how long that trap would last without food dropping in occasionally.
 

werk said:
I want to include a swarm pit trap (thank you Secrets of Xendrik) in a dungeon that the party is investigating, but just can't bring myself to do it because I don't know how long that trap would last without food dropping in occasionally.
Undead swarms!
 

brehobit said:
Undead swarms!
Skeletal Rat Swarm
Undead: Skeletal rat swarms are immune to poison, sleep, paralysis, stunning, disease, necromantic effects, and mindaffecting effects. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, energy drain, or effects of massive damage, or any effect requiring a Fortitude save unless the effect also works on objects or is harmless. They may be healed by application of negative energy (such as an inflict light wounds spell). The swarm is destroyed if reduced to 0 hit points or less.
Immunities: A skeletal rat swarm is immune to cold and takes only one-quarter damage from ballistic, piercing, or slashing weapons.
Darkvision (Ex): A skeletal rat swarm can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and the skeletal rats can function with no light at all.

Skeletal Rat Swarm: CR 2; Medium undead (swarm of Fine undead); HD 3d12; hp 19; Mas —; Init +1; Spd 20 ft.; Defense 13, touch 11, flat-footed 12 (+1 Dex, +2 natural); BAB +1; Grap —; Atk swarm (2d4, swarm); Full Atk swarm (2d4, swarm); FS 5 ft. by 5 ft.; Reach 0 ft.; SQ swarm, undead, immunities, distraction, darkvision 60 ft.; AL none; SV Fort +1, Ref +2, Will +3; AP 0; Rep +0; Str 3, Dex 12, Con —, Int —, Wis 10, Cha 1.
Skills: None.
Feats: None.
Advancement: None.
 

If I remember, a lot of the traps in the Baulder's Gate game.

Of course, it was a video game, and the creatures that live in the regions apparently are immune to their own traps.
 

Well, not so much a dumb trap, but an obvious trap that a pc fell for. Witch had been blasting them consecutively with ice storms from a staff, and when they finally caught up to her, she'd left this staff sitting propped in her quarters. PC's runs forward and just grabs the thing and it explodes, killing him. He didn't even stop to think or check it out or consider that she probably wouldn't abandon the staff unless it were out of charges.
 

Well, I've got two stories, each about a well. One is from when I was about 8, the other was only a few years go.

1: My cousin and I would play D&D...kinda. We'd have a character, some stats that really didn't mean anything, whatever. We were 8, we didn't really care. When your character died, that meant it was your turn to DM. Well, I'd been playing for about a half hour, and apparently my cousin was bored of DMing, so as I passed by the central well in town, a decently populated town, mind you, a large green tentacle came out, grabbed me, and pulled me into the well, and I died. That incited an argument and we didn't play for quite awhile afterwards, lol.

2: This one still bothers me. A friend was DMing, and his adventures are usually full of all kinds of weird :):):):):), so they're much more fun to play at night. At one point, our characters had been wandering through a desert, and were running quite low on water. We spot a little rundown house in the distance, with what looks like a well. After we attempted to disbelieve, (as it could have been a mirage,) the well was still there, as was the house, so we went on over. Being adventurers, we helped ourselves to the water, you know? I went first, while the others tried to investigate the house. As soon as the bucket of water was close enough to reach, it triggered a trap which launched me head first into the well.

But that's not all. Then it seemed I was falling, and a spider was approaching me from above. Naturally, I hit it with my weapon. Then it shatters, and I'm falling from the top of the well again, with the spider approaching again. I was in that well for roughly 45 minutes real-time, done everything from attempting a disbelief (which didn't work, mind you,) letting the spider bite me, (in which I was poisoned,) among other things. I really don't remember how I got out of there, I kinda blocked it out.

I guess though, that's more of a stupid trap than a stupid place for a trap. Then again, an old guy lived in the house, who frequently got water from his well. :confused: But since then, my characters avoid wells at all costs. And I will do so forever in the future, *nod*
 

Dragonbait said:
If I remember, a lot of the traps in the Baulder's Gate game.

Of course, it was a video game, and the creatures that live in the regions apparently are immune to their own traps.

In DDO, the creatures either run through the traps and get killed or disarm them before running through.

/derail

Nebulous said:
Witch had been blasting them consecutively with ice storms from a staff, and when they finally caught up to her, she'd left this staff sitting propped in her quarters.
Is that what the kids are calling it these days... :eek:
 

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