5E The Duskblade?

LuisCarlos17f

Adventurer
Now I imagine the duskblade as a remake of the swordsage, a martial adept whose maneuvers are arcane arts.

And the knight as the pathfinder cavalier but with the class feature to attune special magic item (legacy by ancestors or borrowed to the chivalry order), with a game mechanic as the vestige pact magic.
 

NotAYakk

Adventurer
Quick Duskblade:

1. Start with Paladin. Your casting stat is intelligence.
2. You lose Lay on Hands. You gain 1 level 1 spell slot, 2 Wizard cantrips at level 1, and 3 wizard spells known (2 of which must be abjuration or evocation). At level 6 and 14 you learn a new Wizard cantrip. You can use swords as arcane focuses.
3. You gain 1 wizard spell known at each class level past 1st. They must be evocation or abjuration.
4. Divine Smite becomes Dusk Smite; it deals necrotic damage.
5. At level 3, you start gaining EK non-spellcasting features on the EK schedule.
6. Divine Health is swapped for Magic Resistance (advantage on saves against spells)
7. "The spells you learn at 8th, 14th, and 20th level can come from any school of magic." is replaced with "The spells you learn at 6th, 10th, 14th and 18th level can come from any spell list." Magical Secrets Ho!
8. You lose Aura of Protection, Aura of Courage, Cleansing Touch, and Aura Improvements features (they are replaced with aforsaid Magical Secrets).
9. At 11, you gain Improved Dusk Smite; +1d8 necrotic damage on all attacks.

I think that is fun, flavorful and playable.
 
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Weiley31

Adventurer
Quick Duskblade:

1. Start with Paladin.
2. You lose Lay on Hands. You gain 1 level 1 spell slot, 2 Wizard cantrips at level 1, and 3 wizard spells known (2 of which must be abjuration or evocation). At level 6, 10, 14 and 18 you learn a new Wizard cantrip.
3. You gain 1 wizard spell known at each class level. They must be evocation or abjuration.
4. Divine Smite becomes Dusk Smite; it deals necrotic damage.
5. At level 3, you start gaining EK non-spellcasting features on the EK schedule.
6. Divine Health is swapped for Magic Resistance (advantage on saves against spells)
7. "The spells you learn at 8th, 14th, and 20th level can come from any school of magic." is replaced with "The spells you learn at 6th, 10th, 14th and 18th level can come from any spell list." Magical Secrets Ho!
8. You lose Aura of Protection, Aura of Courage, Cleansing Touch, and Aura Improvements features (they are replaced with aforsaid Magical Secrets).
9. At 11, you gain Improved Dusk Smite; +1d8 necrotic damage on all attacks.

I think that is fun, flavorful and playable.
I feel like Dusk Smite would be better titled as something else. But pretty interesting. Why Necrotic though? While I feel Force would be better, I get it's a balance thing.
 

NotAYakk

Adventurer
I feel like Dusk Smite would be better titled as something else. But pretty interesting. Why Necrotic though? While I feel Force would be better, I get it's a balance thing.
Yes, Force is a better damage type than Necrotic.

Really, because Dusk makes me think of Shadows, which links to Necrotic.

Note I edited in the ability to use swords are arcane focuses at level 1.

If I was making a "more real" class, I might still poach EK's stuff, but I'd leave room for a subclass.

The magical secrets thing was just me trying to get around having to think up more class features and manage their spell list. The fluff -- that they are people who tried to copy bladesingers and didn't quite get it right -- makes me think "stealing spells from yet other spots" would work.
 
I think it might be enough to let them select spells form the wizard list, but outside the two normal schools at 10/14/18. Magical secrets is a much bigger rock. Also, that seems like too many cantrips, but that's a minor quibble. On the whole I like it a lot.
 

NotAYakk

Adventurer
I think it might be enough to let them select spells form the wizard list, but outside the two normal schools at 10/14/18. Magical secrets is a much bigger rock. Also, that seems like too many cantrips, but that's a minor quibble. On the whole I like it a lot.
Sure, but then we should add a real feature at 6/10/14/18 instead of just "your spell selection isn't complete crap". And maybe even a real spell list, and not "wizard, but you suck" like an EK.

At 20, you get 22 spells, 4 of which are magical secrets (limited to 2/3/4/5 level spells each). Which you can use to poach "holy weapon" or polymorph or whatever.
 
I'd prefer a bespoke list to resusing the EK one. Perhaps not entirely different, but tailored. If you were doing subclasses you could just add subclass spells like so many others do and leave the base list as-is. Or just let them pick from an entirely different list. The Sorcerer list might be appropriate.

Or just add abilities. Cantrips as BAs or even reactions would cool. Or split the difference. Two magical secrets choices and two other abilities. Four MS secrets seems like a lot for a half caster (to me anyway).
 

NotAYakk

Adventurer
Go for it? My design goal was to make it easy to write, fun and flavorful. It wasn't to make a published-quality duskblade class.

A real class would need unique spells, a better connection to 3e duskblade, should throw out the smite as derivative, etc. You wouldn't start with paladin chassy at all.
 

Weiley31

Adventurer
I'd prefer a bespoke list to resusing the EK one. Perhaps not entirely different, but tailored. If you were doing subclasses you could just add subclass spells like so many others do and leave the base list as-is. Or just let them pick from an entirely different list. The Sorcerer list might be appropriate.

Or just add abilities. Cantrips as BAs or even reactions would cool. Or split the difference. Two magical secrets choices and two other abilities. Four MS secrets seems like a lot for a half caster (to me anyway).
Hmm, Sorcerer list IS spontaneous. And They are casters that don't use a spell book. Instead of magic blood, casting from memory.
 

Weiley31

Adventurer
It just occured to me that perhaps Eldritch Strike/Dusk Strike could use it's own Class Die where it starts out at D4 or D6 and then "slowly" progresses ala the Monk's Martial Arts Dice. In this case call it Eldritch Strike Die.

Force/Necrotic damage that scales with your INT modifier for attack/damage rolls.(so that way it's not useless and still be seen as a viable option to use.)

The EK Duskblade variant would favor more use of channeling their spells via that due to lower spell cast list. The Valor/Sword Bard variant probably wouldn't scale as high due to them being the more magical variant, but it's there if outta spell options.

And one of my fave aspects of how 5E does certain classes is by giving them a unique die resource mechanic. This would give it that aspect as well.
 
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ccooke

Explorer
Hmm.
You know... rather than using the EK as a base, I might actually like a version based on the Arcane Trickster - at least, a rogue subclass using that spell progression, a slightly different spell list and a few tweaks. Maybe something fun with "X times per day, when you hit a target and could apply sneak attack damage, you may instead cast a spell that uses an attack roll upon the target, using the original roll for the spell"
 

Weiley31

Adventurer
Sounds nice. I know on my end I'm using the EK and Bard for it. But hey it's like how I view the UA Soulknife and the Mike Mearls Way of the Soulknife as two different types of the same coin: the rogue variant an untrained disciple and the Monk variant as a more trained type.

Sneak attacking in this case can be reflavored.
 

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