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The Ebon Mirror: Dark Marks (Dunamin judging)

Kama'zer's ill luck continues as she again misses the bandit.

The wizard shifts away from Soldier. The warforged attempts to to halt the wizard in his tracks with a swing of his axe...

Combat Challenge against the Wizard (1d20 8=11, 1d12 5=8)

...but is unsuccessful. Once the wizard is out of the warforged's reach, he glares at Soldier, then, suddenly... turns around and runs as fast as he can the opposite way! (Wizard runs off the map, would be at -F2, if anyone wants to take a shot.)

Initiative: Status
Bandit 1: Unharmed
Bandit 2: Unharmed
Kama'zer: 19/31
Wizard: Down 36, bloodied, cursed (Ts'iri), off map at -F2
Mri'thas: 35/35
-->Soldier: 18 + 3 temp/36
Ts'iri: 18/35, Second Wind Defense
Callen: 28/28
Guard: Dead
Rabble 1: Dead
Rabble 2: Dead

2d2f66q.jpg
 

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[sblock=OOC]where did the mage shift to? only wondering which path he took as you can't shift to difficult terrain and furthermore shifting takes only 1 square. I am just wondering as I guessed darkgreen(and lightgreen) squares were difficult terrain and as in such nullified the mages ability to shift and run, but ok as he did get that far and will not get much farther:devil:
[/sblock]

Soldier turns around hurries after the mage and then proceeds to decapitate the fleeing mage.

[sblock=Details]
Move action: move to -F1
Standard action: reaping strike at the mage(hits the mage for 23 Ac and for 16 damage)
Minor action: N/A
1d20+8;1d12+5[15,8] = (23)
1d20+8;1d12+5[11,5] = (16)

[/sblock]
 

Soldier successfully chases down the wizard and drops the coward as he attempts to flee. The wizard's death fuels Ts'iri with infernal vitality.

[sblock=OOC]Looking at the original set-up for the encounter...

http://www.enworld.org/forum/living...ark-marks-dunamin-judging-20.html#post4577985

...I don't see the terrain as being mentioned as difficult. I interpreted the map as normal terrain, with the trees/bushes/dark green areas giving cover. If Halford specified anything different in a later post, well, I'm not going to worry about it now. It's not that big a deal.

So, the mage shifted to C2, then ran (speed+2, per PHB 291) west via B2 / A2 / -A2 / -B2 / -C2 / -D2 / -E2 / -F2. That puts him at nine squares from Soldier, so soldier would have to move, then charge, which is totally within his allowed actions, and would still hit and kill the wizard with your rolls, which is what I'm going with, leaving Soldier at -E2 after his charge (five squares west off the map).[/sblock]

Initiative: Status
Bandit 1: Unharmed
Bandit 2: Unharmed
Kama'zer: 19/31
Wizard: Dead
Mri'thas: 35/35
Soldier: 18 + 3 temp/36, currently off map at -E1
-->Ts'iri: 18 + 5 temp/35, Second Wind Defense
Callen: 28/28
Guard: Dead
Rabble 1: Dead
Rabble 2: Dead

28sx4w4.jpg
 


Now undazed, Ts'iri pulls out her dagger and attacks the one bandit that Kama'zer is attacking. She wasn't as easy to kill at the bandits thought. it was going to cost them.




[sblock=Details]1d20+7=24, 1d4+1d6+1=9
Minor action: curse B1
Move Avtion: shift to I3
Standard action: attack B1

Hit B1 for 9 damage.
[sblock=Stat Line]HP: 18/35[5 temp]; Surges 10/9; AC 17, Fort 15, Refl 16, Will 15;
Action Points: 1/1
Second Wind: 0/1
Vampiric Embrace: 0/1
Scorching Burst: 0/1
Telekinetic Leap: 1/1
Armor of Agathys: 1/1
Fiendish Resilience: 1/1[/sblock][/sblock]
 

Ts'iri hexes one of the bandits, steps out from between the bandits, and then flanks the hexed bandit with Kama'zer. The bandit then feels the warlock's dagger as he's distracted by being surrounded by githyanki women.

Callen's magic missle then slams into the same unfortunate bandit.

The wounded bandit (B1) attacks Ts'iri again, but misses before then carefully stepping out of the githyanki vice. The warlock's hex must have been potent indeed.

The second bandit (B2) shifts to flank Ts'iri again, but also misses with his mace.

Initiative: Status
Bandit 1: Down 17, cursed (Ts'Iri)
Bandit 2: Unharmed
-->Kama'zer: 19/31
Wizard: Dead
Mri'thas: 35/35
Soldier: 18 + 3 temp/36, currently off map at -E1
Ts'iri: 18 + 5 temp/35
Callen: 28/28
Guard: Dead
Rabble 1: Dead
Rabble 2: Dead

2cxvpqe.jpg
 

Kama'zer circles the bandit and attacks from opposite Ts'iri. Her luck seems to have improved as her attack is much more on target this time. Her sword slashes at the bandit with ferocity.

[sblock=details]Move action: Move to L4, K3.
Standard action: Viper's Strike at B1 (w/flanking) (1d20+7+2=17, 1d8+4=9)
Minor action: none
-If that attack hits and B1 shifts before the start of Kama'zer's next turn, then Ts'iri gets a free OA at him due to Viper's Strike.
[sblock=stat block]Kama'zer Anma'giduu- Female Githyanki Warlord 2
Passive Perception: +10, Passive Insight: +10
Init: +7, Speed: 5, AP: 0, Second Wind: not used
AC:19, Fort:16, Reflex:15, Will:14
HP:19/31, Bloodied:15, Surge Value:7, Surges left:8/9
Powers-Viper's Strike, Wolf Pack Tactics
Warlord's Favor, Inspiring Word, Inspiring Word, Aid the Injured, Telekinetic Leap
Lead the Attack, Exalted Armor
Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/sblock][/sblock]
 

Kama'zer is able to hit the bandit, thanks to the distraction caused by Ts'iri, and the bandit now seems as if he doesn't have much fight left in him (bloodied). In fact, his eyes dart this way and that, as if looking for a way out.

Initiative: Status
Bandit 1: Down 26, bloodied, cursed (Ts'Iri)
Bandit 2: Unharmed
Kama'zer: 19/31
-->Mri'thas: 35/35
Soldier: 18 + 3 temp/36, currently off map at -E1
Ts'iri: 18 + 5 temp/35
Callen: 28/28

o9miyv.jpg
 

Callen continues to launch magic missiles at the same bandit attacking Ts'iri.

[sblock=ooc]Move: na

Standard: mm vs. b1 (1d20+4=18, 2d4+4=11) meant b1, but posted b2 in the linked roll.
Minor: na

[sblock=statline]HP: 28/28; Surges 8/8; AC 16, Fort 14, Refl 16, Will 16;
Action Points: 1/1
Second Wind: 1/1
Burning Hands: 1/1
Sleep: 0/1
Healing Word: 1/1
Staff of Defense: 1/1 [/sblock][/sblock]
 

Soldier turns around and runs back, sees the situation and charges the nearest bandit and swings the greataxe at the bandit
[sblock=Details]
Move Action: Run to C3
Standard Action: Charge Bandit2
Minor Action: Mark Bandit2
1d20+11;1d12+5[7,11] = (18)
1d20+11;1d12+5[7,5] = (12)
[/sblock]

[sblock=Soldier stat block]Soldier- Male Warforged fighter 1
Passive Perception: 11, Passive Insight: 11
AC:17, Fort:17, Reflex:11, Will:11 -- Speed:5
HP:18/36 +3THP, Bloodied:18, Surge Value:9, Surges left:11/12
Initiative +1, Action Points: 0, Second Wind: not used
Powers: Cleave, Reaping Strike, Steel Serpent Strike(used), Warforged Resolve(used), Brute Strike(used)
[/sblock]
 
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