GreyLord
Legend
The problem with the article is it seems to be written by a 3e hardcore...maybe a 3e hardcore turned Pathfinder fanatic.
It's not a bad article, but definately flavored against everything but the 3.X series of games.
In the first article I can find many things the old gamers who didn't care for 3e could take issue with. It takes many liberties by accepting gossip and falsehoods, normally spread by people who could gain from such falsehoods (for example often ignored by these people is that core 2e made money till the day it ended overall from it's lifespan from start to end...at least the core books. Other items...such as certain dice products...and other misc. sucked the money right out of the company though...things like that don't seem to be considered by those who like to try to say 2e was a losing proposition).
It could be argued 2e lost a majority of the RPG audience...I'd argue that it was simply that the FAD died by the end of the 80s. 2e failed to recapture the nostalgia of all those people.
3e DID AS WELL. All 3e did was gain the disenchanted roleplayers who were still roleplaying, and gather them back into one fold. It did nothing to really gather the relapsed RPG'ers from the early and mid 80s.
And that is why I'd say the article is looking at 3e through rose tinted glasses...it has the boxing gloves off for 3e...and has them on for 4e.
It does mention those who are playing Video games today would be the audience it would have appealed to previously...but many of those gamers aren't just the WoW kids...and there in lies the problem. A majority of those who would have been the key audience in the early to mid eighties ARE playing video games...but they are playing Madden, Call of Duty, and games not seen as typical "RPG types" games. They are playing Facebook games and Fantasy Football. Though those playing WoW could be those who would be involved, a majority of those of the original audience would be involved in OTHER things other than WoW or even MMORPGs.
And this is where I take the biggest issue with the article. Gygax actually turned out to be a MUCH better CEO than I ever anticipated he would, or could be. I attribute (or blame...however you want to see it) that he was the cause of D&D gaining such fame/notoriety in the the early 80s. It was his ideas. I think he was perhaps a CEO on par with Jobs, or Gates, but in the RPG world in relation to brand management and popularizing the game.
On the otherhand, I don't see him all that great in the actual economic political arena. I don't think he was prepared with how brutal and savage business politics can be. IN fact, even though he did a work of genius at getting D&D popular and creating a fad around it...at the same time he was being uprooted and basically devastated in the politics of his own company.
That's where he differs from the above Jobs and Gates...I don't think he even had a fathom of how ruthless people can be to those they formally call friends when money is involved. He basically got his legs cut out from under him and then hounded till he was out completely.
I also think when he was gone, that was where you see the absolute turn of D&D from Western sensational fad...to a niche game...albeit still a popular one...but still a niche game.
I haven't seen a single CEO that has been in charge of D&D since Gygax that has been able to capture that sensationalism about D&D...ever.
But no one wants to admit that in relation to how the game basically covered the Western world in the early, is something they can't compete with...especially after the 3e release. These guys wanted to have D&D as THEIR game...not Gary's...they'd use Gygax as a lever to their own popularity...and even attribute his name in the books...but overall...just like a few who held the game's name before them...when push came to shove...it was ALL about themselves...and how they fixed some broken game...when in truth their "fixed" game never even came close to the sensationalistic fad that Gygax started with his upstart game long before they came into the business.
Okay...I think I'm done now.
It's not a bad article, but definately flavored against everything but the 3.X series of games.
In the first article I can find many things the old gamers who didn't care for 3e could take issue with. It takes many liberties by accepting gossip and falsehoods, normally spread by people who could gain from such falsehoods (for example often ignored by these people is that core 2e made money till the day it ended overall from it's lifespan from start to end...at least the core books. Other items...such as certain dice products...and other misc. sucked the money right out of the company though...things like that don't seem to be considered by those who like to try to say 2e was a losing proposition).
It could be argued 2e lost a majority of the RPG audience...I'd argue that it was simply that the FAD died by the end of the 80s. 2e failed to recapture the nostalgia of all those people.
3e DID AS WELL. All 3e did was gain the disenchanted roleplayers who were still roleplaying, and gather them back into one fold. It did nothing to really gather the relapsed RPG'ers from the early and mid 80s.
And that is why I'd say the article is looking at 3e through rose tinted glasses...it has the boxing gloves off for 3e...and has them on for 4e.
It does mention those who are playing Video games today would be the audience it would have appealed to previously...but many of those gamers aren't just the WoW kids...and there in lies the problem. A majority of those who would have been the key audience in the early to mid eighties ARE playing video games...but they are playing Madden, Call of Duty, and games not seen as typical "RPG types" games. They are playing Facebook games and Fantasy Football. Though those playing WoW could be those who would be involved, a majority of those of the original audience would be involved in OTHER things other than WoW or even MMORPGs.
And this is where I take the biggest issue with the article. Gygax actually turned out to be a MUCH better CEO than I ever anticipated he would, or could be. I attribute (or blame...however you want to see it) that he was the cause of D&D gaining such fame/notoriety in the the early 80s. It was his ideas. I think he was perhaps a CEO on par with Jobs, or Gates, but in the RPG world in relation to brand management and popularizing the game.
On the otherhand, I don't see him all that great in the actual economic political arena. I don't think he was prepared with how brutal and savage business politics can be. IN fact, even though he did a work of genius at getting D&D popular and creating a fad around it...at the same time he was being uprooted and basically devastated in the politics of his own company.
That's where he differs from the above Jobs and Gates...I don't think he even had a fathom of how ruthless people can be to those they formally call friends when money is involved. He basically got his legs cut out from under him and then hounded till he was out completely.
I also think when he was gone, that was where you see the absolute turn of D&D from Western sensational fad...to a niche game...albeit still a popular one...but still a niche game.
I haven't seen a single CEO that has been in charge of D&D since Gygax that has been able to capture that sensationalism about D&D...ever.
But no one wants to admit that in relation to how the game basically covered the Western world in the early, is something they can't compete with...especially after the 3e release. These guys wanted to have D&D as THEIR game...not Gary's...they'd use Gygax as a lever to their own popularity...and even attribute his name in the books...but overall...just like a few who held the game's name before them...when push came to shove...it was ALL about themselves...and how they fixed some broken game...when in truth their "fixed" game never even came close to the sensationalistic fad that Gygax started with his upstart game long before they came into the business.
Okay...I think I'm done now.
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