Olgar Shiverstone
Legend
What is the essence of D&D?
To crush the monsters
See them looted before you
And hear the lamentations of the DM
CROM!

Would XP, but "you must spread some XP around ..."
What is the essence of D&D?
To crush the monsters
See them looted before you
And hear the lamentations of the DM
Fair points. You can certainly make efforts to run D&D as a super-serious game. But I'm not at all convinced that the mechanics have ever supported that style of play. I'd say they work against it pretty hard, in fact.
I would like to clarify my point (4), however. When I was talking about the "scientific" feeling of magic, I was really thinking about the way the player mechanics work, rather than about the possibility of strangeness and more magical magic in the setting. I think that this is a consequence of the fact that (a) whenever you try to lock down and systematise magic, it loses a lot of the strangeness that makes it magical, and (b) the magic system is D&D is particularly rigid and predictable, with all the spells in their own little boxes. But there is certainly still the possibility to keep mystery and magic alive in the NPCs and environment of the game (as long as the DM doesn't fall into the trap of making all the NPCs and environments follow the exact same rules as the PCs). A good example of this is the Trinkets table in Basic, which is not coincidentally one of my favourite sections of the rules.
A:Hitcher, honest question, why do you always take what I say to mean something really extreme?
The space between "outright goofy" and "super-serious" is pretty massive.
My introduction to D&D was through deadly serious settings and very impressive RP and adventure design...
Maybe. I don't think situating it on such a continuum tells us much about the way the game works or plays, though.In the grand scheme of RPGs, D&D is perhaps slightly closer to the goofy end of the axis than the serious end, design-wise, but it's still very near the middle (all IMO).
I agree with pretty much all of that.I think Earthdawn and many others show that it's possible to both quantify magic enough to make it totally playable and to have "everyday magic" without making it un-magical, but let's be fair, D&D was operating in a vacuum, in the dark, they had no idea what a magic system could or should like, and by that standard, it's not bad for magic-ness. But it's the obsession with neat little "spells" that both increases D&D's goofy-ness and makes the magic seem "scientific". I do wish that, for semi-magic classes (Ranger or Paladin, for example) who weren't primarily "about spells", in 5E, they'd gone with more 4E-style "magic powers", which defy the sort of analysis spells are subject to. But hey, they sort of have, with Barbarians/Monks. So, not bad. Trinkets are definitely an example of how to do it right.
Sorry, I didn't realise "deadly serious" was less serious than "super-serious". I'll have to check my seriousness scale more closely next time![]()
Maybe. I don't think situating it on such a continuum tells us much about the way the game works or plays, though.
Well, if you want to be snarky about it . . .
4e and 1996 OA both, as part of PC building, give PCs a backstory that integrates them into a conflict-riven gameworld (analogous to the kingdom ruled by a dragon tyrant).
In other words, it's not particularly about killing dragons, in a single blow or otherwise. It's about a game that has mechanics that support a story about fantasy heroics rather than fantasy mercenaries.
In "A Wizard of Earthsea" Ged kills several dragons each with a single spell or blow (delivered while himself shapechanged into a dragon). In "The Hobbit" Smaug is killed with a single arrow.Humor, not snark. Guess you missed the point about one hit dragons.
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Iv'e never ever read of killing a dragon in a single blow in literature.
Sigurd gutted a dragon with one 'blow' (though, to be fair, it was more of an assassination). In the movies, a dragon will often take only one real wound, right at the end of the fight. The only exception I can think of is Dragonslayer, where the poor thing was wizarded to death.In "A Wizard of Earthsea" Ged kills several dragons each with a single spell or blow (delivered while himself shapechanged into a dragon). In "The Hobbit" Smaug is killed with a single arrow.
But as I said (and as you quoted) it's not particularly about the one-hit dragon kill. It's about the focus of play - heroic fantasy rather than fantasy mercenary - which the Moldvay quote evokes.
Sigurd gutted a dragon with one 'blow' (though, to be fair, it was more of an assassination). In the movies, a dragon will often take only one real wound, right at the end of the fight. The only exception I can think of is Dragonslayer, where the poor thing was wizarded to death.
In D&D terms, though, whittling down hps doesn't always require clear wound-producing blows. All those other arrows rattling off his scales could have been whittling down Smaug's hps, for instance. The whole scene may not have hinged on Smaug rolling a natural 1 on his save vs an Arrow of Dragon Slaying.