The main reason you don't roll saving throws for every item (even magic item) when you get hit by spells is. WHO really wants to sit roll 100 dice to see what was destroyed and what wasn't after getting hit by a fireball. Couple that with the fact that you get hit with spells every round and your rolling more dice to save equipment, then you'll roll in a career on attack rolls.
The DnD combat system was streamlined for simplicity. Feel free to modify the rules as you see fit. But I don't know many people that want to roll hordes of dice to see if their shoes survive the blast. Realism has a place but not when it affects the fun factor. How fun is it to have all your items destroyed in a single fireball?How real is it that a person actually survives getting struck by a meteor?
If you want a more realistic system, you're modifying the rules as is. There are other systems out there that have a more realistic tone. Of course the more realistic you make it the more narrow your audience becomes. Like I said DnD is a balance between realism and playability.
Delgar
The DnD combat system was streamlined for simplicity. Feel free to modify the rules as you see fit. But I don't know many people that want to roll hordes of dice to see if their shoes survive the blast. Realism has a place but not when it affects the fun factor. How fun is it to have all your items destroyed in a single fireball?How real is it that a person actually survives getting struck by a meteor?
If you want a more realistic system, you're modifying the rules as is. There are other systems out there that have a more realistic tone. Of course the more realistic you make it the more narrow your audience becomes. Like I said DnD is a balance between realism and playability.
Delgar