The fail a save on a 1 item is hurt controversy!

Plane Sailing said:
Apart from anything else it means that you could fail a save vs Burning Hands with a 1 and take 6 points damage (but all your equipment is OK), and you could make your save against an ancient red dragon and take 120 damage and see all your equipment melted around you.

I'm having a hard time deciding which is more "absurd": a bunch of items sitting on top of a disintegrated ash pile, or a guy standing there nekkid after having all his clothes blasted off. :cool:
 
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Darkness said:
Of course - all of the most prolific posters must have mastered the zen style of posting. I knew that Crothian does it - and now I know that hong does it, too.

I figured that since I'm playing a Zen archer, I might as well get into the groove.
 

Plane Sailing said:
I have some simple house rules that I use now which make much more sense to me - if you are interested I'll post them over on the house rules board for you to pick apart. Basically it amounts to forcing items to make "massive damage" saving throws if more than a certain amount of damage is taken. Some things are especially vulnerable to some energy types and have a lower threshold, while possibly being invulnerable to another.
I, for one, would be quite interested in seeing these... :)
 



Darkness said:
There's an implied "IYKWIMAITYD" in that post, right? :o

"I'm playing a Zen archer IYKWIM [...]"?

"I might as well get into the groove IYKWIM [...]"?

Or what?


Hong "implying something RIGHT NOW IYKWIMAITYD" Ooi
 


If You Know What I Mean And I Think You Do ?



Back on the subject. Of course, everyone knows that the "items are not damaged by spells unless you roll a '1' on your save" rule is here for player characters, not for NPCs. And that it's here for fun, ease or using the game, avoiding boredom, staying balanced, etc., not to imply a supernatural selective effect of the spells ("we use surgical strikes with our spells, only the baddies are affected, we limit collateral damage and destruction of the environment to the minimum").

Reasons: The average PC get fireballed (or a similar spell) everyday after having reached mid-level. To not save his equipment would force the average PC to walk around naked and gearless.

For the same reason, there is no rules that say the potion vials a PC is carrying in his backpack are broken after the PC fall from a cliff. This kind of ruling is left to DM's common sense.

I have not hesitated to told a PC incinerated by a red dragon's breath that her clothing were ruined, and that she was also bald until her hair grew again. (Similarly, I considered a gnome wizard of mine got her long hair reduced to nothing after being nearly incapacited by an angry pyrohydra, even if there are no rules saying that fire burn hair and it stinks after -- common sense).

So, feel free to say arbitrarily that something or another didn't survived an attack, magical or otherwise. As long as it's here to strengthen the suspension of disbelief, and not to screw the players, it's good.
 



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