Okay a few issues in the sblock and then combat stuff out here
[sblock]
Due to this being an abstraction, and me not being particularly enamoured with my options for representing Mini's for a Pbp, Your not going to have all the info that you would normally have. If someone can find me a free option to represent rooms and distances that doesn't involve me editing images on a regular basis or hosting a server, feel free to suggest something but no promises from me.
To help with this, I'm going to start ranging things out in my posts in combat. I'm going to describe the distances in a roundabout way. In addition to this, I want people to presume that if they spend a move action moving on the turn that they can end in a flank without any oppurtunity attacks unless they are moving directly away from a monster they adjacent too. That's a little dense but it goes like this. If your not in combat and can move, presume you get the flank if you attack a creature that other's are attack. If you are in combat (ie adjacent to a monsters) unless you have a trick or spend both a standard and a move action (one to shift one to move) you will get an oppurtunity attack.
Also, I'm going to ask that it's One Post for One Character for One Round. Its not always ideal (indulgence should know if and how she did damage before she has to move) but for a pbp it would literally double the amounts of posts i have to deal with, and the slowing of the game as people wait for posts back from me. So if you have plan please put it all into one post. If it depends on something else happening (dropping a creature, provoking or making an attack of oppurtunity) please use IF THEN statements (and captilize them if you could , helps me spot them )
I'm not ranting but i want to get 4th combat on pbp running smoothly, and to do that its going to require a bit more trust in the gm and a bit more trust from the gm but i Think it will work.
Also if everyone could do up a ministat block the way walking dad has and post it EITHER TO THE ROGUES GALLERY (with your character in its full writeup in spoilers ) or with your posts in spoilers would be appreciated
Two Other Points->
Make sure you mention what defence you are attacking, It wont matter all the time but it will sometimes and will save me from having to look stuff up
Second-> Make sure you have your basic attack of preference listed in your character sheet complete with its attack bonus, the defence it targets and the damage it does, Also if you could list your attack bonuses for your indivudual attack powers it would be handy. I will be automating this to some extent so its helpful to me [/sblock]
Distance Chart: No One is Adjacent to an Ally, Indulgence is adjacent to 2 ghouls, Kral is adjacent to 3 ghouls, Djiminik is adjacent to the doorway and 2 ghouls, Armil is Flanking with Kral, Kral, Indulgence , Djiminik, and Armil, are all with 6 squares of each other, Terminous is at the range of his blast (10 squares right)
Djiminik rips into the Ghoul Horde dispatching three of them soundly before moving into the rain of steel stance.
Kral frozen wtih fear and immobilized half heartedly stabs one of the ghouls, Natural One, Missing wildly,
Indulgence strikes out bewildered by these ghouls, missing barely
Armil attempts to flank with Kral until Kral is back on his feet, Missing barely
Terminus attacks with Curses and Hellfire killing one of the ghouls that were arround Indulgence handily
Kral fails his save vs Immobilization
The Ghouls Attack
Ghoul begins their turn next to Djiminik and Dies
Ghoul begins their turn next to Dhiminik and Dies
Ghoul Shifts and Waits
Ghoul Shfits and Flanks Kral, Attacking in Tandem AC 35 for 6 damage, AC 30 for 6 damage + immobilization
Ghoul Shifts and Attacks Armil AC 32 for 6 damage + Immobilization
Ghoul Attacks Indulgence for AC 18 for 6 damage + Immobilization
The Loud Yelling Sound Ends as 5 More Ghouls come Running into the Room and hot on their trails the wall buckles and bends showering stone everywhere as a Giant breaks down the wall and thunders into the room.
The Hillgiant shakes off the dirt, and Hurls a Rock at the creature furthest Back (Terminus) Natural 20 for 17 Damage
next=> Djiminik, Kral, Indulgence, Armil, Terminus
Also for those of you who may be immobilized => Immobilized only prevents you from leaving the square your in, you still get all your attacks and actions they just have to be used from the square your in. Also save ends (roll a d20 on the end of your turn if 10 or 0ver you save)
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