The Forges of the Mountain King Chapter 1- Bottom's Up!


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Goonalan

Legend
Supporter
Muwaaahhhhhhh!
Orc #3 here I come..... AA57... crap!

Krogan screams and charges the remaining Orc- alas, for once, the Dwarf's aim is out...

The Orc however is glad of the company, it swings hard at Krogan... and misses by the narrowest of margins.

Seeing its colleges floundering, or else dead, the beast gives ground a little- still swatting furiously with its greataxe to keep Krogan at bay.

[sblock=Combat]

Encounter #6 Orcs

Turn: 2

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan
15 Orc #1
15 Orc #2*
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 62 HP damage taken- Bloodied.
Orc #3

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz-

[/sblock]

New Map-

http://gallery.rptools.net/v/contri...+left+in+action.jpg.html?g2_imageViewsIndex=1

Kazz is up next, followed by Grim.
 
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tiornys

Explorer
Mardred is dealt a poor hand

Mardred peeks at his cards and suppresses a frown. Terrible start, he thinks as he waits for Kathra to open play.

[sblock=Mini Status Tracker]Mardred 25/25 Surges 5/7 AP 1.

Real Status Tracker after I get a Real Forum Character Sheet up in the RG.[/sblock]
 

Pinotage

Explorer
Krogran does what he does best - draw a bloody line on the ground and make it broader so that the whole pathway glistens red. Kazzagin sees him running forward like a mad dwarf, aware of the bad situations they've been in because of Krogan's wild charging. He couldn't blame the dwarf - not always the best tactic but mightily effective.

Kazzagin shrugged and started to move. "Let's be finishing this," he remarked to Grim as he huddled past until picking up speed in a mighty charge. The cold axe cut into the orc's armor, a glancing blow but the numbing cold would keep it at a disadvantage.


OOC: Does Orc #1 take 5 hp damage from the Divine Challenge this turn since he failed to attack Kazzagin?

Move - To Z53
Standard - Charge to AB58 - Melee Basic Attack 17 vs Orc #3 - Damage 7 hp + 2 hp Cold Damage and Orc #3 Slowed until Kazzagin's next turn
Free - Frost Weapon Daily Power

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]
 
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Goonalan

Legend
Supporter
Krogran does what he does best - draw a bloody line on the ground and make it broader so that the whole pathway glistens red. Kazzagin sees him running forward like a mad dwarf, aware of the bad situations they've been in because of Krogan's wild charging. He couldn't blame the dwarf - not always the best tactic but mightily effective.

Kazzagin shrugged and started to move. "Let's be finishing this," he remarked to Grim as he huddled past until picking up speed in a mighty charge. The cold axe cut into the orc's armor, a glancing blow but the numbing cold would keep it at a disadvantage.


OOC: Does Orc #1 take 5 hp damage from the Divine Challenge this turn since he failed to attack Kazzagin?

Move - To Z53
Standard - Charge to AB58 - Melee Basic Attack 17 vs Orc #3 - Damage 7 hp + 2 hp Cold Damage and Orc #3 Slowed until Kazzagin's next turn
Free - Frost Weapon Daily Power

[SBLOCK=Kazzagin]Kazzagin
Played by Pinotage
Dwarf Paladin of Pelor Level 1 (XP: 764)

Perception: 11 Insight: 16 Low-light Vision

AC 20 Fortitude 15 Reflex 13 Will 13
Initiative: 0 Speed: 5
Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

Hit Points: 31 / 31 Bloodied: 15 (Death Save 1)
Temporary Hit Points: 0
Healing Surge: 7 Surges per day: 8 / 13

Resist:
Saving Throw: +5 vs Poison.

Action Points: 1
Second Wind: 1 (Minor Action)

Languages: Common, Dwarven.

Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

Feats: Weapon Expertise (Axe).

Traits:
Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

At-Will Powers: Standard Actions.
Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

At-Will Powers: Minor Actions.
Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
*Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

Encounter Powers: Standard Actions.
Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

Encounter Powers: Minor Actions.
Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

Daily Powers: Standard Actions.
*Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

Conditions:

Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

+1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

Critical: +1d6 cold damage

Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

*Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

Gold: 39 gp 6 sp[/SBLOCK]

GM: Divine Challenge- The target takes 5 Radiant damage the first time it attacks a target that does not include you.

It was pushed off a cliff and then swam frantically to the surface- it's in no position to be attacking anyone... LOL.


Kazz moves forward at a jog, quickens his pace and then charges in to the retreating Orc- catching the beast a glancing blow but unleashing a burst of frost from his magical axe.

The Orc is numbed, unable to move any great distance quickly...

Now take it down.

[sblock=Combat]

Encounter #6 Orcs

Turn: 3

Initiative (* = Next to play)

19 Kathra
16 Grim*
9 Krogan
15 Orc #1
15 Orc #2
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 8 HP damage taken. Slowed (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim-

Krogan-

[/sblock]

New Map-

183 Orcs at the door- Stop the Orc from fleeing

Next up Grim and then Krogan...
 

Walking Dad

First Post
Grim

Grim follows the fleeing orc and tries to lock eyes with him, but the orc is to much occupied fleeing to look back.

[sblock=OOC]

move: to 56B
standard: Penance Stare (vs Will) vs Orc 3. hits only 9 (miss)

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]
 
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Goonalan

Legend
Supporter
Grim

Grim follows the fleeing orc and tries to lock eyes with him, but the orc is to much occupied fleeing to look back.

[sblock=OOC]

move: to 56B
standard: Penance Stare (vs Will) vs Orc 3. hits only 9 (miss)

[sblock=Quick sheet]
Grim
Perception: 15 Insight: 10 Dark Vision
AC 18 Fortitude 12 Reflex 15 Will 15
Initiative: +4
Hit Points: 25 / 25 Bloodied: 12
Temporary Hit Points: 0
Resist: necrotic 5
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge: 6 Surges per day: 3 / 2
At-Will Powers: Penance Stare, Soul Drain, Anvil Touch
Encounter Powers: Dark Reaping, Soul Eater
Daily Powers: Swarm of Ravens

Condition:
[/sblock][/sblock]

Grim scuttles up the track, keeping pace with Orc who is looking to move much closer to home it seems, alas his wide-eyed stare is shrugged off by the brute. It seems the creature does not fear death!

[sblock=Combat]

Encounter #6 Orcs

Turn: 3

Initiative (* = Next to play)

19 Kathra
16 Grim
9 Krogan*
15 Orc #1
15 Orc #3
7 Mardred
4 Cinara
1 Kaz

HP & Conditions

PCs

Cinara 29/27 Surges 10/8.

Kazzagin 31/31 Surges 13/8
FAILED DEATH SAVES =1

Krogan 34/32 Surges 10/5.

Mardred 25/25 Surges 7/5.

Grim 25/25 Surges 2/2.

Kathra 26/26 Surges 9/9.

Monsters

Orc #1- 35 HP damage taken- Bloodied. Divine Challenge (Kazz).
Orc #2- 94 HP damage taken- DEAD.
Orc #3- 8 HP damage taken. Slowed (Kazz).

Actions To Date

Turn #1

Kathra-

Grim- Move Z50 (Stealthy- Fail). Full Defence.

Orc #1- Move AB58. Charge Grim- Miss.

Orc #2- Move AC61. Move AA55. Drop Greataxe. Draw Hand Axe.

Orc #3- Move AD64. Move AB58.

Krogan- Delay (lose round) till after Grim.

Mardred-

Cinara-

Kaz- Move AA48. Intimidate Orc #1- Success.

Turn #2

Kathra-

Grim- Anvil Touch Orc #1- Hit 18 damage & Soul Eater 7 damage = 25 damage and Pushed 1- Save or fall = Fail, take further 10 damage- Bloodied, and in water.

Krogan- Charge Orc #2- Crit 46 damage- Bloodied. Rampage- Greataxe Orc #2- Hit 16 damage.

Orc #1- Swim for the surface- Athletics check- Fail. Again- Success.

Orc #2- Move- Krogan Opportunity Attack Orc #2- Crit 32 damage- DEAD. Krogan Swift Charge Orc #3- Miss.

Orc #3- Greataxe Krogan- Miss. Shift AB59.

Mardred-

Cinara-

Kaz- Move Z53. Charge Orc #3- Hit 6 damage & Frost Weapon 2 cold damage = 8 damage & Slowed.

Turn #3

Kathra-

Grim- Move AB56. Penance Stare Orc #3- Miss.

Krogan-

Orc #1-

[/sblock]

New Map-

184 Orcs at the door- Grim stares

Next up Krogan... and then the Orcs.
 

larryfinnjr

First Post
Cinara

Deals herself six cards, with the seventh option still available. Slowly thumbing them open in her hand, she's pleased with her 4-card Emerald Run, all the more powerful with the Hammer on the capstone.

"I bid 12."
 

Ressurectah

First Post
Krogan

Feeling grateful for having such good companions, Krogan nods his head to Kazz and makes and takes a step back to better position himself at upcoming onslaught...

OOC: Move-shift back
standard-charge to either AA58(preferred) or to AC58, depending if I can fit there..
 
Last edited:

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