The Forgotten Forge (Eberron) (---FULL---)

Yup, that's one of the things I really like about Eberron... those feats which are more "roleplaying" feats rather than crunchy-number feats. Like Investigator and Research as well. All characters can do those things ordinarily on their own... but if players take the feats for them then it allows to the DM to give them just that little extra "oomph" in those areas that normal characters don't get.

It's like in the game 7th Sea where there are Advantages you can buy to be a nobleman, or be really attractive to the opposite sex. They don't add anything to any specific dice rolls... but rather just that when you are roleplaying the DM uses the advantages as extra perks for the players to have and work with. The noble characters can always find food and lodging when on the road... the characters with "dangerous beauty" always have favorable reactions when dealing with the opposite sex, etc.

It's a nice change of pace that keep D&D from being ENTIRELY a roll-based game (where you can't succeed at anything unless you have a specific skill and roll on it).
 

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TailSpinner are you still in ?
you haven't posted for a week. Like I said at the begining of this thread just let me know if you can't post or want to drop the game.
 

DarkMaster said:
TailSpinner are you still in ?
you haven't posted for a week. Like I said at the begining of this thread just let me know if you can't post or want to drop the game.

Sorry but I posted an action and nothing has happened for my character to speak of. I have been watching the game daily. I didn't feel like repeating things was beneficial, b ut if you want me to do that, I can.
 

Tailspinner, if I might be so bold, I'd recommend that you KEEP posting things for your character to do. The more pro-active you make Gretchen and the more things you have her do in your roleplays, the more DarkMaster will be able to give results of your actions, and the more likely you'll see something happen. :-)

So for instance, with Gretchen being with us in the sewers, you have dozens of people and items to interact off of. So you can write posts about talking with other characters, speaking with the shop owners, searching for the valve cluster, sneaking and hiding amongst the shop stalls... anything like that. The world is your oyster. And if you do any of those things, DarkMaster will give you results of what you do and possibly drop hints and clues to lead you (and thus our group) in whole new directions.

However, if your posts basically end up being just "I stand with the group and keep my eyes open for anything suspicious"... if there ISN'T anything suspicious at that point in time (based off of a poor Spot or Listen check he makes for you), then Gretchen ends up not doing anything and just stands there. So like I said... if you pro-actively write things for your character to do, it makes DarkMaster have to roll all kinds of skill checks for Gretchen. And the more skill checks you make DarkMaster roll for your character, the more often he has to create results when you roll well. :-) Then you'll really see Gretchen blossom. After all, she's a rogue! You can have all kinds of fun with stealing items, or initimidating or bluffing people, disabling the shop tents to create distractions, or any number of things.

This is why I've had Pohl use the map to look for the cluster, used his Locate Object ability to look for the cluster, tried intimidating the goblin shopkeeper to lower his price for info, and now have gone chasing off after the shifter who was stalking us. So what I've done is I'm giving DarkMaster all kinds of things to play off of and create results for (and one of these actions will hopefully lead us in the right direction). So like I said at the top, KEEP POSTING OFTEN! Give your character things to do! You'll get all kinds of rewards for doing so! :-) Gretchen is a great character, and I'd love to see her start using her thieving abilities for gain (both for herself and the party).

Hope this helps! I look forward to seeing her really cut loose!
 


I will wait a bit for Karl and Tailspinner before I continue.

Defcon 1, Urban tracking allow you to track people with gathering information. Therefore it requires people to follow a track. For example you could use urban tracking to find where a weapon smuggler hides in a large city, or where you could find a magic items broker in the capital. It basically allow you to track people with people instead of footsteps, broken floor, mud track and other tiny physical details. So in this case you can't track the shifter unless you find someone who saw him/her leave.
 





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