The Forgotten Forge (Eberron) (---FULL---)

DEFCON I am as anxious as you to continue, but Verbatim sent me a personal email yesterday night saying that he would post today. Hopefully he can post tonight or tomorrow.
 

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What is the "set-up" for his return Darkmaster? Do you want me to just arrive and say simply that Gretchen will not returning, or something like that? Just give me a hint and we can wing it from there...:)

Nice to be back all...
 

Well that's about it. Gretchen couldn't be trusted after what happened and the Lady felt that bringning back the gnome would be safer, something along those line.

Wing as you want from there.
 

"SOUNDS LIKE BUGS OR RATS!!! WE HAVE FOUR BOTTLES OF ALCHEMICAL FIRE!!! TAI! ZANE! PULL 'EM OUT AND GET READY TO THROW! DON'T LET ME GET BURIED!!!"

Huh? I cannot find anywhere in the game thread where you gave this to Zane or Tai. There is a note in this thread about you acquiring these items and that's it. If I am wrong please point me to the post.
 


Delemental that's not what I meant when I said to move on. Sorry I wasn't clear enough.

Tailspinner, I don't see why you are making a big deal out of this. Defcon did say that Pohl was collecting various items from his house. I think it is safe to assume that he distributed them among the group. Put since he didn't post it you could also play it such that you never accepted them, or he never offered them.

Please let's continue
 


DEFCON 1 said:
OOC: As the beetle swarm moves into my space, I get an AoO. So I get two attacks this round (one from the AoO which technically occurs before the beetles attack me, and then my attack as part of the surprise round.)

Actually, technically not. You are flat-footed when they attack and cannot make an attack of opportunity.

From the SRD:

HOW COMBAT WORKS
Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:
1. Each combatant starts out flat-footed. Once a combatant acts, he or she is no longer flat-footed.
2. Determine which characters are aware of their opponents at the start of the battle. If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds of combat begin. The combatants who are aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take one action (either a standard action or a move action) during the surprise round. Combatants who were unaware do not get to act in the surprise round. If no one or everyone starts the battle aware, there is no surprise round.
3. Combatants who have not yet rolled initiative do so. All combatants are now ready to begin their first regular round of combat.
4. Combatants act in initiative order (highest to lowest).
5. When everyone has had a turn, the combatant with the highest initiative acts again, and steps 4 and 5 repeat until combat ends.

Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed. You can’t use your Dexterity bonus to AC (if any) while flat-footed. Barbarians and rogues have the uncanny dodge extraordinary ability, which allows them to avoid losing their Dexterity bonus to AC due to being flat-footed.
A flat-footed character can’t make attacks of opportunity.
 


DM et all,

Sorry I have been away, but RL sucked me dry these past 96 hrs...

I should be able to resume posting as normal after I get some sleep. This will be the first night that I can get more than 4 hrs....
 

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