The Forgotten Forge (Eberron) (---FULL---)

Is the whisper gnome a +1 ECL?

I never said that the goliath would not fit???

We can always find an explanation for him being in the city :bodyguard, mercenary, bouncer, construction worker Sharn seems to have massive building so they could hire people that aren't scared of heigth to build their massive towers, The list goes on.

I will try to respect as much as possible the setting but I will also add my own flavor to it. Since it's my first time in Eberron, I also expect the player to correct me when they realise that I go off track with the setting. That's why I decided to follow the adventure path, it will help me learn the setting.
 

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I'm also interested in trying out Eberron, if you're willing to take on another PbP newbie. I'm leaning toward a cleric of some sort, but being at work currently, I don't have the books with me to choose specifics in terms of race or divine patron (I'll likely go with a core race, though I'd like to peek at the Eberron races again to see if anything catches my fancy).

I pretty much check ENWorld every day, so I can promise that normally I'll be quite involved. However, I will be out of town for Thanksgiving week (11/22 - 11/30), so if you want to start before then and this makes me ineligible, I understand.

In terms of my abilities as a player, obviously I don't have a PbP game I could refer you to. The best I can do is my Story Hour, for the campaign I play in (I'm the wizard).

http://www.enworld.org/forums/showthread.php?t=95303
 

D'oh looks full already, but put me down if anyone drops out. You know me... unless I am super sick I am here and can post LOTS ;)

Eberron is a great setting I have to admit. Really like it. Wizard would be cool :)

oh and what is the Adventure Path? Is that in Dungeon? The ones set up now (I think the one in the rules book, and two others right? One is Shadows of somethinmg and the other has a Vampire in the titles. While I have the one in the main book I don't have the others)
 
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Karl you are correct about the Adventure path.
I still have to read the one in the ECS so it might take a few days before I start.

Since from what I read on these boards the Wotc adventure path are usually made for an iconic party of four, the following players are in.

Verbatim with the gnome rogue,
DEFCON 1 with the human ranger (warrior)
Delemental with a cleric
Karl Green with a wizard

Sorry Fuzzy, I decided to go with DEFCON 1 because of his track record. In my last game I got burned with a few new Enworld poster that completly dissapeared from the board after a few post. I know that might not be your case but ... I rather be on the safe side.
 

IIRC, Whisper Gnomes are standard level, they just have slightly different abilities than a standard gnome. There is a write-up on them at the WoTC site, and it didn't list them as a +1 ECL. However, I can double check the Races of Stone once I get in to make sure.

Thanks for the slot in the game, and I promise I will try to live up to Manz's high praise..:)
 


Updated... I am pretty sure this is what I am going for :)
I will add more history and stuff soon, but wanted to get some basics out there. Let me know what you think...



Zanick Marcela 'Zane' Wizard/Diviner 1; XP 0; HD 1d4+2; HP: 6; Init +2 (dex); SZ: Md; Spd 30ft; AC 12 (dex) 10 flat-footed; 12 touch; BAB/Grapple: +0/+0 Attack: +0 melee (staff 1d6 or dagger 1d4) or +2 range (crossbow 1d8 or dagger 1d4); AL: NG; SQ: spell casting [DC12 +level], familiar gives Alertness when within arm's reach, Scrip Scrolls; SV: Fort: +2, Ref +2; Will+2; AP 5; Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 10

Skills: Appraise +6, Concentration 4/+6, Decipher Script 4/+7, Knowledge (arcana) 4/+7 Knowledge (history) 4/+7, Spellcraft 4/+7, Search 2/+5 (when familiar is within arm's reach Listen +2, Spot +2)

Feats: Combat Casting, Research

Languages: Common, Auran, Draconic, Ignan

Spell Casting: Specialization: Divination (prohibited school -Necromancy); Spells per Day: Cantrips three +one divination; 1st level= two +one divination
Spellbook: Cantrips: All (but Necromancy); 1st level = Comprehend Language*, Mage Armor, Magic Missile, Magic Weapon, Obscuring Mist, True Strike*
* Divination spells

Equipment: combat load {20lbs/light}: Quarterstaff (4lb), Dagger (1lb), Light Crossbow (4lb) with 10 bolts in quiver (1lb), Traveler's Outfit (5lb), Personal Spellbook (3lb), Spell component pouch (2lb)
total load {33lbs/light}: Backpack (2lb), Bedroll (5lb), Scroll Case (0.5lb), Ink vial (n/a), Inkpen [3] (n/a), Personal Notebook (1/2 size of Spellbook, 2/3 cost) (1.5lb), 3 days of Trail Rations (3lb), Waterskin (1lb)
Encumbrance: Light: 33lbs, Medium: 66lbs, Heavy: 100lbs
Remaining Money: 9gp 1sp cp

Personality: Zane is easy going and good natured. He is friendly to most people and curios about the world around him. He tends to think the best of people most of the time and
.
Description: standing 5'6" and weighing in at 153lbs, Zane is a young human male of Aundair descent. Light blond hair and fair skinned, he is good looking and natured.

History: Zane is from Aundair (the small town of Marketplace) and was an attended the Arcane Congress. Having recently graduated, he has traveled south by Lightning Rail to Sharn.

Familiar: 'Nicadema'; Tiny Animal Familiar (Raven); HD: 1d4; HP: 3; Init: +2 (dex); SZ: Tiny; Spd: 10ft (2 squ), fly 40ft (8 squ); AC: 15 (+2 size, +2 dex +1 familiar) touch 15, flat-footed 13; BAB/Grapple: +0/-13; Attacks: Claws +4 melee (1d2-5), Space/Reach: 2-1/2ft/0ft; SA: n/a; SQ: Low-light Vision; ALN: N; SV: Fort +2, Ref +4, Will +2; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6
Skills/Feats: Listen +3, Spot +5; Weapon Finesse
Familiar Qualities: can speak one language (Common), Alertness, Improved Evasion, Share spells, and Empathic link
 
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I do like them alot once I got to thinking about the kind of char I could make with him, and it was one of the reason I gave up on the goliath and went with him. I would like to work something in where he is after someone in town, but knows at the moment, he is not strong enough, or skilled enough to go after him. However, to learn the town, he has taken a job as a tailor and leather worker and attributes his height and lankyness to his "elvish grandmother" on his father's side.

He will be focusing primarily on stealth and getting in and out of somewhere without being seen or heard. His skills with locks and traps will be minimal, but I will try to keep them high enough that he will be quasi-useful should that need arise.

I am already thinking long range for a PrC class for him, and think Invisible Blade from the Complete Warrior will fit into it well. I see at least two levels of fighters, for the Feats and hps, but after that, all rogue until the PrC time.

I will try to get the bare bones of his sheet posted here in a min, but wanted to share my "vision" of him so far to see what you all think.
 


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