The Forgotten Forge (Eberron) (---FULL---)


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Yeah, when I first added it up myself, I was like "Holy poop on a stick Batman..." I am thinking that I will definately be the one on lookout for the group if we ever need to tail or spy on anyone.

What city are we starting in? Once I get that info, I can look into the write-up on the city and go from there. I just want to drop a little spin into his past, but even if it doesn't ever come into play, I will still leave the points in those random skills. Who knows, there may come a time when my skills with needle and thread will come in handy..:)
 



Schweet...I will start reading up on Sharn in the book to see if there is anything that I think I might can work in. I see him as being in the city for at least a year establishing himself as a tradesman, and doing his other "deeds" when the lights are out and the streets are a bit less populated.
 

Another thing, DEFCON 1 Even if you don't put any skill point in it, I still need to know which skill you choose.

I know from your game that you like to have the players roll their dices, I actually don't like it as a player and as a DM.

You give me your modifier and I will roll the dices. Is that Ok?
 

Verbatim I Just taught about this. In Eberron there is a spell for craftsman allowing them produce their goods quicker. Can you look at the mechanic of it and see if your rogue/tailor could cast it?
 


Zweischneid said:
Man Ashy, we've could have played that very adventure path with Sebastian O as DM if you wouldn't have dropped out ;(

Yea, but he would not let me play Greebol - I really want to play him... :p
 

DarkMaster said:
Verbatim I Just taught about this. In Eberron there is a spell for craftsman allowing them produce their goods quicker. Can you look at the mechanic of it and see if your rogue/tailor could cast it?

It is a 1st level spell called Magecraft, and unless I take a level in Wizard, I don't think I will be able to. In a Dragon Magazine that came out a little while ago, there was a cantrip called "Resize" that let you shrink/enlarge clothing up or down one size. There is also the cantrip Mending that lets you repair items such as torn shirts, packs, etc. They also would require a little training in the arcane arts to pull it off.

That being said, I think in one of the Forgotten Realms books that allowed you to be able to cast x number of cantrips each day. I could take that feat and get access to those minor repair cantrips and it would anchor my story in somewhat better. It would be a total RP feat, but I would not be adverse to taking it to make a better story..:)
 

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