Character sheet, 020608
Ro’garth Hafülfen
Neutral Good
Shifter Druid (racial substitution) 1st - RoE pg 126
Move 20 ft. due to medium armor, Init +3, BAB +0, Grapple +2
Hp 10
AC: 18, flat footed 15, touch 13
Fort +4, Ref +3, Will +4
http://invisiblecastle.com/roller/view/1483660/
Str 16, Dex 16 (14), Con 15, Int 12 (14), Wis 15, Cha 9 (11)
Attack: +3 melee or ranged with any of the weapons below
Full Attack (when shifting only): +4 scimitar (1d6+4) and -1 bite (1d6+2)
Racial Abilities: Longtooth traits (1/day, +2 str, 1d6 bite w/ -5 attack as secondary attack, 9 rounds), Skill Bonuses (+2 balance, climb, jump), Low Light Vision.
Class Abilities: Druid Spells, Spontaneous Summon Nature’s Ally Spells, Nature Sense, Wild Empathy (+druid level to diplomacy checks versus animals), Beast Spirit (alertness, shifting +2 rounds, Feral empathy +4 on wild empathy or handle animal versus wild animals).
Skills (armor check -5*): Balance* +1 (1), Climb* +0 (0), Craft +1 (0), Concentration +3 (1), Diplomacy +0 or +1 or +5 (1), Handle Animal +0 or +4 (1), Heal +3 (1), Jump* +4 (4), Knowledge (Nature) +7 (4), Listen +4 (0), Ride +3 (0), Spellcraft +2 (1), Spot +8 (4), Survival 3 (1), Swim** -6 (1).
Feats: AlertnessB, Shifter Ferocity.
Languages: Common, Druidic, and Sylvan.
Item (70 total to spend = 66.3): heavy wooden shield, hide armor, scimitar, sling (10 bullets), short spear, scroll of cure light wounds, flint and steel, fishing line and hook, torches (10), hemp rope, 3 gp, 7 sp.
Spells: Detect Magic, Cure Minor, (x2); Cure Light Wounds, Entangle.
Background:
Rogarth is a drifter, born to the feral and barbaric Druidess, Yagna, he was abandoned to be raised by a gentle and kind group of Brelish monks. When he was old enough he took the last name of his hero, Hafulfen, believing that they might be brothers since they looked so similar. He had read about Hafulfen's exploits in the Lhazzar principalities and had become immediately engaged in lore regarding the shifter pirate. Thus he left the remote monks behind and journeyed toward civilization set upon making his fortune. Along the way he heard the voice of his Beast spirit, Kesagake, tugging him back to the wild. Postponing his goals for the time, he explored the wilderness of Korvaire and has become enamored with the diversity and richness of the continent's beauty. Now back on the path to civilization he brings with him a natural ferocity that drives him away from most people but ever onward to adventure.