The Forgotten Forge Recruiting


log in or register to remove this ad

Updated the post above with a short synopsis rather than what I'd call a "background." I didn't want to go too far for a 1st level character, and I don't know where the adventure would start in Eberron.

greenstar said:
What about the dice roller?

I was pointing out that for Ro’garth Hafülfen's ability scores generated at 2008-02-06 09:39:33.048960, there are also a number of rolls for similarly named characters going back about 37 minutes.

4 for Garth Hafülfen
2 for Ro’garth Hafülfen
1 for Rogar Hafulfen

So my mistake with 10-15. There's 8 rolls. Most of which were exceptional to begin with.
 

Pinnacle said:
My first set of stats was too low—no stat above 13 and a net mod of -2.
The second set was slightly better.

About done with the sheet.
Background to be written up a bit later. I'm thinking a warforged made shortly before the end of the war for a Brelish unit. Called "Unit C" as the third warforged in the unit. Possibly, the treaty was signed before he ever saw battle. If it didn't, he only fought in the war a few times. Since they already know each other, perhaps the other PCs have already come up with a better name for him?

Both of your links just go to the dice roller, not to actual rolls.
 

yes!

I was. I couldn't find my earlier roles until I made an account. Every time I typed the PC name in the search I got nothing back...

How did you find them?
 

In this case, I searched by the 100 most recent rolls.

It's also generally a good idea to roll ability scores with your screen-name rather than a character name since a screen name is easier to look up and everyone already knows it.

Pinnacle said:
My first set of stats was too low—no stat above 13 and a net mod of -2.
The second set was slightly better.

Both of your links just go to the dice roller, not to actual rolls.

Here is Unit C: 4d6.takeHighest(3)=16, 4d6.takeHighest(3)=11, 4d6.takeHighest(3)=12, 4d6.takeHighest(3)=8, 4d6.takeHighest(3)=15, 4d6.takeHighest(3)=7
 
Last edited:

Arabesu said:
Ro’garth Hafülfen
Neutral Good
Shifter Druid (racial substitution) 1st - RoE pg 126

Move 20 ft. due to medium armor, Init +3, BAB +0, Grapple +2

Hp 10
AC: 18, flat footed 15, touch 13
Fort +4, Ref +3, Will +4

http://invisiblecastle.com/roller/view/1483660/
Str 16, Dex 16 (14), Con 15, Int 12 (14), Wis 15, Cha 9 (11)

Attack: +3 melee or ranged with any of the weapons below
Full Attack (when shifting only): +4 scimitar (1d6+4) and -1 bite (1d6+2)

Racial Abilities: Longtooth traits (1/day, +2 str, 1d6 bite w/ -5 attack as secondary attack, 9 rounds), Skill Bonuses (+2 balance, climb, jump), Low Light Vision.

Class Abilities: Druid Spells, Spontaneous Summon Nature’s Ally Spells, Nature Sense, Wild Empathy (+druid level to diplomacy checks versus animals), Beast Spirit (alertness, shifting +2 rounds, Feral empathy +4 on wild empathy or handle animal versus wild animals).

Skills (armor check -5*): Balance* +1 (1), Climb* +0 (0), Craft +1 (0), Concentration +3 (1), Diplomacy +0 or +1 or +5 (1), Handle Animal +0 or +4 (1), Heal +3 (1), Jump* +4 (4), Knowledge (Nature) +7 (4), Listen +4 (0), Ride +3 (0), Spellcraft +2 (1), Spot +8 (4), Survival 3 (1), Swim** -6 (1).

Feats: AlertnessB, Shifter Ferocity.

Languages: Common, Druidic, and Sylvan.

Item Wish list: heavy wooden shield, hide armor, scimitar, sling (10 bullets), short spear, scroll of cure light wounds, flint and steel, fishing line and hooks, torches, rope, ?? gp.

Spells: Detect Magic, Cure Minor, (x2); Cure Light Wounds, Entangle.
I'll just say you have 7 gold pieces. Is that okay?
 
Last edited:



Creamsteak said:
Both of your links just go to the dice roller, not to actual rolls.
I actually noticed that, but I was leaving to get to class and wasn't able to fix it yet. Sorry about that.

Code:
-----------------------------------------------------------------------
Name  : C                   | Race  : warforged         | Height: 6’ 5”
Player: Pinnacle            | Gender:                   | Weight: 298lb
Update:                     | Age   : 2                 | Eyes  : gold
Align : LG                  | Size  : M                 | Hair  : none
Deity : Sovereign Host      | Speed : 20 ft             | Hand  : right
-----------------------------------------------------------------------
       Ability    |   Temporary   |       Class       Level
     Score   Mod  |  Score   Mod  |      Crusader       1
STR   16     +3   |               |
DEX    7     -2   |               |   Action Points: 4
CON   17     +3   |               |
INT   11      0   |               |
WIS    6     -2   |               |XP  : 100              Char Level: 1
CHA   10     +0   |               |Need: 1000             ECL       : 1
-----------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   13      12              | Init  :  +1   =  1  +  
DR 2/Adamantine
-----------------------------------------------------------------------
     Total         Armour   Shield   Dex   Size   Natural   Defl   Misc
AC :   19  = 10  +    8   +    2   + -2  +      +         +      +  
Sans Shield: 17 Flat-footed: 19 Flat-footed sans shield:  17 Touch: 8
-----------------------------------------------------------------------
Base Attack Bonus:  
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :  +4   =  1   +  3  +      | Range :  -1   =  1   + -2  +  
-----------------------------------------------------------------------
SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con      +5     =  2   +  3  +   0   +  0
Ref   :    Dex      -2     =  0   + -2  +   0   +  0
Will  :    Wis      -2     =  0   + -2  +   0   +  0
-----------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS                                GAINED
Living Construct Traits
Light Fortification
Slam attack

Steely Resolve 5                                            lvl 1
Furious Counterstrike                                       lvl 1

Feats:
Adamantine Body                                             lvl 1

---------------------------------------------------------------------
LANGUAGES
Common
-----------------------------------------------------------------------
SKILLS :                 Max Ranks (3 + Level):     CC Max Ranks (/2):

                           Key   Skill  Ability                    Misc
IC   * = Untrained       Ability  Mod     Mod     Ranks    Synergy  Mod
X  Balance*                Dex    -3   =  -2        4       +0      -5
X  Diplomacy*              Cha    +4   =   0        4       +0      +0
X  Intimidate*             Cha    +4   =   0        4       +0      +0
X  Craft*                  Int    +4   =   0        4       +0      +0
-----------------------------------------------------------------------
WEAPON        TAB   DAM   CRIT   RNG   WGHT  TYPE    PROPERTIES
Slam          +4   1d4+3   x2     -     -     B      nat weapon
Warhammer     +4   1d8+3   x3     -   12 lb   B      one-handed
Greataxe      +4  1d12+4  19-20   -    8 lb   S      two-handed
Shortbow      +2    1d6    x3    60 ft 2 lb   P
Dagger (melee)+4   1d4+3  19-20   -    1 lb  P or S  melee or thrown
Dagger(thrown)+2   1d4+3  19-20  10 ft  -    P or S  melee or thrown

Ammo: 40 arrows                                TOTAL WEIGHT: 20 lb
-----------------------------------------------------------------------
                      ARMOUR  CHECK    MAX  SPELL
ARMOUR         TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  WGHT   PROPERTIES
Adamantine Body feat    +8      -5      +1   35%   20 ft  -
Heavy Wooden Shield     +2      -2       -   15%   20 ft 15 lb

                                                  TOTAL WEIGHT: 15 lb
-----------------------------------------------------------------------
COIN:    PP:      GP: 8     SP: 7       CP: 3
GEMS:

                                                 TOTAL WEIGHT:       LB
-----------------------------------------------------------------------
GEAR                    WEIGHT LB    |   GEAR                 WEIGHT LB
Belt pouch               ½ lb        | 
Flint and steel           -          | 
Silk rope                5 lb        | 
3 sunrods                3 lb        | 
ID and traveling papers   -          | 
Warforged repair kit     1 lb        | 
                                     |    

                                                TOTAL WEIGHT: 9 ½ lb
                                                TOTAL WEIGHT: 47 ½ LB
-----------------------------------------------------------------------
LOAD:  LIGHT   MEDIUM (-3) HEAVY/MAX (-6)  LIFT (X 2)  PUSH/DRAG (X 5)
           LB       LB            LB          lb             lb
-----------------------------------------------------------------------
MANEUVERS:

Stance:
Martial Spirit (Devo)

Maneuvers:
Crusader’s Strike (Devo, strike) (Withheld)
Vanguard Strike (Devo, strike) (Expended)
Stone Bones (Stone, strike) (Withheld)
Douse the Flames (White, strike) (Granted)
Leading the Attack (White, strike) (Granted)
-----------------------------------------------------------------------
BACKGROUND
Created legitimately by House Cannith and stamped with the mark of
Breland, this warforged was sent to a Brelish army unit near the end of
the Last War.  The last of three warforged to enter that particular
unit, he was dubbed "Unit C" (although the other two had both picked up
better, more unique nicknames than Units A and B by that point).

While skilled in battle, Unit C had a good heart, and didn't like the
idea of the war.  He knew that his weapons could end the lives of
others, others who had done nothing but be a part of an enemy army.  He
didn't mind fighting or even killing if he had a good reason, someone
or something to defend, but killing on command was very different for
him.  Luckily, the Treaty of Thronehold came out almost immediately
after his construction and his term as a soldier ended, meaning that he
was never given that command.

Since then, he has tried to put his skills at arms, pretty much his
only skills, to use for things worth fighting for.  He has taken a few
jobs as a guardian or people or places, but he has always been quick to
come to the defense of someone who needs it, paid to do so or not.
Always referred to as "he" by his commander and the others in the army
unit, Unit C slightly favors masculine pronouns and would say so if
someone asked him.  If someone referred to him as "she," however, he
wouldn't care at all.  If someone refers to him as "it" he does feel
insulted, but generally doesn't say anything in his own defense.

Unit C is a warforged of average size.  His armor plating is extensive
and reinforced with adamantine.  A mark of the nation of Breland is
stamped on his chest, but he didn’t exactly grow up in that nation as a
humanoid person might have and he isn’t particularly loyal to his
country (not that he’s traitorous, he just doesn’t care much about
national loyalty or politics).  The only clothing that he wears
consists of a belt, a harness for his gear, and a dark green traveling
cloak.  Although he is a compassionate and kind soul, the multiple
weapons he always carries probably makes him come off as a bit
dangerous.

I was surprised to notice how few options there are for a level 1 crusader. He knows five maneuvers and there are only six to pick from, two of which so the same thing, and he can ready them all. Ah well.
 
Last edited:


Remove ads

Top