Originally posted by Plaguescarred1:
Yanni d'Ghallanda
3rd-level Halfling Ranger
Small Male Humanoid
Armor Class 16 (scalemail armor)
Hit Points 28 (3d10)
Speed 25 ft.
Sense Normal
Str 12 (+1) Dex 17 (+3) Con 14 (+2)
Int 10 (+0) Wis 14 (+2) Cha 08 (-1)
Alignment neutral good
Languages halfling, common, elvish,
Trait
Background Outlander [Wanderer]
Outlander Origin: Tribal nomad.
Personality Traits: I’m driven by a wanderlust that led me away from home.
Ideal: People. Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I am the last of my tribe, it is up to me to ensure their names enter legends.
Flaw: There’s no room for caution in a life lived to the fullest.
Proficiency (+2)
Tools: Musical Instrument (drum)
Saving Throws: Strenght +3, Dexterity +5
Skill Athletics +3, Animal Handling +4, Nature +2, Perception +4, Survival +4
Lucky
Brave
Halfling Nimbleness
Stout Resilience
Beast Favored Enemy
Grassland Natural Explorer
Two-Weapon Fighting Style
Spellcasting (Save DC 12, Spell Attack +4)
1st-level (3/days) - cure wounds, goodberry, hunter's mark
Beast Companion Archetype
Ranger's Companion
Primeval Awareness
Actions
Melee Attacks— Talenta Tangat: +5 to hit (reach 5 ft.; one creature).
Hit: 1d6+3 slashing damage
Ranged Attack—Talenta Boomrang: +5 to hit (range 20/60 ft; one creature).
Hit: 1d6+3 piercing damage / 1d6+3 piercing damage
Equipment: Talenta tangat (as scrimitar), 8 talenta boomrang (as handaxe), scalemail armor, a backpack including: 6 torch, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a staff, a hunting trap, a trophy from an animal you killed (slit tongue), a set of traveler’s clothes, and a belt pouch containing 10 gp
Yanni [E-any] was born early in the summer month of nymm in 967 YK in Gatherhold in the Talenta Plains. Short but stocky, he has long braided brown hair and bright green eyes. Yanni wield weapons of his clan; a curved sword mounted on a short shaft called a talenta tanga and simple curved polished sticks called a talenta boomrang, which he is known to dual throw with blinding speed. He was part of a small nomadic clan of halfling that was decimated during an unfortunate encounter with Cannith warforged forces. After, Yanni joined House Ghallanda (which means "helpful hounds" in the halfling tongue) and served during The Last War as a member of the Dragontail Guild providing food and shelter to armies in the field in exchange for gold and a guarantee of neutrality and soon started manifesting the Mark of Hospitality (see Spellcasting). After The Last War ended, Yanni became a Ghallanda Sheperd, roaming the plains and beyond riding his old fastieth dinosaur Mosso, hunting beasts and trading goods, or occasionally searching for lost souls to offer help or hospitality. Mosso is an amphibious fastieth lizard bred by halflings for speed, which can keep pace with common riding horse in spite of its slight size, and capable of swallowing small foes whole and leap surprising distance and for that Mosso has proven a remarkable mount and companion over the years.
Mosso, Fastieth Dinosaur (Reflavored Giant Frog)
[sblock]Fastieth Dinosaur
Medium beast, unaligned
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft., swim 30 ft.
Str 12 (+1) Dex 13 (+1) Con 11 (+0)
Int 02 (−4) Wis 10 (+0) Cha 03 (−4)
Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 12
Languages —
Challenge 1/4 (50 XP)
Amphibious. The dinosaur can breathe air and water.
Standing Leap. The dinosaur’s long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target is grappled
(escape DC 11). Until this grapple ends, the target is restrained,
and the dinosaur can’t bite another target.
Swallow. The dinosaur makes one bite attack against a Small or
smaller target it is grappling. If the attack hits, the target is
swallowed, and the grapple ends. The swallowed target is
blinded and restrained, it has total cover against attacks and
other effects outside the dinosaur, and it takes 7 (2d4+2) acid damage
at the start of each of the frog’s turns. The dinosaur can have only
one target swallowed at a time.
If the dinosaur dies, a swallowed creature is no longer restrained
by it and can escape from the corpse using 5 feet of movement,
exiting prone.
Giant Frog
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Yanni d'Ghallanda
3rd-level Halfling Ranger
Small Male Humanoid
Armor Class 16 (scalemail armor)
Hit Points 28 (3d10)
Speed 25 ft.
Sense Normal
Str 12 (+1) Dex 17 (+3) Con 14 (+2)
Int 10 (+0) Wis 14 (+2) Cha 08 (-1)
Alignment neutral good
Languages halfling, common, elvish,
Trait
Background Outlander [Wanderer]
Outlander Origin: Tribal nomad.
Personality Traits: I’m driven by a wanderlust that led me away from home.
Ideal: People. Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe.
Bond: I am the last of my tribe, it is up to me to ensure their names enter legends.
Flaw: There’s no room for caution in a life lived to the fullest.
Proficiency (+2)
Tools: Musical Instrument (drum)
Saving Throws: Strenght +3, Dexterity +5
Skill Athletics +3, Animal Handling +4, Nature +2, Perception +4, Survival +4
Lucky
Brave
Halfling Nimbleness
Stout Resilience
Beast Favored Enemy
Grassland Natural Explorer
Two-Weapon Fighting Style
Spellcasting (Save DC 12, Spell Attack +4)
1st-level (3/days) - cure wounds, goodberry, hunter's mark
Beast Companion Archetype
Ranger's Companion
Primeval Awareness
Actions
Melee Attacks— Talenta Tangat: +5 to hit (reach 5 ft.; one creature).
Hit: 1d6+3 slashing damage
Ranged Attack—Talenta Boomrang: +5 to hit (range 20/60 ft; one creature).
Hit: 1d6+3 piercing damage / 1d6+3 piercing damage
Equipment: Talenta tangat (as scrimitar), 8 talenta boomrang (as handaxe), scalemail armor, a backpack including: 6 torch, 5 days rations, a tinderbox, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it, a staff, a hunting trap, a trophy from an animal you killed (slit tongue), a set of traveler’s clothes, and a belt pouch containing 10 gp
Yanni [E-any] was born early in the summer month of nymm in 967 YK in Gatherhold in the Talenta Plains. Short but stocky, he has long braided brown hair and bright green eyes. Yanni wield weapons of his clan; a curved sword mounted on a short shaft called a talenta tanga and simple curved polished sticks called a talenta boomrang, which he is known to dual throw with blinding speed. He was part of a small nomadic clan of halfling that was decimated during an unfortunate encounter with Cannith warforged forces. After, Yanni joined House Ghallanda (which means "helpful hounds" in the halfling tongue) and served during The Last War as a member of the Dragontail Guild providing food and shelter to armies in the field in exchange for gold and a guarantee of neutrality and soon started manifesting the Mark of Hospitality (see Spellcasting). After The Last War ended, Yanni became a Ghallanda Sheperd, roaming the plains and beyond riding his old fastieth dinosaur Mosso, hunting beasts and trading goods, or occasionally searching for lost souls to offer help or hospitality. Mosso is an amphibious fastieth lizard bred by halflings for speed, which can keep pace with common riding horse in spite of its slight size, and capable of swallowing small foes whole and leap surprising distance and for that Mosso has proven a remarkable mount and companion over the years.
Mosso, Fastieth Dinosaur (Reflavored Giant Frog)
[sblock]Fastieth Dinosaur
Medium beast, unaligned
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft., swim 30 ft.
Str 12 (+1) Dex 13 (+1) Con 11 (+0)
Int 02 (−4) Wis 10 (+0) Cha 03 (−4)
Skills Perception +4, Stealth +5
Senses darkvision 30 ft., passive Perception 12
Languages —
Challenge 1/4 (50 XP)
Amphibious. The dinosaur can breathe air and water.
Standing Leap. The dinosaur’s long jump is up to 20 feet and its
high jump is up to 10 feet, with or without a running start.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) piercing damage, and the target is grappled
(escape DC 11). Until this grapple ends, the target is restrained,
and the dinosaur can’t bite another target.
Swallow. The dinosaur makes one bite attack against a Small or
smaller target it is grappling. If the attack hits, the target is
swallowed, and the grapple ends. The swallowed target is
blinded and restrained, it has total cover against attacks and
other effects outside the dinosaur, and it takes 7 (2d4+2) acid damage
at the start of each of the frog’s turns. The dinosaur can have only
one target swallowed at a time.
If the dinosaur dies, a swallowed creature is no longer restrained
by it and can escape from the corpse using 5 feet of movement,
exiting prone.
Giant Frog
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