BoldItalic
First Post
Originally posted by BoldItalic:
Basic: No
Player's Handbook: Yes
EE Player's Companion: No
AL Legal: Yes (March 2015 Rules)

Rindlaf Elmpath
1st-Level Human Ranger
Medium Male Humanoid
Armour Class 16 (Scale Mail)
Hit Points 11 (1d10+1)
Speed 30 feet
Sense Normal
Passive Perception 14
Initiative +3
Str 14 (+2) Dex 16 (+3) Con 13 (+1)
Int 11 (+0) Wis 15 (+2) Cha 9 (-1)
Proficiency Bonus +2
Alignment Chaotic-Neutral
Languages Common, Elvish, Dwarvish, Orc
Background Outlander (Exile)
FEATURES & TRAITS
Wanderer
Favoured Enemy (Orcs and Drow)
Natural Explorer (Grassland)
PROFICIENCIES
Tools: Shawm
Saving Throws: Str, Dex
SKILLS
Animal Handling +4, Athletics +4, Perception +4, Stealth +5, Survival +4
ATTACKS
Two Shortswords +5 To Hit, 1d6+3/1d6 piercing finesse, light
Longbow +5 To Hit, 1d8+3 piercing heavy, two-handed, ammunition, range(150/600)
EQUIPMENT (145 lb)
Scale Mail, Shortsword(2), Longbow, Arrows(20), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Staff, Hunting Trap, Trophy (from an animal you killed), Traveller's Clothes, Green Sash, Ivory Knife, Piece of Yellow Chalk, 10gp, A purple handkerchief embroidered with the name of a powerful archmage
PERSONAL CHARACTERISTICS
Traits: Rindlaf feels far more comfortable around animals than people, and he is driven by a wanderlust that has led him away from home.
Ideal - Change. Life is like the seasons, in constant change, and we must change with it.
Bond: Rindlaf's clan, tribe or family is the most important thing in his life, even when they are far from him.
Flaw: Rindlaf believes there is no room for caution in a life lived to the fullest.
Backstory
Rindlaf lives with his uncle (a ranger) and aunt (a druid) in a remote wilderness. Recently, they have become aware of an unlikely alliance between a renegade drow and a tribe of orcs, intent on plundering outlying farmlands. Rindlaf has been sent to town to warn the authorities and ask for soldiers to be sent but he has little idea of where to go or who to speak to, and his lack of social skills is holding him back somewhat.
Religion: Rindlaf worships at the temple of Silvanus, the Neutral god of wild nature, in Sunderfell. Followers there are required to wear a green sash on holy days, and to carry an ivory knife, and a piece of yellow chalk at all times.
Basic: No
Player's Handbook: Yes
EE Player's Companion: No
AL Legal: Yes (March 2015 Rules)

Rindlaf Elmpath
1st-Level Human Ranger
Medium Male Humanoid
Armour Class 16 (Scale Mail)
Hit Points 11 (1d10+1)
Speed 30 feet
Sense Normal
Passive Perception 14
Initiative +3
Str 14 (+2) Dex 16 (+3) Con 13 (+1)
Int 11 (+0) Wis 15 (+2) Cha 9 (-1)
Proficiency Bonus +2
Alignment Chaotic-Neutral
Languages Common, Elvish, Dwarvish, Orc
Background Outlander (Exile)
FEATURES & TRAITS
Wanderer
Favoured Enemy (Orcs and Drow)
Natural Explorer (Grassland)
PROFICIENCIES
Tools: Shawm
Saving Throws: Str, Dex
SKILLS
Animal Handling +4, Athletics +4, Perception +4, Stealth +5, Survival +4
ATTACKS
Two Shortswords +5 To Hit, 1d6+3/1d6 piercing finesse, light
Longbow +5 To Hit, 1d8+3 piercing heavy, two-handed, ammunition, range(150/600)
EQUIPMENT (145 lb)
Scale Mail, Shortsword(2), Longbow, Arrows(20), Backpack, Bedroll, Mess Kit, Tinderbox, Torches(10), Day's Rations(10), Waterskin, Hempen Rope - 50ft, Staff, Hunting Trap, Trophy (from an animal you killed), Traveller's Clothes, Green Sash, Ivory Knife, Piece of Yellow Chalk, 10gp, A purple handkerchief embroidered with the name of a powerful archmage
PERSONAL CHARACTERISTICS
Traits: Rindlaf feels far more comfortable around animals than people, and he is driven by a wanderlust that has led him away from home.
Ideal - Change. Life is like the seasons, in constant change, and we must change with it.
Bond: Rindlaf's clan, tribe or family is the most important thing in his life, even when they are far from him.
Flaw: Rindlaf believes there is no room for caution in a life lived to the fullest.
Backstory
Rindlaf lives with his uncle (a ranger) and aunt (a druid) in a remote wilderness. Recently, they have become aware of an unlikely alliance between a renegade drow and a tribe of orcs, intent on plundering outlying farmlands. Rindlaf has been sent to town to warn the authorities and ask for soldiers to be sent but he has little idea of where to go or who to speak to, and his lack of social skills is holding him back somewhat.
Religion: Rindlaf worships at the temple of Silvanus, the Neutral god of wild nature, in Sunderfell. Followers there are required to wear a green sash on holy days, and to carry an ivory knife, and a piece of yellow chalk at all times.
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