KDLadage said:
Allow me to re-phrase this to make my opinion on this matter a little clearer...
By all means... although my comments weren't directed to you earlier.
KDLadage said:
The problem with the Paladin is reconciling a clearly LG character (based upon D&D definitions) who happens to love his church and his faith...
I don't see a problem here if the Paladin class is played within the D&D framework. Based upon what I've seen thus far in your post, I think your "Paladin" is not really a Paladin, but we'll deal with your points one at a time.
KDLadage said:
As many have illustrated in the past, the order of Paladins, as depicted in the game, will murder (even to the point of genocide) any people they feel falls into their definition of evil, all in the name of their Diety -- and thus, within the bounds of an organized, hierarchical, and traditional religious framework.
I'd like to know where we've seen Paladins in a game used in this fashion. I've never used them like this. I've never had a Paladin as a class commit acts of genocide in the name of their god.
Quite frankly, I think that your perspective on Paladins is appropriate for a "Vile" or very, very mature and not so much alignment-oriented game. You're bringing in elements that typically would not be a part of the traditional/standard game.
In a game I run, a Paladin would not murder wantonly (unless forced or tricked into doing so). A Paladin defends just laws for the common good. She would not start killing or even arresting people who did not follow said laws unless their actions directly impacted and conflicted with the common good. Even if the tradition is being challenged, the traditional D&D Paladin would not just start killing and/or removing people because they disagreed with her. Would she frown upon their position and behavior? Sure, but that would be it.
KDLadage said:
There is a leader (sometimes intagible and distant, other times in the form of a high-ranking Priest), a defined order, and a system of discipline. They will (without pity or remorse) enforce thier system of beliefs at any cost. Local laws can (and will) be ignored if they conflict with the code and beliefs of their command structure. There are clearly expected norms (in the form of the Code of Behavior).
You're describing a LN Monk, or an attorney from
Law and Order, not the traditional D&D Paladin.
A Paladin would react with remorse if she had to kill someone who was threatening her or others, but she would not hesitate. And this threat would have to be life-threatening or potentially so, not some vague situation.
Local laws would not be ignored. I see Paladins as a bunch of Supermen. Superman would not just wantonly fly into some country and impose his clearly LG ideology on people, but would not stand by as people are murdered and abused.
KDLadage said:
As a member of this order, the Paladin not only endorses this behavior, but re-enforces it through recruitment and conversion tactics.
As any religious entity, Lawful or not, would... although, a Paladin does not endorse the behaviors you describe.
KDLadage said:
The Paladin, despite his code of ethics, is not forbidden to love. But no matter his love, he must always hold his faith as the higher ideal. If the death of his beloved will serve the common good -- he is not always allowed to acquiesce to the demands of his heart. Sure, he may feel the pain, and he may even feel the raw emotions of the loss. But in the end, for his ideal to be maintained, the very things he held dear in his heart, must give way to the desires and demands of the faith itself.
But I don't see a LG god up and demanding that degree of sacrifice either.
KDLadage said:
With your comments on Michael, I agree. That is one cold-hearted SOB. LE to the core. Vito, on the other hand, is not quite so clear. At least in my mind.
At least we agree on something!
Your arguments are excellent by the way.