• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Gods Hate Us

Alright, we split up, but don't get too far away from the other group. How about one group of Ruslan, Baril, and Lousin, and the other with Toryn, Pabsit, and myself? Everyone agreed? suggests Oskar.
 

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"Let's go already," Baril says and walks outside. He picks a direction at random and starts systematically going through buildings on that side.
 



"Always," Ruslan says with dignity, having Igor take out his flying carpet again so he doesn't have to walk. He'll float through the search if necessary, not wanting to bother himself or wear out his shoes.
 

Ruslan, Baril, and Lou:

You walk(and float, of course) back towards the initial direction you had been moving. Once reaching the first intersection, you see that a good fourty or fifty feet to down the left street is a small object on the ground. Though it is hard to see from this distance, it could very easily be a sewer access. Could be.

Toryn, Pabsit, and Oskar:

You move in the opposite direction from the other group, and find that the street only goes forward for two blocks before turning to your right. Following the road down its new path, you walk two more empty, identical blocks before reaching another intersection. This one is a T-shaped junction, with a road going both left and right...however, directly in front of you is a building that looks nothing like the others that you have seen before.

It is small, probably only one level, with actual windows and an iron door. The windows have iron bars over them like a prison, and the roof is perfectly flat.
 

"Look. Over there. Might be our ticket down," Baril says pointing at the small object on the ground to their left. With stealth he moves closer to have a better look at it.
 

"Excellent. Very well, let's see what's under there... Igor! Come and lift this cover," Ruslan says, gesturing to his thin and scrawny servant. He certainly doesn't look strong enough to even be carrying Ruslan's backpack, let alone lift a sewer cover. But looks can be deceiving.
 

Pabsits eyes narrow att he sight of this "real" building.

Should we call forrr the otherrrs? Perrrhaps this is wherrre ourrr "prrrisonerrr" is being kept? If anything, we could use Rrruslan's "mule", Igorrr, as a batterrring ram or shield forrr when we enterrr.
 

Into the Woods

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