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The Gray Spire (Game)

On the main deck about 31 people have showed up, 15 of the crew and 15 of the passengers. You drag or push the prisoners out onto the main deck, everyone except the girls, the captain, and the old gnome inch away from the gruff evil eyed unshaven men, 2 of them are awake now (the Cleric not one of them).
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The girls now fully equip and a bit on edge.

Varen smiling, wild black hair, beautiful if not for her stern expression and tall, she wears two oddly shaped blades at her sides one about a foot longer then a regular longsword but curved and on the other side a shortsword curved in a similar fashion.

Beth her face calm at first glance but she quickly shoots you guys a quick flirtatious grin then then yawns stretching her arms wide with a staff in one hand, you can't help but notice a fairly large bosom only made seem bigger due to her small stature.

Kyre her eyes set on the prisoners eyeing them warily fingering her dagger scabbard (Spear) her grey silk dress waving to the sea breeze, she blinks at your approach and quickly curtsies at your group. "I thank you again for saving me and my friends." She then turns to the gnome, "Master, Rutergein?"

Rutergein takes off his glove and moves to the first prisoner and places his hand on his head, the prisoner jerks back but your able to keep him from getting too far. He asks the man, "Who sent you?" The gnomes eyes grow angry but says, "Hmm...Intresting. How did you get on the boat, other than the obvious?" The gnomes eyes quickly widen and he turns to the crowd, as the prizoners eyes quickly lower. The next thing you see is a man near the back of the crowd finishing a spell and he says to the gnome, “It’s a nice warm day out, you should take a nice long swim.” The gnome suddenly runs to the east side of the ship and leaps off. The crowd gasps in amazement, The girls scream, “No!” or “Parken!” As the caster bends over the edge of the ship and drops from veiw.

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OOC:Looks like you'll never get off this boat. (Chuckles Maniacally)
 

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Hp 13/23

Spellcraft (1d20+8=26) (to identify the spell cast)

"Man, these guys just don't give up!" Bazut says as he switch weapons.
[Switching from Axe/Shield to Warpike. (16 AC)]
[Moving between caster and the 'captured', Setting Weapon up for a charge]

"Can anyone get the gnome?"
 

Ars looks around, Aw, so much for rereading "Sach'ul's passages on Arcane Theory" again today." and begins to untie his sling from his belt.
 
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Dreylin watches with only partial interest as the Gnome questions the prisoner. His eyes move towards the girls across from them. 'Are we the only survivors of the attack last night?' he wonders. 'How many were killed?'

His attentions perks up as he hears the command and watches in surprise as the Gnome jumps into the water. Immediately, his blade clears the scabbard and his eyes dart around, looking for any threatening motions.

OOC: Ready an action that if any makes a threatening motion against either himself, allies, or the girls, he charges forward and attacks that person.
 


Round 1

[sblock=Spell Craft (17)]Suggestion[/sblock]The caster jumped off the side.

The girls run over to the find a way to get the gnome back.

You guys are up.[sblock=Map]
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Seeing that the girls are handling the Gnome, Dreylin rushes over to the other side of the boat to where the spellcaster disappeared and peers over the edge.
 

Round 2

Another round goes by, Kyre throws some rope over board, the gnome continues to swim. People run around some more.
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"Hey Anthony and Ars. While they help the gnome get onboard, lets move these guys to a more secure location inside the ship. That way, we have better control of the situation if the guy decides to rescue them."
 

Ars yells "The meeting will be postponed till a later time, please return inside the ship!!" and then moves to the side of the boat the caster was on and also peers over.
 

Into the Woods

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