mellored
Legend
It's now a saving throw. Str or Dex.The biggest problem I have with the new grapple rolls is that it's against AC. It makes no sense to me that a bear should be easier to grapple than a house cat.
It's now a saving throw. Str or Dex.The biggest problem I have with the new grapple rolls is that it's against AC. It makes no sense to me that a bear should be easier to grapple than a house cat.
You need to be crouching at least and probably forcing your knee on their back/neck.I assure you, it is entirely possible to throw or force someone onto the ground and hold them there with an arm or wrist lock while you are still standing or crouching next to them.
Almost by definition magic gets to break the demands of realism. And Monks are explicitly magical.I'm not sure why this thread is so absurdly obsessed about grappling being realistic when nobody seems to question whatever BS the casters are up to with the same demands of realism. Heck the monk can run on walls.
Spellcasting and realism. Hmmm... I wonder if that is a valid comparison to martial arts and realism. I can see wanting there to be a balance of the perception of effectiveness between the two.I'm not sure why this thread is so absurdly obsessed about grappling being realistic when nobody seems to question whatever BS the casters are up to with the same demands of realism. Heck the monk can run on walls.
Anything that trivially bypasses defenses (AC, hp, saves) is obviously broken.I don't think the nerf is justified.
So why single out grappling characters, and not spellcasters whose spell lists are all loaded with the kind of things that bypass all of the above?Anything that trivially bypasses defenses (AC, hp, saves) is obviously broken.
Of course it's justified.
I think the hint is in your usernameI'm not sure why this thread is so absurdly obsessed about grappling being realistic when nobody seems to question whatever BS the casters are up to with the same demands of realism. Heck the monk can run on walls.
Because all day long and such. Casters are limited by slots and keeping up concentration. Except when you only have one big encounter per day...So why single out grappling characters, and not spellcasters whose spell lists are all loaded with the kind of things that bypass all of the above?
Because the former is not the intended path to victory for the martial while the latter very much is the intended path to victory for the caster?So why single out grappling characters, and not spellcasters whose spell lists are all loaded with the kind of things that bypass all of the above?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.