humble minion
Legend
OK, let's compare the 3.5 Paladin to, in the same edition's PHB:
So, yeah, there isn't a single PHB class the Paladin could claim to be better than in 3.5. They were ranked Tier 5 for a reason.
- Full caster classes: Ha. Ha. Ha ha ha. Next.
- Barbarian: Barbarian deals more damage with Rage, has full-time damage resistance, better mobility, better hit die. Paladin loses.
- Bard: Even though Bard only goes up to 6th-level spells, their caster level is still equal to full class level. Hence their spells last longer and don't get dispelled automatically. Paladin loses.
- Fighter: Fighters get bonus feats, which are much more valuable than anything the Paladin gets. Paladin loses.
- Monk: Probably the only other class who is anywhere near the bottom with the Paladin. Still, Monks had some neat trip builds and constrict builds that were quasi-competent in early levels of play. That's two better than Paladins could claim. Paladin loses.
- Ranger: 3.5 Ranger was actually OK for a non full-spellcaster. Had a good amount of skill points, its light armor-only bonus feats actually didn't suck this time, Favored Enemy scaled a lot better than 3.0, had some neat stealth-related features, got some better spells than it had in 3.0. Paladin loses.
- Rogue: Sneak Attack that outdamaged Smite Evil by a mile. And even if the Rogue ran into Sneak-immune enemies, it still had much more skills and more feats that made them better from a utility standpoint. Paladin loses.
Divine Grace was the single biggest feature for 3.5 paladins. In an edition where every high-level PC was completely covered with magic items, a high-level paladin could reasonably rely on having a cha-boost item, and so probably in the order of +5 to +7 on all their saves (since they probably had a decent Cha in the first place), before any of the zillion layers of buff spells were applied. And that's on top of the regular save boost item they probably had as well. In an edition where save-or-die effects were ubiquitous at high level, and when there was a continually widening gap between strong and weak saves as you increased in level, having effectively no weak saves (and damn near untouchable strong saves) was a huge, huge deal.
Paladins were a long long way from a STRONG 3.5 class, and they did have damage output issues considering how rarely they could smite, but they had their pluses too.