Li Shenron
Legend
Agreed. I had forgotten how quickly an encounter can be resolved in BECM. From rolling initiative to dishing out XP, a 4-on-4 encounter with a band of pirates took all of 7 minutes (I watched the clock.) A similar encounter would have taken half an hour under 3.5E...four times as long.
Simplified rules = faster combat = more combat = more excitement.
Well, personally my favourite things would be variety within the same ruleset... and that's exactly what I expect from 5e modularity!
What I mean is that 7 minutes for an encounter with pirates sounds great, if the encounter is not of major importance for the story, for example because the PCs are high level enough that pirates/bandits are easy foes.
However... I want unimportant encounters to be quick, but not trivial. For example, I'd like to see high-level PCs hack through a small army of goblins in a few rounds and disperse them (or just pass through the other side), without having to roll each attack, since they are probably all going to succeed, but then discover after the fight that one of the PC was hit by a poisoned arrow and this will carry consequences.
OTOH, I want the fights vs BBEG to be longer, more detailed (because they are more difficult therefore they should require more careful and detailed tactics) and more memorable. A 1-hour combat for the final adventure encounter can actually be quite fine for me!