The Heroes of Axyr

Just Realized Morrison never made it here. So....

Code:
Name: Morrison
Class: Monk 2 / Cleric 1
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: Fharlanghn

Str: 16 +3 (10p.)     Level: 3        XP: 3500
Dex: 14 +2 ( 6p.)     BAB: +1         HP: 17 (3d8)
Con: 10 +0 ( 2p.)     Grapple: +4     Dmg Red: --/----
Int: 10 +0 ( 2p.)     Speed: 30'      Spell Res: --
Wis: 16 +3 (10p.)     Init: +6        Spell Save: --
Cha: 10 +0 ( 2p.)     ACP: --          Spell Fail: --

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +0    +0    +2    +0    +0    +3    15
Touch: 15              Flatfooted: 13

           Base   Mod  Misc  Total
Fort:       5     +0             +5
Ref:        3     +2             +5
Will:       5     +3             +8

Weapon                     Attack      Damage     Critical
Monk                          +4        1d6+3       20x2
     stunning fist 2xDay  DC 14 (10 + 1/2 lvl + Wis Bn) 
Javelin  (MWx1)               +5        1d6+3       20x2
           Normx2             +4
MW Greatsword                 +6        2d6+4      19-20x2

Languages: Axyr, Creal

Abilities: Evasion, Monk Unarmed combat, Flurry, Turn Undead x 3/day, 
  Spontaneous Casting (Cure)

Spellcasting: 
  Spells per day:
      0th - 3, 1st - 2 + 1 D
  Spells Prepared:
      0th - Create Water, Detect Magic, Mending
      1st - Command, Protection from Evil, Domain: Longstrider

Domains: 
   Travel - Add Survival to class skills, For a total time per day of 1 round 
       per cleric level you possess, you can act normally regardless of 
       magical effects that impede movement as if you were affected by 
       the spell freedom of movement. This effect occurs automatically as 
       soon as it applies, lasts until it runs out or is no longer needed, and 
       can operate multiple times per day (up to the total daily limit of 
       rounds).
   War - Gain Martial Prof (Greatsword), Weapon Focus (Greatsword)

Feats: Power Attack, Cleave(Human), Combat Reflexes(monk), Stunning Fist(monk), 
    Weapon Focus (Greatsword), Improved Initiative

Weapon Feats: Simple weapons, Monk Weapons, Martial Prof (Greatsword)

Armor Feats: All types of armor, Shields (except tower shields)

Skill Points: 28     Max Ranks: 6/3
Skills                   Ranks  Mod  Misc        Total
Balance                  5      +2      +2 Syn    +9 
Jump                     5      +2      +2 Syn    +9
Listen                   5      +3                +8
Spot                     5      +3                +8
Tumble                   5      +2      +2 Syn    +9
Knowledge (religion)     3      +0                +2

Equipment:               Cost    Weight
MW Greatsword            350gp   8lb
MW Javelin               301gp   2lb
Javelin (x2)               2gp   4lb
Potion CLW(x2)           100gp   2lb
Dagger                     2gp   1lb
Flint and Steel            1gp   -
Monk's Outfit              -     -
Backpack                   2gp   2lb
   Bedroll                 1sp   5lb
   Rations, trail(x5)     25sp   5lb
          Days Used:
  10 candles               5cp   -
  Case, map or scroll      1gp   .5lb
  Chalk, 1pc               1cp   -
  Fishhook                 1sp   -
  Grappling Hook           1gp   4lb
  Rope, silk 50ft         10gp   5lb
  Hammer                   5sp   2lb
  Ink, 1oz                 8gp   -
  Inkpen                   1sp   -
  Lantern, Bullseye       12gp   3lb
  Mirror, Small Steel     10gp   .5lb
  Oil, 2x 1pint flask      2sp   2lb
  Oil, 2x 1pint skin       2sp   2lb
  Paper, 5x sheets         2gp   -
  Piton x 8                8sp   4lb
  Pouch, belt              1gp   .5lb
  Sack x 3                 3sp   1.5lb
  Sealing Wax              1gp   1lb
  Sewing Needle            5sp   -
  Soap                     5sp   1lb
  5 empty vials            5gp   .5lb
  Waterskin                1gp   4lb
  Whetstone                2cp   1lb
Total Weight:61.5lb      Money: 88gp 06sp 02cp
Backpack weight: 44.5lb
Carried weight: 17lb

                      Lgt   Med   Hvy  Lift  Push
Max Weight:           76    153   230  460  1150

Age: 19
Height: 6'04"
Weight: 210lb
Eyes: Green
Hair: Black
Skin: Tan
 
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Code:
[B]Name:[/B] Calondor
[B]Class:[/B]      Bard
[B]Race:[/B]       Half-elf
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Chaotic neutral
[B]Deity:[/B]      None

[B]Str:[/B] 14 +2      [B]Level:[/B]    3     [B]XP:[/B]          2000
[B]Dex:[/B] 14 +2      [B]BAB:[/B]     +2     [B]HP:[/B]          13 (3d6+0)
[B]Con:[/B] 10 +0      [B]Grapple:[/B] +4     [B]Dmg Red:[/B]     XX/XXXX
[B]Int:[/B] 14 +2      [B]Speed:[/B]   30'    [B]Spell Res:[/B]   00
[B]Wis:[/B] 10 +0      [B]Init:[/B]    +2     [B]Spell Save:[/B] +2 vs. enchantment
[B]Cha:[/B] 16 +3      [B]ACP:[/B]     -2     [B]Spell Fail:[/B]  0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +4    +0     +2   +0     +0   +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                1      +0   +0    1
[B]Ref:[/B]                 3      +2   +0    5
[B]Will:[/B]                3      +0   +0    3

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +4     1d6+2      18-20x2
Dagger                    +4     1d4+2      19-20x2
ShortBow                  +4     1d6+0      20x3

[B]Languages:[/B] Axyrian, Elven, Draconic, Giant.

[B]Abilities:[/B] 
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
Low-light vision.
+1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf ’s ability to notice secret doors simply by passing near them.
+2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.
Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
Bardic music

Spell's/day:   4/2        DC: 13+spell lvl
Spell's known: 
0th- Read magic, Detect magic, Ghost sounds, Mage hand, Prestidigitation, Lullaby;
1st- Charm person, Cure light wounds, Identify;

[B]Feats:[/B] Quick draw

[B]Skill Points:[/B] XX       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Total[/B]
Bluff                      5    +3      +8
Climb                      2    +1      +3
Concentration              2    +0      +2
Diplomacy                  2    +3      +11
Gather Information         2    +3      +7
Hide                       2    +2      +4
Knowledge: history         2    +2      +4
Listen                     2    +1      +4
Move silently              2    +2      +4
Perform(stringed)          6    +3      +9
Perform(Sing)              2    +3      +5
Sense motive               5    +1      +6
Sleight of hand            5    +2      +9
Spellcraft                 2    +2      +4
Tumble                     2    +2      +4
Use Magic Device           5    +3      +8


[B]Equipment:               Cost  Weight[/B]
Chain shirt              100gp 25lb
Throwing Dagger          2gp    1lb
Throwing Dagger          2gp    1lb
Rapier                   20gp   2lb
Shortbow                 30gp   2lb
20 arrows                1gp    3lb
Backpack                 2gp    2lb
Small steel mirror       10gp   1/2lb
Masterwork Mandolin      100gp  2lb
Entertainers outfit      3gp    4lb
Exporers outfit          10gp   8lb
2 potions of cure light  100gp  -
1 potion of jump         50gp   -
[B]Total Weight:[/B]56 1/2lb      [B]Money:[/B] 480gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            58    116   175  175   875

[B]Age:[/B]    23
[B]Height:[/B] 5'7"
[B]Weight:[/B] 122lb
[B]Eyes:[/B]   Blue
[B]Hair:[/B]   Dark brown
[B]Skin:[/B]   Tanned
Appearance: Calondor is fairly tall, lean and tanned. He has short dark brown hair
that is always well groomed. He has pointed ears like his mother and is quite handsome
(According to almost all the women he has met). He wears sturdy leather boots, leather
breeches, a thick leather belt, and a cloth shirt with a vest that is laced up with a
drawstring at the top when he is not entertaining. When he is entertaining he wears much
more flamboyant attire, blue tights and a blue and yellow loose cloth shirt. He almost
always has his two daggers hidden on his person.

Background: Calondor is the illegitamate son of a human politician and an elven
commoner. His mother used him to blackmail the politician for money, but he never got
more than food to eat and clothes to wear, while his mother baught many fine things for
herself.

He eventually took to stealing away at night and going around town, he took to singing
for coin's in the tavern's, and occasionally sneaking away to the library during the day.
A musician heard him one night and thought he had great musical potential so the musician
took him in and taught him. The musician was an old man and died soon after he took
Calondor in.

Calondor began traveling around from place to place singing and playing for his money
or sometimes just room and board. He eventually decided to go to Axyr to seek his
fortune.


Enworld told me this post was too short the first time I tried to post it. It said to lengthen it to three characters, so here are more than three characters so I can post the character. :P
 
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