The Heroes of Axyr


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He's my guy! Let me know if he's going to work.

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[b]Name:[/b] Maliant Smith
  
 [b]Class:[/b] Hexblade 2
  
 [b]Race:[/b] Human
  
 [b]Size:[/b] Medium
  
 [b]Gender:[/b] Male
  
 [b]Alignment:[/b] Neutral
  
 [b]Deity:[/b] ??? Need help here...standard greyhawk?
  
 [b]Str:[/b] 14 +2 (6 p.) [b]Level:[/b] 2 [b]XP:[/b] 2000
  
 [b]Dex:[/b] 12 +1 (4 p.) [b]BAB:[/b] +2 [b]HP:[/b] 19 (2d10+4)
  
 [b]Con:[/b] 14 +2 (6 p.) [b]Grapple:[/b] +4 [b]Dmg Red:[/b] -/-
  
 [b]Int:[/b] 14 +2 (6 p.) [b]Speed:[/b] 30' [b]Spell Res:[/b] -
  
 [b]Wis:[/b] 10 +0 (2 p.) [b]Init:[/b] +3 [b]Spell Save:[/b] +2
  
 [b]Cha:[/b] 15 +2 (8 p.) [b]ACP:[/b] -0 [b]Spell Fail:[/b] 0%
  
 [b]Armor Class:[/b] 14
  
 [b]Touch:[/b] 11 [b]Flatfooted:[/b] 13
  
 [b]Base Mod Misc Total[/b]
  
 [b]Fort:[/b] 0 +2 +2
  
 [b]Ref:[/b] 0 +1 +1
  
 [b]Will:[/b] 3 +0 +3
  
 [b]Weapon Attack Damage Critical[/b]
  
 Longsword(masterwork) +5 1d8+2 19-20x2
  
 Dagger (masterwork) +5 1d4+2 19-20x2
  
 Dagger (mw, thrown) +4 1d4+2 19-20x2
  
  
  
 [b]Languages:[/b] Axyr, Mergovian
  
 [b]Abilities:[/b] Hexblade Curse 1/day, Arcane Resistance +2 save vs spells
  
 [b]Feats:[/b] Thug, Skill Focus (Listen)
  
 [b]Skill Points:[/b] 25 [b]Max Ranks:[/b] 5/2.5
  
 [b]Skills Ranks Mod Misc Total[/b]
  
 Bluff 3 +2 +5
  
 Concentration 2 +2 +4
  
 Diplomacy 3 +2 +5
  
 Intimidate 5 +2 +2 +9
  
 Knowledge (Axyr) (cc) 2.5 +2 +4
  
 Listen (cc) 2.5 +0 +3 +5
  
 Spellcraft 2 +2 +4
  
 [b]Equipment: Cost Weight[/b]
  
 Longsword (masterwork) 315gp 4lb
  
 Studded Leather (mw) 175gp 20lb
  
 Dagger (mw) 302gp 1lb
  
 Potion (Jump) 50gp 1lb
  
 Potion (CMW) 300gp 1lb
  
 Numerous mementos - 3lb
  
 Thieves' tools (3 sets) 90gp 3lb
  
 [b]Total Weight:[/b]33lb [b]Money:[/b] 174gp 11sp 35cp
  
 [b]Lgt Med Hvy Lift Push[/b]
  
 [b]Max Weight:[/b] 58 59-116 117-175 175 875
  
 [b]Age:[/b] 19
  
 [b]Height:[/b] 5'7"
  
 [b]Weight:[/b] 165lb
  
 [b]Eyes:[/b] Blue
  
 [b]Hair:[/b] Black
  
 [b]Skin:[/b] pale

Appearance: Pale and small, Maliant looks like the undernourished city boy he is. Wiry and tough, Mal has obviously been in a few scraps. He has a scar cutting thru his left eyebrow, and the knuckles of his left hand are criss-crossed with old scars (remnant of putting his hand thru a window a few years back).

Background: The most important day in Maliant's life happened when he was 5. He and his sister Willia were home while the rest of the family was out. Some men broke into the house. Maliant hid in a cupboard while the men did Bad Things to Willia. The girl was never the same, and died soon after. The screams of his sister haunt him to this day. If Mal has his way, no girl will ever cry out "please God, why won't someone help me?" as his sister did, over and over. Mal is extremely attuned to the sounds around him.

Mal lives in the same poor neighborhood he grew up in. He no longer lives with his parents, who consider him a wastrel, unemployed, and possibly a criminal. They have no idea that he walks the streets at night, making sure Bad Things happen to Bad People. The recent decrease in street crime has not yet been connected to Mal's nightly wanderings, which suits Mal fine. Among locals tho, especially those out late at night, Mal is beginning to get a reputation as a bad person to cross.

Mal lives by selling off the equipment of those he "apprehends." He donates much of this money to local temples and charities, keeping enough to live easily on. He usually keeps one item from each prey, and if he is too late to help he might keep a memento of his prey's victims.

 
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Interesting, I will assume he is from Axyr.

Could you indicate which skill are cross classed and put your HP.

Forget about the HP just saw them.
 
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DarkMaster said:
Interesting, I will assume he is from Axyr.

Could you indicate which skill are cross classed and put your HP.

Forget about the HP just saw them.
Cross class skills marked (cc). Yeah, Axyr, city slums. Any guidance on religion?

Also, I'm heading to Origins tomorrow, so my internet will be spotty this week.

PS
 

Storminator said:
Cross class skills marked (cc). Yeah, Axyr, city slums. Any guidance on religion?

Also, I'm heading to Origins tomorrow, so my internet will be spotty this week.

PS
Gods of Greyhawks, and I think you can add 4 more skill points. Sorry for the cc I could not see them.
 

DarkMaster said:
Gods of Greyhawks, and I think you can add 4 more skill points. Sorry for the cc I could not see them.
:)

I should have wrote: Cross class skills now marked (cc). Not sure how I missed the 4 skill points, now amended.

I'll add in the religions when I have the book (instead of the SRD) tonight.

PS
 


Ivar Cadfael
Human Battle Sorcerer 2, CG

STR 14 (+2)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 10 (+0)
CHA 16 (+3)


Combat Stats:
Base Attack Bonus: +1
Melee: +3 [+1 BAB, +2 STR]
Ranged: +3 [+1 BAB, +2 DEX]
Hit Points: 14 [8 + 4 (levels) + 2 (CON)]
Armor Class: 16 [10 + 2 (DEX) + 4 (Chain Shirt)]
Initiative: +6 [+2 DEX, +4 Improved Initiative]
Movement Rate: 30 feet

Attacks per round:
Masterwork bastard sword (+4 to hit, 1d10+2 dmg (1d10+3 when used two-handed), Crit 20/x3)
Light crossbow (+3 to hit, 1d8 dmg, Crit 19-20/x2)

Armor:
Masterwork chain shirt (+4 AC, -1 armor penalty)


Saving Throws:
Fort: +1 [+0 base, +1 CON]
Ref: +2 [+0 base, +2 DEX]
Will: +3 [+3 base, +0 WIS]


Feats:
Eschew Materials (free Battle Sorcerer feat)
Combat Casting (1st level feat)
Improved Initiative (bonus human feat)


Skills:
Concentration +6 (5 ranks, +1 Con)
Intimidate +8 (5 ranks, +3 Cha)
Ride +4 (2.5 ranks, +2 Dex)
Spellcraft +5 (5 ranks, +0 Int)


Languages:
Axyrian, Mergovian.


Special Abilities:
Bonus skill point at every level (4 at 1st).
Bonus feat at 1st level.
Favored Class: Any.
No spell failure chance from light armor when casting battle sorcerer spells.
Proficient with bastard sword.
Animal Companion (as druid 1/2 class level)


Spells:
Spells per day: 5/4
DCs: 13/14
Spells Known: 4/1
Cantrips: Disrupt Undead, Light, Mending, Ray of Frost.
Level 1: Burning Hands.


Equipment:
Backpack:
- Flint and steel
- Grappling Hook
- 50' Silk Rope
- Scroll of Enlarge
- Scroll of Magic Weapon
- 2 Sunrods
- Whetstone
Wearing / Carrying:
- Explorer's Outfit
- Masterwork chain shirt (250 AG)
- Masterwork bastard sword (385 AG)
- Light Crossbow
- 20 Crossbow bolts
- 2 Daggers
- 2 AG, 7 sp

Total Weight Carried: 55 lb
Load: Light


Current XP:
Current: 2,000
Next Level: 3,000


**********

Light Warhorse (animal companion): CR: 1; Size: L; Type: Magical Beast; HD: 3d8+9; hp 22; Init: +1; Spd: 60 ft; AC: 14 (flatfooted 13, touch 10); BAB/Grapple: +2/+9; Attk: Hoof +4 melee (1d4+3 dmg), Full attack 2 hooves +4 melee (1d4+3 dmg); SQ: Low-light vision, Scent, Link, Share Spell; AL: N; Sv: Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.
Skills: Listen +4, Spot +4.
Feats: Endurance, Run.

Carrying: Bit and bridle, Military saddle, Saddlebags: (80 crossbow bolts, 14 day's trail rations, 2 full waterskins, 7 day's feed, spade, tent). Total Weight: 179 lb.

Total Weight carried (including rider): 394 lb. Load: Medium

**********

Height: 5' 8"
Weight: 160 lbs
Hair: Black
Eyes: Blue
Age: 20

Ivar's father, Pace, was a soldier until he lost a leg to a barbarian's axe. Retiring with his wife Anwyn to a small farm in the countryside of Axyr, Ivar was born a year later. While Anwyn was happy with her sedate new life, Pace still yearned for the excitement of the battlefield. Almost as soon as Ivar could walk, his father was training him to use a sword.

During his seventh year, his parents took Ivar to the market fair held in the nearby town. In one of the stalls an illusionist was performing minor magics to entertain the crowds, something that caught Ivar's attention. He spent the next few hours watching the man intently, and was silent on the cart ride home. As Pace was lighting a candle that night, Ivar made a small gesture and uttered a word, and suddenly the room was filled with light. The young boy's wooden sword was brightly illuminated with the glow of magic.

The next day, Ivar's parents presented him to the village's hedge wizard, asking if the boy would be suitable as an apprentice. While impressed by Ivar's feat at such a young age, the old man refused to apprentice the boy, recognising that Ivar possessed the sorcerer's innate skill rather than a wizard's learning.

This news only redoubled Pace's efforts to give the boy a firm grounding in the martial arts, recognising that such a talent needed the protection of a strong sword arm. Ivar proved an able pupil, and magic developed along more militant lines as his training progressed.

The family grew in size as Ivar's brother and three sisters came along over the years, putting pressure on the household. The farm started to prove too small for such numbers of children, and Ivar decided it was time to find his own way in the world. Bidding a fond farewell to his family, he joined the Axyrian army.

His tour of duty quickly took him to the north and the barbarian lands. All was going well, until Ivar almost suffered a blow to match his father's. His leg sorely hurt, and needing time to recover, Ivar has made his way back to the capital...
 

I like your background story, I won't change a thing. I just got to find a way to introduce you with the rest of the party.

The horse as animal compagnion is fine
 

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