DarkMaster
First Post
I was rereading the rule about the animal compagnion it is only half your level that are used for the improvement. I don't like it feel it's underpowered compared to an intelligent familiar, so I will stick with 1 to 1.
wysiwyg said:I changed the Intiative to +2 and the ranged attack bonus to +4/+4.
I want Dion to be as great a sword wielder as possible - most combat is done hand-to-hand and not froma distance.
[B]Name:[/B] Makas
[B]Class:[/B] Bbr1/Ftr2
[B]Race:[/B] Dwarf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Moradin
[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 3 [B]XP:[/B] 4000
[B]Dex:[/B] 13 +1 (5p.) [B]BAB:[/B] +3 [B]HP:[/B] 33 (2d12+1d10+9)
[B]Con:[/B] 16 +3 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +1 [B]Poison/Spell Save:[/B] +2
[B]Cha:[/B] 7 -2 (1p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] -
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +2 +1 +0 +0 +0 18
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 17
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 5 +3 +8
[B]Ref:[/B] 0 +1 +1
[B]Will:[/B] 0 +1 +1
[B]Weapon Attack Damage Critical[/B]
Melee:
dwarven waraxe (1H) +8 1d10+3 20x3
dwarven waraxe (2H) +8 1d10+4 20x3
throwing axe +7 1d6+3 20x2
Ranged:
throwing axe +5 1d6+3 20x2
sling +4 1d4+3 20x2
[B]Languages:[/B] Common, Dwarven, Terran, Undercommon.
[B]Abilities:[/B] Darkvision 60ft, Stonecunning, Weapon familiarity, Stability,
+2 racial bonus against poison, spells, and spell-like effects, +1 racial
bonus on attack rolls against orcs and goblinoids, +4 Dodge bonus to AC
against giant types, +2 racial bonus to Appraise and craft checks for
stone and metal, proficient with all simple and martial weapons, and with
all armor (light, medium, and heavy armor) and all shields (including tower
shields), Fast Movement (Ex), Rage 1/day (Ex), Axe Focus (Ex).
[B]Feats:[/B] Axe Focus, Cleave, Endurance, Power Attack.
[B]Skill Points:[/B] 28 [B]Max Ranks:[/B] 5/2.5
[B]Skills Ranks Mod Misc Total[/B]
Appraise (stone & metal) 0 +2 +2 +4
Climb 3 +3 +6
Craft (weaponsmithing) 4 +2 +2 +8
Heal (cc) 2 +1 +3
Knowledge (dungeoneering) 5 +2 +7
Jump 3 +3 +6
Listen 3 +1 +4
Ride 0 +1 +1
Search (stonework) 0 +2 +2 +4
Spot (cc) 3 +1 +4
Survival 4 +1 +5
Survival (underground) 4 +1 +2 +7
Swim 0 +3 -12 -9
[B]Equipment: Cost Weight[/B]
Dwarvencraft Waraxe 630gp 8lb
Sling 0gp 0lb
Sling bullets (10) 1sp 5lb
Throwing Axe 8gp 2lb
Breastplate 200gp 30lb
Heavy steel shield 20gp 15lb
Backpack 2gp 2lb
Bedroll 1sp 5lb
Grappling hook 1gp 4lb
Hammer 5sp 2lb
10 pitons 1gp 5lb
Belt pouch 1gp 0.5lb
100ft silk rope 20gp 10lb
Waterskin 1gp 4lb
Whetstone 2cp 1lb
Explorer's outfit 0gp 0lb
Dwarvencraft waraxe - masterwork quality, hardness increases by 2, gains an
additional 10 hit points, and gains a +2 bonus on all saving throws. All of
these effects stack with the similar bonuses for magic items if the
dwarvencraft item is made magical.
[B]Total Weight:[/B]93.5lb [B]Money:[/B] 15gp 2sp 8cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 230 1150
[B]Age:[/B] 54
[B]Height:[/B] 4'3"
[B]Weight:[/B] 180lb
[B]Eyes:[/B] brown
[B]Hair:[/B] brown
[B]Skin:[/B] deep tan