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THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND


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Tellerian Hawke

Defender of Oerth
Val The Axe chimes in: "Bah, she treats the leaf-eater here like her child, patronizing him and speaking condescendingly to him at every opportunity. She's USING you, boy! Wisen up!"
 

Waynan

Adventurer
Supporter
Paying little attention to what was being said, at the moment, Tan says as he gets back on his feet: "Yes, definitely mindless." And obviously heartless, too, he thinks to himself.

Despite the pain from his wounds, Tam finds himself still holding the dagger, Darkfang. He finds himself enthralled for a moment at the make of it. It was truly a finely crafted blade. His admiration of the weapon is cut short by the continual stabs and twinges of pain from his wounds.
"Please," he says, feeling a little weak, slumping to his knees, "can someone help me?"
 


MacConnell

Creator of The Untamed Wilds
Lathir nods to himself and sighs a bit of a snort. "Tam, my friend, you are one of a kind. I can help you or I am sure Vale has greater curative talent. I can also help myself and others. Vale and I should coordinate to maximize the efficiency of our combined curative abilities."
OOC: Lathir has several healing spells and will cast what is most expedient upon whomever is in need, including himself.
 

redraider629

Explorer
Kleborn brushes himself off, and says "It is more of a flesh wound, but if you have some healing spells to lend, I would feel a little better."

Thallok assists with helping Tam to Vale. He tells those with healing abilities, "Heal the others who need to be healed first, then you can take care of me."
 


Tellerian Hawke

Defender of Oerth
GM:
STARTING CONDITION:
Kleborn is Moderately Wounded (37 pts.)
Lathir is Lightly Injured (18 pts.)
Xao is Lightly Injured (8 pts.)
Tam is Moderately Injured (24 pts.)
Thallok is Moderately Injured (29 pts.)

Lathir's Healing Spells:
Cure Moderate (2d8+10) on Kleborn and Thallok. (20,20)
Cure Light (1d8+5) twice on himself. (7,13)
Cure Light (1d8+5) on Xao. (9)

Sylvar's Healing Spells:
Cure Moderate (2d8+10) on Tam.
Taking Average: 4.5 + 4.5 = 9, +10 = 19. Not quite as good as Lathir got by rolling.

RESULTS:
Kleborn is still Lightly Injured (17 pts.)
Lathir is Healed Completely.
Xao is Healed Completely.
Tam is still Lightly Injured (5 pts.)
Thallok is still Lightly Injured (9 pts.)


What spells does Vale cast?
 

Tellerian Hawke

Defender of Oerth
GM:
Posting on behalf of Vale to get things moving again.


Vale casts Mass Lesser Vigor on Kleborn, Tam, and Thallok. All three party members begin to feel better almost immediately. Within 2 minutes (actual time: 17 rounds) everyone is feeling perfectly healthy.

Since the END of the Lamia battle, including time to rush down the hallway to this room, talk to the Leonids, and have the battle, and to heal after the battle, took a total of 36 rounds (3 minutes, 36 seconds.) WOW. You guys stay busy!

DURATIONS: (Original duration) [Current count against duration, in rounds]

Fly: FLIGHT HAS ENDED.
Armor: 24 hours (14,400 rounds) [-160]
Shield: Less than 24 minutes (237 rounds) [-160]
Alter Self: Less than 120 minutes (1197 rounds) [-160]
Dragonskin: Less than 120 minutes (1197 rounds) [-160]
Prot. vs. Evil: Less than 24 minutes (237 rounds) [-160]
Blur: BLUR HAS ENDED.
Invocations from the twins: 24 hours (14,400 rounds) [-55]

Buffs from Khubsheth:
(Affecting: Dewydd, Sylvar, Respen, Vale, Kleborn, Thallok, Lenny, and Travis)

[Basically, everyone except Tam, Lathir, and Xao.]

Geas for the duration of the adventure.

+5 bonus to all saves (Guardian Bonus, stacks with everything) for the duration of the adventure.
 
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MacConnell

Creator of The Untamed Wilds
Lathir will remove and keep the two thumb claws from the largest Leonid. He will examine the structures in the room to see if there is anything more to them or hidden within.
OOC: d20 = 13
 

Tellerian Hawke

Defender of Oerth
FROM LINE CHAT said:
"...Got a 23. Not horrible! I forgot to check Lenny and Travis too, not used to running them yet. Lenny rolled a 22 Search and 28 spot. Travis rolled a 28 spot."

The party searches the sand thoroughly, but finds nothing. Apparently, whatever treasure has been collected by these creatures in the past has been collected by their mistress, and moved elsewhere. The only things of value here are the aforementioned 6 magical rings that the Leonids were wearing, along with the OBVIOUS triangle key which is embedded in the big Leonid's chest. It's going to take TREMENDOUS effort to get that thing out of there.

Lathir collects the thumb claws, noting that they are artificial, being made of fine quality steel. The magic involved in the creation of these creatures, which were half-living and half-construct, would have had to be enormously powerful, and extremely complex.

EVERYONE: What do you do?
 
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Diarmadhim

Explorer
Dewydd Moresby
I look to the twins inquisitively. Travis merely shakes his head in the negative to Tam's question as Lenny responds, "Not yet, sorry."

"I can, but I haven't prepared the spell for the day. That tends to be something you set an hour aside for and plan your day around," I reply.
 

Tellerian Hawke

Defender of Oerth
GM: Posting on behalf of Respen, who is currently on vacation.


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Respen takes the ring off of the big Leonid, and one of the rings off of one of the smaller Leonids (the rings for the smaller Leonids all look identical) and holds them up to his Monocle of Perusal and studies them for a few moments.

Respen says, "These are protective items. The smaller Leonids wore moderately protective rings, but the ring of the leader offers twice the amount of protection that the lesser rings do. There are no ill side effects that I can see. These rings will be truly helpful to us."

GM:
Respen used 2 charges of his daily allotment of 3.
(1 charge remaining for today.)
The big Leonid's ring is Protection +4. Number available: 1.
The smaller rings are all Protection +2. Number available: 5.
This takes 2 rounds to accomplish.


EVERYONE: What do you do? Who amongst you needeth one of the rings?
 

MacConnell

Creator of The Untamed Wilds
Lathir nods at Respen. "Thanks. Those sound quite helpful. I have no such item; but as I am late coming to the party, I think others should speak before me. If one remains, I would like to have it."

"Are we headed back where all of these four paths started?"
 

Tellerian Hawke

Defender of Oerth
GM:
Tam-Tam claims one of the minor (+2) rings. There are now 4 left.
Lathir has a +3 Deflection bonus from his Divine Portfolio. He doesn't need a ring.
Thallok has the worst AC in the party. He takes the +4 ring.

Anyone else?
 

Sylvar B.

Explorer
Sylvar hesitates for a moment, giving the others the opportunity to take a ring if they would like. Seeing no one else moving in that direction he takes one of the minor rings. (+2 protection)
 
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Diarmadhim

Explorer
Dewydd Moresby
"I would prefer to see the rest of you utilize the rings. As is, my defenses from attacks are fairly decent. Once we have them passed out, we should continue on at speed or find a safe place to rest - some of my dweomers have faded and I'm unable to recast them without sleep."

Lenny & Travis
"Each of us have a minor ring of protection. We'll eventually get them improved once we get back to civilization."
 

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