THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND


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Dewydd
"It sounds like we need to keep searching until we find these two greater keys. Once we do, we place the proper ones in this statue's corresponding hands and use some kind of daylight to illuminate its head? This seems like a good place to rest and recover our spells that have expired. Should we do so or push forward and see what are through either of those two doors to the north and east?"

Lenny & Travis
"East!" Lenny suggests while at the same time Travis suggests, "North!" The twins look at each other and then shrug before playing a quick round of rock, paper, scissors.

Dewydd
"The fates have decided, north it is! Now, what say the rest of you - rest or push forward and rest later?"
 

Tam pipes in: "Rest!" ---
and he immediately sits before the jeweled statue he recently tried to pilfer, stretches his legs out, crossing them at the ankles, cradles his hands behind his head, and leans back against the feet of the statue with a thankful sigh, shutting his eyes.
 


Kleborn responds, "We do not know what lies ahead, and may need the spells. I agree with Tam, let's rest and then head north."

Thallok adds "It seems like we have been sitting here long enough, I think we need to go ahead. we can rest later." He then looks at Tam and adds, "Perhaps we do need to rest, we need the giant killer at full energy!"
 


Respen casts the spell from memory; Dewydd casts the spell from a scroll provided by Respen; the result is, that at each, opposite end of the room, a Rope Trick portal opens up, and the party is able to climb up into each of the extra-dimensional spaces, retract the ropes, and rest peacefully. Dewydd, Lenny, Travis, Kleborn, Lathir, and Sylvar climb into the first portal. Respen, Vale, Tam-Tam, and Thallok climb into the second one.

As he is busy retracting the rope, Lenny says, "Hey, where'd Xao go? HEY, RESPEN! Is Xao in your portal?"

Respen's reply is negative, and the party spends another two minutes looking for him, to no avail. He is simply gone, without a trace, the gods know where.

It is an unsettling turn of events; no one saw him leave, vanish, or use any form of egress; and more than one party member is a bit nervous about that. Of all the dangers that the party has faced so far, the clawing, snarling beasts, the rancid, foul-smelling undead, none of it was as unsettling as the totally unseen, unheard disappearance of one of the party's members. But with more than half of the party under the effects of Khubsheth's geas, there is little choice but to proceed with the plan. The party settles in to rest for 8 hrs.

OOC:

DM Housekeeping notes to follow in the next post. Send me your spell lists / buff durations in LINE chat.

 
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OOC:
I'm so sorry, I really am going to post again, I am trying to juggle a dozen different things right now, between family obligations, church, work, school, etc., but I have not forgotten about this game. One thing that is holding me up is that my son has expressed a desire to play, thus, I have been trying to help him create a character, and that is taking awhile, because we have been looking at different options, optimizations, etc. But we are getting close! So please, I beg your forgiveness, and ask for your patience in this matter.
 

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