The Hunted: Day 4, Hour 1, Minute 20
While Raijin and Xander head below to get away from the hustle-and-bustle of the ship, Earth is an immovable fixture at the prow of the ship, seemingly practicing non-stop for three days straight.
Illarion grills the crew and finds that they mostly stayed on the ship and encountered no eel-monsters or the like, but that there were strange reptilian monsters on the island and a tribe of savages that called themselves the Gardium that went from wary to openly hostile while the ship was there.
He talks it over more with Devinihm and they conclude that the creatures they fought at the
Lucky Lucy were definitely demonic - either somehow brought to the world from the Abyss or simply warped by Abyssal magics. Either way, it gives them some insight into how to fight similar creatures in the future.
Mab, meanwhile, talks non-stop only managing to glean a little information about the island: it is small, covered with jungle, and Dartanian said there was a temple or something carved into the side of the small mountain in the center.
The ship arrives at the a few hours after sunset. It's a rocky, heavily forested place that is alive with night-sounds. Against the bright moon, a few plumes of smoke waft up from deep in the jungle.
On the rocky beach, a small ship - even smaller than the
Adventurer - lies beached and lifeless. The captain looks at it for a long moment as the crew lays anchor off-shore.
"Ill omen to see a shipwreck upon reaching your destination. Your killer came in that I imagine. We'll stay here for three days, after that we'll probably be fighting off the Gardium and who knows what all else. You can take that lifeboat there, though whether you want to go now or wait for morning is up to you."
GM: | Mechanical Benefits:
Earth: Gains and additional Action Point.
Xander: Gains 6 THP until the end of the first combat.
Mab: Gains +1 to skill checks while on the island.
Devinihm: Gains +2 damage vs demons until the end of the adventure.
Raijin: Gains 10 THP until the end of the first combat.
Illarion: Gains +3 damage vs demons until the end of the adventure.
You won't lose any of these benefits if you wait until morning. | |