Iron Sky
Procedurally Generated
The Hunted: Demons Rifts, Round 5
The horned demon finally manages to connect with Earth, knocking a bit of rubble from the elemental's shoulder. Its second attack misses, but that doesn't stop it from blowing apart yet another bony protrusion on its body and injuring the elemental.
The two demonlings pounce on Xander, driven into a frenzy by the big demon's rage. Their claws leave serious wounds on the cleric.
As the large portal constricts, the huge demon inside is pushed away, delaying its emergence into the world. Its roars of frustration and rage can be heard, muted, distorted, and echoing as if heard from a great distance.
Meanwhile, another demon soars out of the rift next to Raijin, turning towards the sorcerer despite any obvious eyes...
Another demonling emerges from one of the other rifts.
[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock]
[sblock=Enemy Actions]Horned Demon 1: Dangerous Foe(when hit by Earth): Spined Fist: 29 AC vs Earth, hit, 18 damage. Spined Fist(+2 Demon Rage, -4 Bane): 12 AC vs Earth, miss, Earth takes 5 ongoing damage and the Horned Demon takes 5 damage.
Hunter Demonling 8: Move, charge, Claws(+1 charge, +1 damage Demon Rage): 24 AC vs Xander, hit, 6 damage.
Hunter Demonling 9: Move, charge, Claws(+1 charge, +1d6+2 damage Demon Rage): CRIT vs Xander, 13 damage.
Small Rift 1: Spinetail Demonling 2 appears adjacent.
Small Rift 3: Hunter Demonling 10 appears adjacent.
Large Rift: Flux(when successful arcana check made against it in a round): delays demon emergence for 1 round. Horned Demon 2 visible, will emerge in 1 round.[/sblock]
[sblock=Combatants]Earth: J12, 15 damage taken, 5 ongoing damage(save ends), Form of the Mountain's Thunder
Xander: E11, 19 damage taken, bloodied
Mab: E13, Stealth 36
*Hand of Salzacas: N22
Devinihm: I19, 1 THP, 5 damage taken, DR4
Illarion: E12, 6 damage taken
Raijin: A8(3 squares up), 5 damage taken
Horned Demon 1: H12-I13, 126 damage taken, bloodied, -4 defenses and attacks, slowed, marked(Earth)
Horned Demon: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 17 Will, Resist 10 Thunder. MBA: Spined Strike: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. Demon Rage(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. Dangerous Foe(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.
Hunter Demonling 8: E10
Hunter Demonling 9: F10
Hunter Demonling 10: L2
Hunter Demonling: Minion, ?? AC, 15 Fort, 16 Ref, 14 Will. MBA: Claws: +8 vs AC, 5 damage. Elemental Reflection(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.
Hunter Demonlings destroyed: 7
Spinetail Demonling 2: B7(4 squares up)
Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: ??
Spinetail Demonlings destroyed: 1
Large Rift: A14-B15, 1/5 closed, Horned Demon 2 emerges in 1 round
Small Rift 1: A7(4 squares up on cliff)
Small Rift 3: O22
Small Rift 4: M1
Small Rifts closed: 1[/sblock]
[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.
The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend.[/sblock]
The horned demon finally manages to connect with Earth, knocking a bit of rubble from the elemental's shoulder. Its second attack misses, but that doesn't stop it from blowing apart yet another bony protrusion on its body and injuring the elemental.
The two demonlings pounce on Xander, driven into a frenzy by the big demon's rage. Their claws leave serious wounds on the cleric.
As the large portal constricts, the huge demon inside is pushed away, delaying its emergence into the world. Its roars of frustration and rage can be heard, muted, distorted, and echoing as if heard from a great distance.
Meanwhile, another demon soars out of the rift next to Raijin, turning towards the sorcerer despite any obvious eyes...
Another demonling emerges from one of the other rifts.
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[sblock=Arcana DC 20, minor action]The smaller rifts are fairly unstable. If someone could get adjacent to one they could close it with a Standard Action DC 20 Arcana check. The larger rift looks more more stable, it will take 5 Standard Action DC 20 Arcana checks to close, though these attempts may be made from up to 3 squares away.[/sblock]
[sblock=Enemy Actions]Horned Demon 1: Dangerous Foe(when hit by Earth): Spined Fist: 29 AC vs Earth, hit, 18 damage. Spined Fist(+2 Demon Rage, -4 Bane): 12 AC vs Earth, miss, Earth takes 5 ongoing damage and the Horned Demon takes 5 damage.
Hunter Demonling 8: Move, charge, Claws(+1 charge, +1 damage Demon Rage): 24 AC vs Xander, hit, 6 damage.
Hunter Demonling 9: Move, charge, Claws(+1 charge, +1d6+2 damage Demon Rage): CRIT vs Xander, 13 damage.
Small Rift 1: Spinetail Demonling 2 appears adjacent.
Small Rift 3: Hunter Demonling 10 appears adjacent.
Large Rift: Flux(when successful arcana check made against it in a round): delays demon emergence for 1 round. Horned Demon 2 visible, will emerge in 1 round.[/sblock]
[sblock=Combatants]Earth: J12, 15 damage taken, 5 ongoing damage(save ends), Form of the Mountain's Thunder
Xander: E11, 19 damage taken, bloodied
Mab: E13, Stealth 36
*Hand of Salzacas: N22
Devinihm: I19, 1 THP, 5 damage taken, DR4
Illarion: E12, 6 damage taken
Raijin: A8(3 squares up), 5 damage taken
Horned Demon 1: H12-I13, 126 damage taken, bloodied, -4 defenses and attacks, slowed, marked(Earth)
Horned Demon: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 17 Will, Resist 10 Thunder. MBA: Spined Strike: +8 vs AC, 2d10+3 damage, miss: 5 ongoing damage(save ends) and the Horned Demon takes 5 damage. Demon Rage(Aura 5): Demons in the aura deal +1 damage per demon adjacent to the target they are attacking and +1d6 if two-or-more demons are adjacent to the target and the Horned Demon gains +2 to attack and damage. Dangerous Foe(Immediate Reaction, when hit by a melee or close attack): The Horned Demon makes an MBA against the target.
Hunter Demonling 8: E10
Hunter Demonling 9: F10
Hunter Demonling 10: L2
Hunter Demonling: Minion, ?? AC, 15 Fort, 16 Ref, 14 Will. MBA: Claws: +8 vs AC, 5 damage. Elemental Reflection(Free, when takes acid, cold, fire, lightning, or thunder damage from a target within 5 squares): Deal 5 of the same type of damage to the attacker.
Hunter Demonlings destroyed: 7
Spinetail Demonling 2: B7(4 squares up)
Spinetail Demonling: Minion, 17 AC, ?? Fort, ?? Ref, ?? Will, ?? Resist, ?? Vulnerability. MBA: ??
Spinetail Demonlings destroyed: 1
Large Rift: A14-B15, 1/5 closed, Horned Demon 2 emerges in 1 round
Small Rift 1: A7(4 squares up on cliff)
Small Rift 3: O22
Small Rift 4: M1
Small Rifts closed: 1[/sblock]
[sblock=Terrain]The smaller rocks in the middle and sides of the battlefield require a DC 15 Athletics check or are considered difficult terrain that costs 3 squares of movement to traverse instead of 2. It provides cover.
The cliffs (A1-E8) require DC 18 Athletics(Climb) checks to ascend.[/sblock]