Warpiglet-7
Cry havoc! And let slip the pigs of war!
Morgan, it’s not the size of the pole that matters but how you poke the dungeon floor with it!10 foot pole? More like 4 feet.
-Morgan Ironwolf
Morgan, it’s not the size of the pole that matters but how you poke the dungeon floor with it!10 foot pole? More like 4 feet.
-Morgan Ironwolf
Normally there's a reason behind that.So much distrust of DMs.
So much player hate...
Right back at ya.Normally there's a reason behind that.
Distrusting DMs and hating players are very, very different things.Right back at ya.
I don’t buy that.So much distrust of players, with probably about as much reason.
If you're not carrying a ten-foot pole, six torches, and a flask of oil, are you even playing Dungeons & Dragons?
There's about as much reason to distrust players as there is to distrust GMs, seems to me. I don't entirely disbelieve every horror story I see about either--bad players and bad GMs both exist.I don’t buy that.
And bad DMs have more power at a table to abuse than bad players do. So your bad DM horror stories tend to be more egregious than bad player horror stories, from my personal experience and from accounts I've seen online.There's about as much reason to distrust players as there is to distrust GMs, seems to me. I don't entirely disbelieve every horror story I see about either--bad players and bad GMs both exist.
Also one bad GM can affect more players than one bad player can GMs--though of course the bad player is plausibly making things bad for the other players, as well.And bad DMs have more power at a table to abuse than bad players do. So your bad DM horror stories tend to be more egregious than bad player horror stories, from my personal experience and from accounts I've seen online.
Yep. I personally see more bad player stories than bad DM ones (because players outnumber DMs by a lot), but the bad DM stories are normally worse.Also one bad GM can affect more players than one bad player can GMs--though of course the bad player is plausibly making things bad for the other players, as well.
My wife's first D&D experience included my brother's player character dragging around a goblin corpse and tossing it everywhere he thought there might be a pressure trap.Back in the day, there was one session where the party didn't have a 10-ft pole, so one of the other players made a comment that we did have a 6-ft Irishman, whereupon several members of the party picked up my character and heaved him into the area we thought might be trapped.
This all reads to me that more people should be playing online, where you have access to a theoretically infinite pool of players and DMs to match your preferred play style.There's about as much reason to distrust players as there is to distrust GMs, seems to me.
You might think so.This all reads to me that more people should be playing online, where you have access to a theoretically infinite pool of players and DMs to match your preferred play style.
So much distrust of DMs.
I only trust friend computer.So much distrust of players, with probably about as much reason.
Well, not trusting Friend Computer will result in your being used as reactor shielding.I only trust friend computer.
I didn't say that it was without a potential downside.You might think so.
You might also think that gaming online would be a way for a few bad players and/or DMs to spread their crap far and wide.
On the one hand, this is true. On the other hand, I suspect at least most of the people who seem so miserable could do with a good look in the mirror before trying it. As the saying goes, The only thing all our dysfunctional relationships have in common is you.I didn't say that it was without a potential downside.
But all the people who post here who appear miserable in their games have very little to lose by trying it.