The "I Didn't Comment in Another Thread" Thread

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@Snarf Zagyg also with respect.

I dunno who you are so I can’t say I see you anywhere else either on line or at conventions or anywhere.

And I did mean this place, not necessarily you, but I’ll take the knock back.

I def worded it badly
 

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My problem with super heroes is the number of times they don't do the obvious until the author needs them to show off. Endgame, Hank and Jan shrink down something sharp and pointy (or maybe just really big like one of those massively long flying worm things), chuck it in Thanos's ear canal, and expand it. Yes, it's boring and doesn't make an exciting story, but these folks are supposed to be smart.

There are any number of super-power sets that only work properly because they're chronically underutilized. You just have to accept it as a genre convention or the whole genre blows up.
 

I think I am much better avoiding doing that in not-too-high-magic-Fantasy/Steam Punk/Post-Apocolyptic games than I am in Modern/Supers/Space games. And it might be why I like 1980s and before Detective fiction/shows better than more modern ones.
I'm not sure what the connection is. I get the modern technology angle and the 80s mysteries. And I completely agree. Same with horror. But I'm not sure how that relates to your earlier comment on superheroes.
Yeah, I don't set my CoC/Delta Green games post, like, 1996 because cell phones/internet would obviate most investigational issues. Seriously, read a modern day DG module. They spend sometimes pharagraphs explaining why their tech won't work or why this particular piece of information can't be researched online etc.
I run...well ran...a lot of 1920s Call of Cthulhu before switching to Cthulhu by Gaslight 1890s. I found that most players couldn't tell the difference between old and 1920s. By that I mean, despite giving them a list of stuff that was recently invented in the 1920s they'd all still talk about music from the late 1930s, movies from the 1950s, etc. It was brutal. So I swapped to the 1890s and horse-drawn carriages...and to them that meant medieval. Ugh.
 


You usually need to either have more powerful supers be more moral, or morally ambiguous supers be less powerful, or your world should logically involve some extremely quick "solutions."
Exactly. The Suicide Squad is fine in a world where the Justice League exists. Swap the morality and suddenly you have the JL taking over the planet and murdering anyone who tries to get in their way. There are entire alternate reality storylines of that exact thing happening. Entire other comic companies have made their brand on that kind of thing. One's even on Prime as a cartoon right now. Another as a live-action series. The superhero genre has a lot of conventions and tropes that need to be followed otherwise the genre falls apart.
 




I run...well ran...a lot of 1920s Call of Cthulhu before switching to Cthulhu by Gaslight 1890s. I found that most players couldn't tell the difference between old and 1920s. By that I mean, despite giving them a list of stuff that was recently invented in the 1920s they'd all still talk about music from the late 1930s, movies from the 1950s, etc. It was brutal. So I swapped to the 1890s and horse-drawn carriages...and to them that meant medieval. Ugh.
That sounds fun, jazz, speakeasies, corrupt police/politicians, etc with a dash of madness
 


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