overgeeked
Open-World Sandbox
I prefer the tamarind.So wrong.
(Should be the pineapple instead).
I prefer the tamarind.So wrong.
(Should be the pineapple instead).
Will have to try that!I prefer the tamarind.
Some things never change.I was reading Metagaming's magazine Interplay (issue #5, May 1982), and came across this uncredited piece (probably by editor Ron Hopkins) which I could have lifted from any of a number of threads in this and other forums.
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Requiem for a Golden Age
The development of adventure gaming has gone to new paths in the last few years. A Golden Age has passed, never to exist again.
Gone are the days when D&D was a novelty enjoyed by a few hardy souls who could figure out a game to play from those initial, oh so disjointed rules.
Gone are the halcyon days of SPI*, when you got a steady diet of serious history, covering
every conceivable conflict.
Gone are the days when game companies were more concerned about the quality of their game's play than anything else.
What we have now in adventure gaming is the Age of Consumerism. I know it has arrived. The word was brought to me by a fellow who sells games in a store. The word went something like this: "The other day there were two mothers in the store bragging about what level D&D character their sons were". It sent chills down my spine.
With that story I knew that adventure gaming had arrived at the pinnacle of our Consumerist culture. In our culture a product is "in" when people buy it only because everyone else is buying. You've got it made when that happens. Quality no longer matters, only name recognition has any relevance at that point.
For a business that's the Holy Grail. Your product becomes divorced from any concept of quality, utility or value. It may even be desirable for the product to have NO quality, since it would only confuse the vacuous mentality of the consumer buyer.
Having arrived, adventure gaming will willy-nilly sweep a few products along with it to commercial success. The mass of
creative and imaginative effort put forth by the numerous small game firms will be stillborn in an echo of non-recognition.
The steady diet of 'new' that the core gamer likes will be gone, along with the few stores that specialized in our kind of games. All that will be available will be a sprinkling of new items carefully tailored for the mass market Consumer.
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* Strategic Publications Inc., ed.
The game* remains the same. The only thing that changes is the name of the players.Some things never change.
I believe its "ze game remains ze same".The game* remains the same. The only thing that changes is the name of the players.
*Metaphorically speaking.
Hilariously, in Interplay #7, a reader had this response.Some things never change.
"Gaming... Gaming never changes." -- Ron Perlman, probablyThe game* remains the same. The only thing that changes is the name of the players.
*Metaphorically speaking.
How many posts/pages on a thread is too many for you to bother participating even if you otherwise would be interested in the topic?
The only thing that changes is the name of the players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.