D&D 5E The imbalance of ASI levels in non-spellcasting classes


log in or register to remove this ad

@Ashrym : And the actual thread topic wasn't set to that level range, so there's that. The notion that I'm moving goalposts looks a little strawman-y in light of the OP. Nothing personal, or even pointed, just saying. I was talking about the general topic, not the little slice of it sitting right above my post.
 

@Ashrym : And the actual thread topic wasn't set to that level range, so there's that. The notion that I'm moving goalposts looks a little strawman-y in light of the OP. Nothing personal, or even pointed, just saying. I was talking about the general topic, not the little slice of it sitting right above my post.

Not the OP, just the context of that part of the conversation.
 

Not the OP, just the context of that part of the conversation.
My OP was essentially "but in the larger context I have issue X with your position Y", thus connecting that part of the conversation to the larger topic. I think we're good here.:p
 




Oh 13A is needlessly complex, just less so than D&D - it's still a D&D imitator, and has more sacred cows grazing it than 4e had. It's a lot like 5e, that way.
That latter bit and some unreliability in the rules consistency (The two designers having diametrically different interpretations of a resource fundamental to the barbarian class) bother me enough that I look elsewhere for a 4e decedent
 


They're not intended to "keep up" with fighter-type attacks. They're there to give a meaningful action when you've run out of spell slots, or don't want to.

For most builds, cantrips are still better than throwing darts or shooting a crossbow. :)

Yes I agree completely. But I think some folks assume they're more than that. That they are the equivalent of a fighter with a sword.
 

Remove ads

Top