The Immortals Handbook

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Hello again matey! :)

Anabstercorian said:
PL 0: Stone Age Defined by the use of tools shaped solely by hand and force, not by fire.
PL 1: Metal Age Defined by the use of tools including metal, as well as the capacity to produce more metal.
PL 2: Alchemical Age Defined by haphazard attempts to master unseen phenomena such as magnetism or chemistry, marred by superstition.
PL 3: Philosophical Age Defined by an a rejection of previous superstitious dogma when that dogma conflicts with observable fact.
PL 4: Mechanical Age Defined by large-scale practical application of technological advancement.
PL 5: Information Age Defined by a mastery of information processing and transfer.
PL 6: Atomic Age Defined by a mastery of atomic and subatomic reactions.
PL 7: Kinetic Age Defined by a mastery of kinetic energy as a controllable force.
PL 8: Energy Age Defined by the conquest of eutropy over entropy and limitless energy supplies.
PL 9: Temporal Age Defined by the manipulation of temporal mechanics to the limits of paradox.
PL 10: Planck Age Defined by expansion of technological advancement to the limits of quantum physics.
PL 11: Sub-Planck Age Defined by breaching the limits quantum physics sets on technological advancement.
PL 12: Singularity Age Defined by throwing the laws of physics out the window and making your own at your whim.
PL 13: Clarkian Age Defined by the expansion of the creation of new physical laws to include metaphor and abstract concepts, such as guns that cause people to fall in love with the wielder or the eradication of violence against sentient life forms from the universe.
PL 14: The Last Age Defined by annihilating the universe and replacing it with a better one.

Where did you get those from?

Also I meant to ask has anyone here got any of the d20 Stargate stuff yet? If so what are your thoughts on it? *Goes off looking for reviews*
 

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Hi U_K!

Glad to see that the website is up!

I was looking back over some of your posts, and notice that you talk a lot about how you extrapolate things (specifically, how much massive damage would do for, say, a nuke). It was interesting given how you had "real" d20 vs. "modern" d20 (and I won't mention the 72 hp-damaging d20 Future nukes).

What I wanted to ask is, will the IH address how you got these figures (essentially, will it have "Behind the Curtain" sidebars)?

In case you think that spending pages just explaining the math is boring, and that potential readers wouldn't want to see that, I'd like to direct your attention to the Power Gamer's 3.5 Warrior Strategy Guide, which is basically a book that does nothing but mathematically break down the PHB for purposes of making a character that can deal the most damage in combat. Personally, I loved the book, not only because it showed the underpinings of the game and how to best use them, but also because it backed up everything it said by showing the math (though only once, the rest of the time it just showed the results of the math). I think it'd be great if the IH had this also, all the moreso since the book will remake the wheel (in terms of CR, epic spells, etc) in various places.

As always, I'm eagerly anticipating the IH!
 
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Hiya mate! :)

Anabstercorian said:
PL 0 thru 8 are from d20 Future, sort of. The rest I made up.

How would you (or indeed anyone else) rate contemporary Sci-fi television/movies in terms of Progress Levels?
 

Upper_Krust said:
Hiya mate! :)

How would you (or indeed anyone else) rate contemporary Sci-fi television/movies in terms of Progress Levels?
I would assume that most of them have a mix of technology from PL 5 to PL infinity, whatever happens to be convenient. :p

By the way, I threw a little idea regarding the weapon damage problem into the SRD thread. Not sure if it works, though.
 

Alzrius said:

Hey Alzrius mate! :)

Alzrius said:
Glad to see that the website is up!

Yes, it was awkward getting things like that sorted without owning a credit card (which I should have by next week - making the forums a possibility)

Alzrius said:
I was looking back over some of your posts, and notice that you talk a lot about how you extrapolate things (specifically, how much massive damage would do for, say, a nuke). It was interesting given how you had "real" d20 vs. "modern" d20 (and I won't mention the 72 hp-damaging d20 Future nukes).

Well there are probably now three different ways of rating the damage now:

d20 realism

d20 Modern realism

d20 Future surrealism

Alzrius said:
What I wanted to ask is, will the IH address how you got these figures (essentially, will it have "Behind the Curtain" sidebars)?

Its pretty straightforward stuff. I have probably explained it before in this thread (though don't worry I won't ask you to go hunting).

In d20, increasing the mass by x8 (one size category) multiplies the base damage by x1.5. However, if we also check out speeds when we increase size one category it only increases by x1.5 rather than x2. So its obvious that larger creatures have slower reflexes. Therefore we can deduce that if those creatures were also moving as fast as their smaller counterparts that the damage would be doubled every size category.

For modern weapons, its a simple matter of choosing a base figure, then extrapolating the kinetic energy using Einsteins famous equation.

For explosions we know that damage (and blast radius) double every time we increase the energy by x8.

eg. 125g grenade deals 4d6, we can easily deduce that 1kg explosion deals 8d6, 8Kg = 16d6 etc.

Alzrius said:
In case you think that spending pages just explaining the math is boring,

I don't think its boring, but I am not sure I would devote more than half a page in the IH to explaining it).

Alzrius said:
and that potential readers wouldn't want to see that, I'd like to direct your attention to the Power Gamer's 3.5 Warrior Strategy Guide, which is basically a book that does nothing but mathematically break down the PHB for purposes of making a character that can deal the most damage in combat. Personally, I loved the book, not only because it showed the underpinings of the game and how to best use them, but also because it backed up everything it said by showing the math (though only once, the rest of the time it just showed the results of the math).

Sounds like my kind of book. :D

I just checked out the preview (on feats) and its similar to my own research for the IH. I actually have a table (and an equation) that gives you the average AC; Attack Bonus; Hit Points and Damage (and how many hits are needed to overcome a like opponent) for every level for each type of main character class (Fighter, Rogue, Cleric, Wizard).

That way at a glance I can look at Thors stats in D&Dg and see pretty much exactly which level he equals in terms of combat.

Alzrius said:
I think it'd be great if the IH had this also, all the moreso since the book will remake the wheel (in terms of CR, epic spells, etc) in various places.

Indeed.

Alzrius said:
As always, I'm eagerly anticipating the IH!

Thanks.
 

Upper_Krust said:
Extrapolating d20. 1 Megaton = 16,000d6 (54,000 damage)

Extrapolating d20 Modern. 1 Megaton = 180d6 (680 damage)

D20 Future. 1 Megaton = 16d8 (72 damage)

So a pound of TNT does 12d6 damage? An ounce does 5d6? (That is, based on your d20 extrapolation.)
 
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Hello CRGreathouse mate! :)

CRGreathouse said:
So a pound of TNT does 12d6 damage? An ounce does 5d6? (That is, based on your d20 extrapolation.)

Well as I mentioned previously it sort of depends where you start your grenade damage - its difficult to approximate a right or wrong answer for the initial damage.

I had a 125g explosive grenade deal 8d6 for the realistic d20. With 16d6 for the 1KG Light Rocket Proppelled Grenade and 32d6 for a Heavy R.P.G.

D20 Modern is of the idea that a typical grenade will deal 4d6 damage, 6d6 for a Light R.P.G. and 8d6 for a Heavy R.P.G...or something like that.

I think in d20 Future grenades actually have a healing effect. :p
 

Upper_Krust said:
(Victory Class) Star Destroyers (1 Km Dreadnoughts) have 1200d20 (24,000 hp). Hardness 40. Though for some reason it only weighs 540,000 Tons - go figure.

Ooh, I like the weight. Assuming it's roughly triangular (from above) and at least 2 mm thick, it will float in water.
 


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